From 93ca01de003d132cb09c73740faf7e5df229f11a Mon Sep 17 00:00:00 2001 From: TenPlus1 Date: Sat, 30 Dec 2017 19:39:42 +0000 Subject: changed 'mob_spawn_amend' to 'mob_chance_multiplier' --- api.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'api.txt') diff --git a/api.txt b/api.txt index 4eb297b..7f3959b 100644 --- a/api.txt +++ b/api.txt @@ -13,7 +13,7 @@ The mob api is a function that can be called on by other mods to add new animals 'mobname' can change specific mob chance rate (0 to disable) and spawn number e.g. mobs_animal:cow = 1000,5 'mob_difficulty' sets difficulty level (health and hit damage multiplied by this number), defaults to 1.0. 'mob_show_health' if false then punching mob will not show health status (true by default) - 'mob_spawn_amend' defaults to 1.0 but can be set to 0.5 to half ALL spawn rates or 2.0 to double. + 'mob_chance_multiplier' multiplies chance of all mobs spawning and can be set to 0.5 to have mobs spawn more or 2.0 to spawn less. e.g. 1 in 7000 * 0.5 = 1 in 3500 so better odds of spawning. mobs:register_mob(name, definition) -- cgit v1.2.3