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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2013-01-20 12:35:29 -0500
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2013-01-20 12:35:29 -0500
commit0125bc13b9f51b72f4bc28eec1e1cfca321ccc49 (patch)
tree4f084606e3ac14abf78d374dc15a4d7a765c77d1 /biome_defs.lua
parent8cf7f09b0fc28af608fc69a08218f845869072b4 (diff)
changed default rarity in example at top of biome_defs.lua to 50.
Diffstat (limited to 'biome_defs.lua')
-rw-r--r--biome_defs.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/biome_defs.lua b/biome_defs.lua
index 5e3395b..549b9c6 100644
--- a/biome_defs.lua
+++ b/biome_defs.lua
@@ -6,7 +6,7 @@ moretrees.mytree_biome = {
surface = "default:dirt_with_grass", -- must grow on these nodes only
avoid_nodes = {"default:tree"}, -- avoid spawning near these
avoid_radius = 5, -- Keep this much room around the above avoid items
- rarity = 100, -- tree rarity: math.random(1,100) > this (higher = more rare)
+ rarity = 50, -- tree rarity: math.random(1,100) > this (higher = more rare)
seed_diff = 12345, -- perlin seed-diff for "generally able to grow plants here" control
neighbors = "default:dirt_with_grass", -- this node must be adjacent to the node being spawned on
ncount = 8, -- and there must be this many of them