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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2013-01-13 20:37:05 -0500
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2013-01-13 20:37:05 -0500
commita275fd876ff478431d01dcdb77c9cdfeeaec397b (patch)
tree8c52b06f20c5bf9ef36baa9ef2db44d889a98fc5 /init.lua
parent41501b668dfeca64bf0e2278fb274aa1a4a7025c (diff)
fixed a bug in conifers generation - I left out a few variable slots
so some of the last few variables were being set wrong.
Diffstat (limited to 'init.lua')
-rw-r--r--init.lua16
1 files changed, 16 insertions, 0 deletions
diff --git a/init.lua b/init.lua
index ebce4a5..6bb43b6 100644
--- a/init.lua
+++ b/init.lua
@@ -14,6 +14,19 @@
-- License: WTFPL for all parts (code and textures)
--
+-- snow biomes mod uses this code to make biomes:
+--
+-- local perlin1 = env:get_perlin(112,3, 0.5, 150)
+-- local test = perlin1:get2d({x=pos.x, y=pos.z})
+-- if smooth and (test > 0.73 or (test > 0.43 and math.random(0,29) > (0.73 - test) * 100 )) then
+-- in_biome = true
+-- elseif not smooth and test > 0.53 then
+-- in_biome = true
+-- end
+--
+-- We'll just save this for later use ;-)
+--
+
local DEBUG = false
-- Jungletree init stuff:
@@ -96,6 +109,9 @@ spawn_on_surfaces(
nil,
CONIFERS_ALTITUDE,
nil,
+ nil,
+ nil,
+ nil,
1,
9
)