diff options
-rw-r--r-- | node_defs.lua | 102 |
1 files changed, 71 insertions, 31 deletions
diff --git a/node_defs.lua b/node_defs.lua index ce5e00c..b4b3d2d 100644 --- a/node_defs.lua +++ b/node_defs.lua @@ -31,7 +31,7 @@ local moretrees_plantlike_leaves_visual_scale = 1 if moretrees.plantlike_leaves then moretrees_new_leaves_drawtype = "plantlike" - moretrees_plantlike_leaves_visual_scale = 1.189 + moretrees_plantlike_leaves_visual_scale = math.sqrt(2) end -- redefine default leaves to handle plantlike and/or leaf decay options @@ -40,7 +40,7 @@ if moretrees.plantlike_leaves then minetest.override_item("default:leaves", { inventory_image = minetest.inventorycube("default_leaves.png"), drawtype = "plantlike", - visual_scale = 1.189 + visual_scale = math.sqrt(2) }) else minetest.override_item("default:leaves", { @@ -54,7 +54,7 @@ if moretrees.plantlike_leaves then minetest.override_item("default:jungleleaves", { inventory_image = minetest.inventorycube("default_jungleleaves.png"), drawtype = "plantlike", - visual_scale = 1.189 + visual_scale = math.sqrt(2) }) else minetest.override_item("default:jungleleaves", { @@ -72,6 +72,20 @@ for i in ipairs(moretrees.treelist) do local saptex = moretrees.treelist[i][7] + -- player will get a sapling with 1/100 chance + -- player will get leaves only if he/she gets no saplings, + -- this is because max_items is 1 + + local droprarity = 100 + local decay = moretrees.leafdecay_radius + + if treename == "palm" then + droprarity = 20 + decay = moretrees.palm_leafdecay_radius + elseif treename == "date_palm" then + decay = moretrees.palm_leafdecay_radius + end + if treename ~= "jungletree" -- the default game provides jungle tree, acacia, and pine trunk/planks nodes. and treename ~= "acacia" and treename ~= "poplar_small" @@ -87,7 +101,7 @@ for i in ipairs(moretrees.treelist) do "moretrees_"..treename.."_trunk.png" }, paramtype2 = "facedir", - is_ground_content = true, + is_ground_content = false, groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node, @@ -96,7 +110,7 @@ for i in ipairs(moretrees.treelist) do minetest.register_node("moretrees:"..treename.."_planks", { description = S(treedesc.." Planks"), tiles = {"moretrees_"..treename.."_wood.png"}, - is_ground_content = true, + is_ground_content = false, groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, sounds = default.node_sound_wood_defaults(), }) @@ -109,6 +123,7 @@ for i in ipairs(moretrees.treelist) do paramtype = "light", paramtype2 = "waving", walkable = false, + is_ground_content = true, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} @@ -116,20 +131,6 @@ for i in ipairs(moretrees.treelist) do groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1}, sounds = default.node_sound_defaults(), }) - - -- player will get a sapling with 1/100 chance - -- player will get leaves only if he/she gets no saplings, - -- this is because max_items is 1 - - local droprarity = 100 - local decay = moretrees.leafdecay_radius - - if treename == "palm" then - droprarity = 20 - decay = moretrees.palm_leafdecay_radius - elseif treename == "date_palm" then - decay = moretrees.palm_leafdecay_radius - end local moretrees_leaves_inventory_image = nil local moretrees_new_leaves_waving = nil @@ -148,7 +149,8 @@ for i in ipairs(moretrees.treelist) do tiles = { "moretrees_"..treename.."_leaves.png" }, inventory_image = moretrees_leaves_inventory_image, paramtype = "light", - groups = {snappy = 3, flammable = 2, leaves = 1, moretrees_leaves = 1, leafdecay = decay}, + is_ground_content = false, + groups = {snappy = 3, flammable = 2, leaves = 1, moretrees_leaves = 1, leafdecay = 1}, sounds = default.node_sound_leaves_defaults(), drop = { @@ -228,6 +230,7 @@ for i in ipairs(moretrees.treelist) do paramtype = "light", paramtype2 = "waving", walkable = false, + is_ground_content = true, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} @@ -237,8 +240,10 @@ for i in ipairs(moretrees.treelist) do drop = "moretrees:"..treename.."_sapling" }) + local fruitname = nil if fruit then - minetest.register_node("moretrees:"..fruit, { + fruitname = "moretrees:"..fruit + minetest.register_node(fruitname, { description = S(fruitdesc), drawtype = "plantlike", tiles = { "moretrees_"..fruit..".png" }, @@ -247,16 +252,33 @@ for i in ipairs(moretrees.treelist) do visual_scale = vscale, paramtype = "light", sunlight_propagates = true, + is_ground_content = false, walkable = false, selection_box = { type = "fixed", fixed = selbox }, - groups = {fleshy=3,dig_immediate=3,flammable=2, attached_node=1}, + groups = {fleshy=3,dig_immediate=3,flammable=2, attached_node=1, leafdecay = 1, leafdecay_drop = 1}, sounds = default.node_sound_defaults(), }) end + if treename ~= "jungletree" + and treename ~= "acacia" + and treename ~= "poplar_small" + and treename ~= "pine" then + print("called default.register_leafdecay for:") + print("moretrees:"..treename.."