diff options
| -rw-r--r-- | .gitignore | 1 | ||||
| -rw-r--r-- | README.md~ | 0 | ||||
| -rw-r--r-- | crafts.lua~ | 34 | ||||
| -rw-r--r-- | depends.txt~ | 1 | ||||
| -rw-r--r-- | init.lua~ | 403 | 
5 files changed, 1 insertions, 438 deletions
diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..b25c15b --- /dev/null +++ b/.gitignore @@ -0,0 +1 @@ +*~ diff --git a/README.md~ b/README.md~ deleted file mode 100644 index e69de29..0000000 --- a/README.md~ +++ /dev/null diff --git a/crafts.lua~ b/crafts.lua~ deleted file mode 100644 index 4012996..0000000 --- a/crafts.lua~ +++ /dev/null @@ -1,34 +0,0 @@ - - --- --- Conifers crafting definitions --- -minetest.register_craft({ -	output = 'node "conifers:trunk_reversed" 2', -	recipe = { -		{'node "conifers:trunk"', 'node "conifers:trunk"'}, -	} -}) - -minetest.register_craft({ -	output = 'node "conifers:trunk" 2', -	recipe = { -		{'node "conifers:trunk_reversed"'}, -		{'node "conifers:trunk_reversed"'} -	} -}) - -minetest.register_craft({ -	output = 'default:wood 4', -	recipe = { -		{'conifers:trunk'} -	} -}) - -minetest.register_craft({ -	output = 'default:wood 4', -	recipe = { -		{'conifers:trunk_reversed'} -	} -}) - diff --git a/depends.txt~ b/depends.txt~ deleted file mode 100644 index 4ad96d5..0000000 --- a/depends.txt~ +++ /dev/null @@ -1 +0,0 @@ -default diff --git a/init.lua~ b/init.lua~ deleted file mode 100644 index 1be7c1c..0000000 --- a/init.lua~ +++ /dev/null @@ -1,403 +0,0 @@ --- More trees! --- --- This mod adds more types of trees to the game --- at present, they consist of jungle trees and conifers --- --- Much of the code here came from cisoun's conifers mod and bas080's  --- jungle trees mod. --- --- Brought together into one mod and made L-systems compatible by Vanessa --- Ezekowitz. --- --- Jungle tree axioms/rules tweaked by RealBadAngel --- - -local DEBUG = false - --- Jungletree init stuff: - -local JT_SPAWN_INTERVAL = 100 -local JT_SPAWN_CHANCE = 10 - -local JT_GROW_INTERVAL = 1000 -local JT_GROW_CHANCE = 100 - -local JT_RADIUS = 8 -local JT_WATER_RADIUS = 25 -local JT_WATER_COUNT = 10 - -local jungletree_seed_diff = plantlife_seed_diff - --- Conifers init stuff: - -local CONIFERS_SPAWN_SAPLING_CHANCE = 500 -local CONIFERS_SPAWN_SAPLING_INTERVAL = 3600 - -local CONIFERS_GROW_SAPLING_CHANCE = 100 -local CONIFERS_GROW_SAPLING_INTERVAL = 3600 - ---local CONIFERS_TRUNK_MINHEIGHT = 7 ---local CONIFERS_TRUNK_MAXHEIGHT = 25 - ---local CONIFERS_LEAVES_MINHEIGHT = 2 ---local CONIFERS_LEAVES_MAXHEIGHT = 6 ---local CONIFERS_LEAVES_MAXRADIUS = 5 ---local CONIFERS_LEAVES_NARROWRADIUS = 3 -- For narrow typed conifers. - -local CONIFERS_DISTANCE = 9 -- how far apart should conifer saplings spawn? -local CONIFERS_ALTITUDE = 25 - -local CONIFERS_REMOVE_TREES = false -- Remove trees above CONIFERS_ALTITUDE? -local CONIFERS_RTREES_INTERVAL = 360 -local CONIFERS_RTREES_CHANCE = 10 - -local conifers_seed_diff = plantlife_seed_diff+30 - --- Spawning functions - -spawn_on_surfaces( -	JT_SPAWN_INTERVAL,				-- ABM interval parameter -	"jungletree:sapling",			-- We want to spawn a sapling -	JT_RADIUS,						-- Keep this much room around saplings -	JT_SPAWN_CHANCE,				-- ABM chance parameter -	"default:dirt_with_grass",		-- must grow on grass only -	{"jungletree:sapling","default:jungletree"}, -- avoid spawning near these -	jungletree_seed_diff,			-- duh? :-) -	5,								-- minimum light needed  -	nil,							-- maximim (default, 14) -	nil,							-- ABM neighbors parameter... -	nil, 							-- don't care what else is around -	nil,							-- we don't care about facedir -	nil,							-- or water depth -	-5,								-- must be 5m below sea level or higher -	15,								-- but no higher than 15m -	{"default:water_source"},		-- Jungle trees must be near water -	JT_WATER_RADIUS,				-- within this radius of it (default 25) -	JT_WATER_COUNT					-- with this many water nodes in the area -) - -spawn_on_surfaces( -	CONIFERS_SPAWN_SAPLING_INTERVAL, -	"conifers:sapling", -	CONIFERS_DISTANCE, -	CONIFERS_SPAWN_SAPLING_CHANCE, -	"default:dirt_with_grass", -	{"conifers:sapling", "conifers:trunk"}, -	conifers_seed_diff,										 -	nil, -	nil,					 -	{"default:dirt_with_grass"}, -	3, -	nil, -	nil, -	CONIFERS_ALTITUDE, -	nil					 -)	 - --- growing functions - -grow_plants( -	JT_GROW_INTERVAL, -	JT_GROW_CHANCE, -	"jungletree:sapling", -	nil, -	nil, -	nil, -	nil, -	nil, -	nil, -	nil, -	nil, -	"grow_jungletree", -	jungletree_seed_diff -) - -grow_plants( -	CONIFERS_GROW_SAPLING_INTERVAL, -	CONIFERS_GROW_SAPLING_CHANCE, -	"conifers:sapling", -	nil, -	nil, -	nil, -	nil, -	nil, -	nil, -	nil, -	nil, -	"grow_conifer", -	conifers_seed_diff -) - --- Code that actually spawns the trees! - -function grow_jungletree(pos, noise) -	minetest.env:remove_node(pos) -	if math.random(1, 2) > 1.5 then -		minetest.env:spawn_tree(pos,jungle_tree1) -	else -		minetest.env:spawn_tree(pos,jungle_tree2) -	end -end - -function grow_conifer(pos, noise) -	minetest.env:remove_node(pos) -	if math.random(1, 2) > 1.5 then -		minetest.env:spawn_tree(pos,conifer_tree1) -	else -		minetest.env:spawn_tree(pos,conifer_tree2) -	end -end - --- Other stuff - --- Should we remove all the trees above the conifers altitude? -if CONIFERS_REMOVE_TREES == true then -	minetest.register_abm({ -		nodenames = { -			"default:tree",  -			"default:leaves" -		}, -		interval = CONIFERS_RTREES_INTERVAL, -		chance = CONIFERS_RTREES_CHANCE, -		 -		action = function(pos, node, _, _) -			if minetest.env:get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name == "air" -				and pos.y >= CONIFERS_ALTITUDE -			then -				minetest.env:add_node(pos , {name = "air"}) -			end -		end -	}) -end - --- L-System Tree definitions - -jungle_tree1={ -	axiom="FFFFFA", -	rules_a="FFFFF[&&-FFFBF[&&&FFf]^^^FFf][&&+FFFBFF[&&&FFf]^^^FFf][&&---FFFBFF[&&&FFf]^^^FFf][&&+++FFFBFF[&&&FFf]^^^FFf]FF/A", -	rules_b="[-FFf&F][+FFf&F]B", -	trunk="default:jungletree", -	leaves="jungletree:leaves_green", -	leaves2="jungletree:leaves_yellow", -	leaves2_chance=50, -	angle=45, -	iterations=4, -	random_level=2, -	trunk_type="crossed", -	thin_branches=true; -	fruit_chance=15, -	fruit="vines:vine" -} - -jungle_tree2={ -	axiom="FFFFFA", -	rules_a="FFFFF[&&-FFFBF[&&&FFf]^^^FFf][&&+FFFBFF[&&&FFf]^^^FFf][&&---FFFBFF[&&&FFf]^^^FFf][&&+++FFFBFF[&&&FFf]^^^FFf]FF/A", -	rules_b="[-FFf&F][+FFf&F]B", -	trunk="default:jungletree", -	leaves="jungletree:leaves_green", -	leaves2="jungletree:leaves_red", -	leaves2_chance=50, -	angle=45, -	iterations=4, -	random_level=2, -	trunk_type="crossed", -	thin_branches=true; -	fruit_chance=15, -	fruit="vines:vine" -} - - -conifer_tree1={ -	axiom="FFFAF[&&-F][&&+F][&&---F][&&+++F]FF", -	rules_a="FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A", -	rules_b="[-FB][+FB]", -	trunk="conifers:trunk", -	leaves="conifers:leaves", -	angle=45, -	iterations=7, -	random_level=4, -	thin_trunks=true -} - -conifer_tree2={ -	axiom="FFFAF[&&-F][&&+F][&&---F][&&+++F]FF", -	rules_a="FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A", -	rules_b="[-FB][+FB]", -	trunk="conifers:trunk", -	leaves="conifers:leaves_special", -	angle=45, -	iterations=7, -	random_level=4, -	thin_trunks=true -} - --- Nodes for jungle trees - -minetest.register_node(":jungletree:sapling", { -	description = "Jungle Tree Sapling",	 -	drawtype = "plantlike",	 -	visual_scale = 1.0,	 -	tiles = {"jungletree_sapling.png"},	 -	inventory_image = "jungletree_sapling.png",	 -	wield_image = "default_sapling.png",	 -	paramtype = "light",	 -	walkable = false,	 -	groups = {snappy=2,dig_immediate=3,flammable=2}, -}) - -local leaves = {"green","yellow","red"} -for color = 1, 3 do -	local leave_name = ":jungletree:leaves_"..leaves[color] -	minetest.register_node(leave_name, { -		description = "Jungle Tree Leaves", -		drawtype = "allfaces_optional", -		tiles = {"jungletree_leaves_"..leaves[color]..".png"}, -		paramtype = "light", -		groups = {snappy=3, leafdecay=3, flammable=2}, -		drop = { -			max_items = 1, -			items = { -				{ -					-- player will get sapling with 1/20 chance -					items = {'jungletree:sapling'}, -					rarity = 20, -				}, -				{ -					-- player will get leaves only if he get no saplings, -					-- this is because max_items is 1 -					items = {leave_name}, -				} -			} -		}, -		sounds = default.node_sound_leaves_defaults(), -	}) -end - --- Nodes for conifers - -minetest.register_node(":conifers:trunk", { -	description = "Conifer trunk", -	tile_images = {  -		"conifers_trunktop.png",  -		"conifers_trunktop.png",  -		"conifers_trunk.png",  -		"conifers_trunk.png",  -		"conifers_trunk.png",  -		"conifers_trunk.png"  -	}, -	paramtype = "facedir_simple", -	is_ground_content = true, -	groups = { -		tree = 1, -		snappy = 2, -		choppy = 2, -		oddly_breakable_by_hand = 1, -		flammable = 2 -	}, -	sounds = default.node_sound_wood_defaults() -}) - -minetest.register_node(":conifers:trunk_reversed", { -	description = "Conifer reversed trunk", -	tile_images = {  -		"conifers_trunk_reversed.png",  -		"conifers_trunk_reversed.png", -		"conifers_trunktop.png",  -		"conifers_trunktop.png",  -		"conifers_trunk_reversed.png",  -		"conifers_trunk_reversed.png"  -	}, -	--inventory_image = minetest.inventorycube( -		--"conifers_trunk.png", -		--"conifers_trunktop.png", -		--"conifers_trunk.png" -	--), -	paramtype = "facedir_simple", -	material = minetest.digprop_woodlike(1.0), -	legacy_facedir_simple = true, -	is_ground_content = true, -	groups = { -		tree = 1, -		snappy = 2, -		choppy = 2, -		oddly_breakable_by_hand = 1, -		flammable = 2 -	}, -	sounds = default.node_sound_wood_defaults() -}) - -minetest.register_node(":conifers:leaves", { -	description = "Conifer leaves", -	drawtype = "allfaces_optional", -	visual_scale = 1.3, -	tile_images = { "conifers_leaves.png" }, -	paramtype = "light", -	groups = { -		snappy = 3, -		leafdecay = 3, -		flammable = 2 -	}, -	drop = { -		max_items = 1, -		items = { -			{ -				-- player will get sapling with 1/20 chance -				items = {'conifers:sapling'}, -				rarity = 20, -			}, -			{ -				-- player will get leaves only if he get no saplings, -				-- this is because max_items is 1 -				items = {'conifers:leaves'}, -			} -		} -	}, -	sounds = default.node_sound_leaves_defaults() -}) - -minetest.register_node(":conifers:leaves_special", { -	description = "Bright conifer leaves", -	drawtype = "allfaces_optional", -	visual_scale = 1.3, -	tile_images = { "conifers_leaves_special.png" }, -	paramtype = "light", -	groups = { -		snappy = 3, -		leafdecay = 3, -		flammable = 2 -	}, -	drop = { -		max_items = 1, -		items = { -			{ -				-- player will get sapling with 1/20 chance -				items = {'conifers:sapling'}, -				rarity = 20, -			}, -			{ -				-- player will get leaves only if he get no saplings, -				-- this is because max_items is 1 -				items = {'conifers:leaves'}, -			} -		} -	}, -	sounds = default.node_sound_leaves_defaults() -}) - -minetest.register_node(":conifers:sapling", { -	description = "Conifer sapling", -	drawtype = "plantlike", -	visual_scale = 1.0, -	tile_images = {"conifers_sapling.png"}, -	inventory_image = "conifers_sapling.png", -	wield_image = "conifers_sapling.png", -	paramtype = "light", -	walkable = false, -	groups = { -		snappy = 2, -		dig_immediate = 3, -		flammable = 2 -	}, -	sounds = default.node_sound_defaults(), -}) -  | 
