From 80a86b658c4cab24d289b558236fe6d632ae532a Mon Sep 17 00:00:00 2001 From: TenPlus1 Date: Fri, 17 Mar 2017 13:06:36 +0000 Subject: Separated dogshoot timers for different shoot/fight timings --- api.txt | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'api.txt') diff --git a/api.txt b/api.txt index f47f9b8..c7e9bec 100644 --- a/api.txt +++ b/api.txt @@ -82,7 +82,8 @@ This functions registers a new mob as a Minetest entity. 'explode' follows player in range and will flash and explode when in reach 'dogshoot' shoots arrows when in range and one on one attack when in reach 'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight) - 'dogshoot_count_max' number of seconds before switching above modes. + 'dogshoot_count_max' number of seconds before switching to dogfight mode. + 'dogshoot_count2_max' number of seconds before switching back to shoot mode. 'custom_attack' is a function that is called when mob is in range to attack player, parameters are (self, to_attack) 'double_melee_attack' if false then api will choose randomly between 'punch' and 'punch2' attack animations 'on_blast' is called when TNT explodes near mob, function uses (object, damage) and returns (do_damage, do_knockback, drops) -- cgit v1.2.3