_trunk") + print("moretrees:"..treename.."_leaves") + if fruitname then print(fruitname) end + print("radius = "..decay) + default.register_leafdecay({ + trunks = { "moretrees:"..treename.."_trunk" }, + leaves = { "moretrees:"..treename.."_leaves", fruitname }, + radius = decay, + }) + end + minetest.register_abm({ nodenames = { "moretrees:"..treename.."_trunk_sideways" }, interval = 1, @@ -290,9 +312,12 @@ for k,v in pairs(poplar_sapling_ongen) do end poplar_small_sapling.tiles = {"moretrees_poplar_small_sapling.png"} poplar_small_sapling.inventory_image = "moretrees_poplar_small_sapling.png" +poplar_small_sapling.is_ground_content = true poplar_small_sapling_ongen.tiles_ongen = {"moretrees_poplar_small_sapling.png"} poplar_small_sapling_ongen.inventory_image_ongen = "moretrees_poplar_small_sapling.png" poplar_small_sapling_ongen.drop = "moretrees:poplar_small_sapling" +poplar_small_sapling_ongen.is_ground_content = true + minetest.register_node("moretrees:poplar_small_sapling", poplar_small_sapling) minetest.register_node("moretrees:poplar_small_sapling_ongen", poplar_small_sapling_ongen) if moretrees.spawn_saplings then @@ -312,7 +337,6 @@ minetest.override_item("moretrees:poplar_leaves", { } }) - -- Extra nodes for jungle trees: local jungleleaves = {"yellow","red"} @@ -336,7 +360,8 @@ for color = 1, #jungleleaves do tiles = {"moretrees_jungletree_leaves_"..jungleleaves[color]..".png"}, inventory_image = moretrees_leaves_inventory_image, paramtype = "light", - groups = {snappy = 3, flammable = 2, leaves = 1, moretrees_leaves = 1, leafdecay = moretrees.leafdecay_radius }, + is_ground_content = false, + groups = {snappy = 3, flammable = 2, leaves = 1, moretrees_leaves = 1, leafdecay = 3 }, drop = { max_items = 1, items = { @@ -348,6 +373,18 @@ for color = 1, #jungleleaves do }) end +-- To get Moretrees to generate its own jungle trees among the default mapgen +-- we need our own copy of that node, which moretrees will match against. + +local jungle_tree = table.copy(minetest.registered_nodes["default:jungletree"]) +minetest.register_node("moretrees:jungletree_trunk", jungle_tree) + +default.register_leafdecay({ + trunks = { "default:jungletree", "moretrees:jungletree_trunk" }, + leaves = { "default:jungleleaves", "moretrees:jungletree_leaves_yellow", "moretrees:jungletree_leaves_red" }, + radius = moretrees.leafdecay_radius, +}) + -- Extra needles for firs local moretrees_leaves_inventory_image = nil @@ -364,7 +401,8 @@ minetest.register_node("moretrees:fir_leaves_bright", { tiles = { "moretrees_fir_leaves_bright.png" }, inventory_image = moretrees_leaves_inventory_image, paramtype = "light", - groups = {snappy = 3, flammable = 2, leaves = 1, moretrees_leaves = 1, leafdecay = moretrees.leafdecay_radius }, + is_ground_content = false, + groups = {snappy = 3, flammable = 2, leaves = 1, moretrees_leaves = 1, leafdecay = 3 }, drop = { max_items = 1, items = { @@ -375,6 +413,13 @@ minetest.register_node("moretrees:fir_leaves_bright", { sounds = default.node_sound_leaves_defaults() }) +default.register_leafdecay({ + trunks = { "moretrees:fir_trunk" }, + leaves = { "moretrees:fir_leaves", "moretrees:fir_leaves_bright" }, + radius = moretrees.leafdecay_radius, +}) + + if moretrees.enable_redefine_apple then local appledef = moretrees.clone_node("default:apple") appledef.groups.attached_node = 1 @@ -407,6 +452,7 @@ minetest.register_node("moretrees:rubber_tree_trunk_empty", { groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, sounds = default.node_sound_wood_defaults(), paramtype2 = "facedir", + is_ground_content = false, on_place = minetest.rotate_node, }) @@ -421,12 +467,6 @@ minetest.register_abm({ end, }) --- To get Moretrees to generate its own jungle trees among the default mapgen --- we need our own copy of that node, which moretrees will match against. - -local jungle_tree = moretrees.clone_node("default:jungletree") -minetest.register_node("moretrees:jungletree_trunk", jungle_tree) - -- For compatibility with old nodes, recently-changed nodes, and default nodes minetest.register_alias("technic:rubber_tree_full", "moretrees:rubber_tree_trunk") |