diff options
author | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2013-01-11 19:36:04 -0500 |
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committer | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2013-01-11 19:36:04 -0500 |
commit | 41501b668dfeca64bf0e2278fb274aa1a4a7025c (patch) | |
tree | 42b9899af26952fbab09ed74960fb9fd44650fe3 /init.lua | |
parent | f05480d78d5ef362ff44200bdba680836cfd1350 (diff) |
made jungle trees spawn farther apart (was 8, now 15 nodes). Made them need
to be closer to water (was radius 30, now 15). Made them grow only at lower
elevations (was -5 to +15, now -5 to +10).
Diffstat (limited to 'init.lua')
-rw-r--r-- | init.lua | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -24,8 +24,8 @@ local JT_SPAWN_CHANCE = 100 local JT_GROW_INTERVAL = 100 local JT_GROW_CHANCE = 10 -local JT_RADIUS = 8 -local JT_WATER_RADIUS = 25 +local JT_RADIUS = 15 +local JT_WATER_RADIUS = 15 local JT_WATER_COUNT = 10 local jungletree_seed_diff = plantlife_seed_diff @@ -72,7 +72,7 @@ spawn_on_surfaces( nil, -- we don't care about facedir nil, -- or water depth -5, -- must be 5m below sea level or higher - 15, -- but no higher than 15m + 10, -- but no higher than 15m {"default:water_source"}, -- Jungle trees must be near water JT_WATER_RADIUS, -- within this radius of it (default 25) JT_WATER_COUNT, -- with this many water nodes in the area |