From a455395a96de65bbbedf3d4bb8ab4530b80cfad3 Mon Sep 17 00:00:00 2001 From: TenPlus1 Date: Wed, 28 Sep 2016 19:27:43 +0100 Subject: added mob_difficulty config setting --- readme.MD | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'readme.MD') diff --git a/readme.MD b/readme.MD index eeafb26..5dd20cf 100644 --- a/readme.MD +++ b/readme.MD @@ -20,7 +20,7 @@ Crafts: Changelog: -- 1.31- Added 'attack_animals' and 'specific_attack' flags for custom monster attacks. +- 1.31- Added 'attack_animals' and 'specific_attack' flags for custom monster attacks, also 'mob_difficulty' .conf setting to make mobs harder. - 1.30- Added support for invisibility mod (mobs cant attack what they cant see), tweaked and tidied code - 1.29- Split original Mobs Redo into a modpack to make it easier to disable mob sets (animal, monster, npc) or simply use the Api itself for your own mod - 1.28- New damage system added with ability for mob to be immune to weapons or healed by them :) -- cgit v1.2.3