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2013-01-20set sapling interval/chance to their defaults, enabled beechVanessa Ezekowitz
tree code which replaces the default trees.
2013-01-20Made surface-based sapling growth depend on surface valueVanessa Ezekowitz
in each tree's biome
2013-01-20typoVanessa Ezekowitz
2013-01-20Added tweak to make sure planted saplings only grow on the same surfaces asVanessa Ezekowitz
they would normally spawn on.
2013-01-20fixed birch and spruce always appearing above their planted saplingsVanessa Ezekowitz
2013-01-20disable debugging info, set sapling growth values to normalVanessa Ezekowitz
(interval = 500, chance = 10)
2013-01-20Added sapling spawning, tuned rarity of some of the trees.Vanessa Ezekowitz
2013-01-20changed default rarity in example at top of biome_defs.lua to 50.Vanessa Ezekowitz
2013-01-20Added rarity control to biomes, all default to 50% for now.Vanessa Ezekowitz
2013-01-20updated the date in init.luaVanessa Ezekowitz
2013-01-20Enabled several new types of trees, all spawned at mapgen time!Vanessa Ezekowitz
This code will slow the map generator down a little due to bugs therein, and is generally still in the experimental stages, but it works and is actually quite fast!
2013-01-19Working on adding a whole new set of trees to the modVanessa Ezekowitz
Most of the added code written by RealBadAngel Also adds a couple of additional biome controls to jungle trees and conifers. Also adds a text file describing the biome settings in a human-readable manner. At present, this doesn't actually add anything new, it just refactors the code to allow for more trees, and adds a bunch of biome definitions, tree models, textures, etc. but no code to use them, yet.
2013-01-19just tweaks to the names of some table entries.Vanessa Ezekowitz
2013-01-19Transition trees to only spawn at mapgen time instead of using abmsVanessa Ezekowitz
(growing from saplings still uses an abm, however).
2013-01-18make trees spawn as saplings only at mapgen timeVanessa Ezekowitz
...rather than using an abm to do so (abms are still used to grow them from the spawned saplints)
2013-01-13fixed a bug in conifers generation - I left out a few variable slotsVanessa Ezekowitz
so some of the last few variables were being set wrong.
2013-01-11made jungle trees spawn farther apart (was 8, now 15 nodes). Made them needVanessa Ezekowitz
to be closer to water (was radius 30, now 15). Made them grow only at lower elevations (was -5 to +15, now -5 to +10).
2013-01-11Added feature to check for air surrounding a tree's target spawn location, soVanessa Ezekowitz
that trees won't grow on top of stuff line rails, other plants, etc. Also helps keep them from growing half-way into a wall.
2013-01-11made all trees require default:dirt_with_grass in all 8 of the nodes thatVanessa Ezekowitz
surround the spawn point (to keep them from spawning in a desert->grass transition area).
2013-01-11Added more variety to jungle trees and conifers shapesVanessa Ezekowitz
Also improved the look of both a little bit, and re-balanced the spawn/growth chances, and reduced the wait time sicne we're not using a ton of code to do this anymore. Also made the spawn routine clear out any leaves that are in the way of a spawning tree's trunk, so the trunks don't look like they've been cut by leaves.
2013-01-09typoVanessa Ezekowitz
2013-01-09fixed a minor drop bug in leaves, they were giving unknown items on dig.Vanessa Ezekowitz
2013-01-09got rid of backup filesVanessa Ezekowitz
2013-01-09tweaked comments at the top of init.luaVanessa Ezekowitz
2013-01-09added dependency info to readmeVanessa Ezekowitz
2013-01-09added readmeVanessa Ezekowitz
2013-01-09first commitVanessa Ezekowitz