From 7e092817603ecc4e0992fd009cd8d64c82952a80 Mon Sep 17 00:00:00 2001 From: TenPlus1 Date: Sat, 8 Jul 2017 21:11:22 +0100 Subject: use tnt.boom() function instead of mobs:explosion --- api.txt | 2 -- 1 file changed, 2 deletions(-) (limited to 'api.txt') diff --git a/api.txt b/api.txt index 4477972..fab62ca 100644 --- a/api.txt +++ b/api.txt @@ -90,8 +90,6 @@ This functions registers a new mob as a Minetest entity. 'double_melee_attack' if false then api will choose randomly between 'punch' and 'punch2' attack animations 'on_blast' is called when an explosion happens near mob when using TNT functions, parameters are (object, damage) and returns (do_damage, do_knockback, drops) 'explosion_radius' radius of explosion attack (defaults to 1) - 'explosion_fire' if true, explosion will create lots of fire (default: true) - 'explosion_smoke' if true, explosion creates smoke particles (default: true) 'arrow' if the attack_type is "shoot" or "dogshoot" then the entity name of a pre-defined arrow is required, see below for arrow definition. 'shoot_interval' the minimum shoot interval 'shoot_offset' +/- value to position arrow/fireball when fired -- cgit v1.2.3