Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-20 | set sapling interval/chance to their defaults, enabled beech | Vanessa Ezekowitz | |
tree code which replaces the default trees. | |||
2013-01-20 | Made surface-based sapling growth depend on surface value | Vanessa Ezekowitz | |
in each tree's biome | |||
2013-01-20 | typo | Vanessa Ezekowitz | |
2013-01-20 | Added tweak to make sure planted saplings only grow on the same surfaces as | Vanessa Ezekowitz | |
they would normally spawn on. | |||
2013-01-20 | fixed birch and spruce always appearing above their planted saplings | Vanessa Ezekowitz | |
2013-01-20 | disable debugging info, set sapling growth values to normal | Vanessa Ezekowitz | |
(interval = 500, chance = 10) | |||
2013-01-20 | Added sapling spawning, tuned rarity of some of the trees. | Vanessa Ezekowitz | |
2013-01-20 | changed default rarity in example at top of biome_defs.lua to 50. | Vanessa Ezekowitz | |
2013-01-20 | Added rarity control to biomes, all default to 50% for now. | Vanessa Ezekowitz | |
2013-01-20 | updated the date in init.lua | Vanessa Ezekowitz | |
2013-01-20 | Enabled several new types of trees, all spawned at mapgen time! | Vanessa Ezekowitz | |
This code will slow the map generator down a little due to bugs therein, and is generally still in the experimental stages, but it works and is actually quite fast! | |||
2013-01-19 | Working on adding a whole new set of trees to the mod | Vanessa Ezekowitz | |
Most of the added code written by RealBadAngel Also adds a couple of additional biome controls to jungle trees and conifers. Also adds a text file describing the biome settings in a human-readable manner. At present, this doesn't actually add anything new, it just refactors the code to allow for more trees, and adds a bunch of biome definitions, tree models, textures, etc. but no code to use them, yet. | |||
2013-01-19 | just tweaks to the names of some table entries. | Vanessa Ezekowitz | |
2013-01-19 | Transition trees to only spawn at mapgen time instead of using abms | Vanessa Ezekowitz | |
(growing from saplings still uses an abm, however). | |||
2013-01-18 | make trees spawn as saplings only at mapgen time | Vanessa Ezekowitz | |
...rather than using an abm to do so (abms are still used to grow them from the spawned saplints) | |||
2013-01-13 | fixed a bug in conifers generation - I left out a few variable slots | Vanessa Ezekowitz | |
so some of the last few variables were being set wrong. | |||
2013-01-11 | made jungle trees spawn farther apart (was 8, now 15 nodes). Made them need | Vanessa Ezekowitz | |
to be closer to water (was radius 30, now 15). Made them grow only at lower elevations (was -5 to +15, now -5 to +10). | |||
2013-01-11 | Added feature to check for air surrounding a tree's target spawn location, so | Vanessa Ezekowitz | |
that trees won't grow on top of stuff line rails, other plants, etc. Also helps keep them from growing half-way into a wall. | |||
2013-01-11 | made all trees require default:dirt_with_grass in all 8 of the nodes that | Vanessa Ezekowitz | |
surround the spawn point (to keep them from spawning in a desert->grass transition area). | |||
2013-01-11 | Added more variety to jungle trees and conifers shapes | Vanessa Ezekowitz | |
Also improved the look of both a little bit, and re-balanced the spawn/growth chances, and reduced the wait time sicne we're not using a ton of code to do this anymore. Also made the spawn routine clear out any leaves that are in the way of a spawning tree's trunk, so the trunks don't look like they've been cut by leaves. | |||
2013-01-09 | typo | Vanessa Ezekowitz | |
2013-01-09 | fixed a minor drop bug in leaves, they were giving unknown items on dig. | Vanessa Ezekowitz | |
2013-01-09 | got rid of backup files | Vanessa Ezekowitz | |
2013-01-09 | tweaked comments at the top of init.lua | Vanessa Ezekowitz | |
2013-01-09 | added dependency info to readme | Vanessa Ezekowitz | |
2013-01-09 | added readme | Vanessa Ezekowitz | |
2013-01-09 | first commit | Vanessa Ezekowitz | |