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2015-07-19use enable_unique_ids on all tree nodes (but not saplings)origin/unique_idsVanessa Ezekowitz
remove long-dead paramtype2="waving" entries (it's just node def entry, waving=1 now) misc whitespace fixes
2015-01-23OPTIMIZE _ALL_ THE TEXTURES! \:D/Vanessa Ezekowitz
2014-12-27use current intllib APIVanessa Ezekowitz
2014-12-18plantlike leaves images are obsolete now due to fixes in the engine.Vanessa Ezekowitz
2014-10-05spawn whole trees by defaultVanessa Ezekowitz
instead of saplings
2014-10-05set leaves to dissapear on decay by defaultVanessa Ezekowitz
instead of dropping as items
2014-09-10Add missing leafdecay for nature_classic apple blossoms, if presentmgl
2014-08-24add plantlike leaves for acaciaVanessa Ezekowitz
2014-08-24reword and expand notes section of tree_biomes.txtVanessa Ezekowitz
2014-08-24document the acacia tree biome infoVanessa Ezekowitz
2014-08-24add acacia treesVanessa Ezekowitz
grows in the desert near the edges of the biome
2014-08-15don't register snow:sapling_pine if snow mod isn't installedVanessa Ezekowitz
2014-08-13Remove failed attempt at manual placement flagZefram
The code was failing to set the "placed" flag on empty rubber tree trunk nodes because the after_place_node callback that does it would only be called by the default on_place callback, which is overridden for that node type. The code also fails to even attempt to set the flag on full rubber tree trunk nodes. The technic mod no longer looks at this flag, so remove the attempt to set it, rather than fix setting it.
2014-08-07fix palm trees decaying with wrong radiusVanessa Ezekowitz
2014-08-07spacing fixesVanessa Ezekowitz
2014-08-07combine checks for ignore and trunks into one callVanessa Ezekowitz
(per tree; effectively treats ignore as another trunk)
2014-08-06do the same for that mod's leaves and saplingVanessa Ezekowitz
2014-08-06alias old farming:rubber_tree_full to moretrees:rubber_tree_trunkVanessa Ezekowitz
2014-07-30phase out the old clone_node call. use minetest.override_item() instead.Vanessa Ezekowitz
2014-07-13Make all leaves drop as items during decay by default.Vanessa Ezekowitz
This behavior can be disabled by setting... moretrees.decay_leaves_as_items = false ...in moretrees_settings.txt in your world folder, in which case leaves will simply disappear during decay, as usual.
2014-07-13bright fir leaves need to drop themselves, not their dark counterpartsVanessa Ezekowitz
2014-06-16updated to match current moreblocks/stairsplus APIVanessa Ezekowitz
2014-06-14fixed beech trees using wrong node namesVanessa Ezekowitz
2014-04-21aliases for jungle tree trunk and planksZefram
2014-03-20add support for intllib translation modXanthin
2014-03-20add support for intllib translation modXanthin
now with stairsplus support
2014-03-20update german translationXanthin
2014-03-20Update template.txtXanthin
2014-03-12added german translationXanthin
2014-03-12added template file for translationXanthin
2014-03-12added intllib function for translationXanthin
2014-03-12added intllib function for translationXanthin
2014-01-30oops, forgot to remove the call to load the old ownership.lua fileVanessa Ezekowitz
2014-01-30Get rid of old ownership code, use Minetest's own code insteadVanessa Ezekowitz
2014-01-16Put all saplings into "sapling" groupVanessa Ezekowitz
2014-01-13incorrect check for drop rarity for palmsVanessa Ezekowitz
2013-12-25make jungletree leaves wave (how the hell did I miss this?)Vanessa Ezekowitz
2013-12-15local-ize several variablesVanessa Ezekowitz
2013-11-27oops, extra commaVanessa Ezekowitz
2013-11-27oops, put that flag in the wrong placeVanessa Ezekowitz
2013-11-27Add a metadata flag that's set when an empty rubber tree is placed inVanessa Ezekowitz
the world (keeps it from regrowing into a full one)
2013-11-27Added missing empty-rubber-tree-to-planks recipeVanessa Ezekowitz
phased out the recipes that were used to create sideways trunks
2013-11-27Add waving=1 (equivalent) to all leaves nodes, but only whenVanessa Ezekowitz
regular cubic leaves are in use (the default). This affects default trees also.
2013-11-22Clean up code that redefines default leaves and default jungle leavesVanessa Ezekowitz
(it was redefining more stuff than was necessary). As a side effect, this fixes a bug where non-plantlike leaves were using the wrong textures in the inventory. Remove all of the previous waving leaves changes as the shader that provides that feature is about to change in a way that will break what I had here. Clean up code that sets default drawtype and visual_scale of leaves
2013-11-21Actually make the leaf waving work rightVanessa Ezekowitz
2013-11-21Make regular cubical leaves the default again, since plantlike leaves don'tVanessa Ezekowitz
wave with shaders.
2013-11-21Make leaves wave when shaders are on and regular cubical drawtype is selected.Vanessa Ezekowitz
2013-11-16fix crash when regular cubical leaves mode is enabledVanessa Ezekowitz
2013-11-14fix crash?Vanessa Ezekowitz
2013-11-14Made all leaves draw as cubes in the inventory regardless of whetherVanessa Ezekowitz
they are plantlike or not in the world. This has the side effect that a dropped leaf block will look like a flat sprite. Oh well, no other way to fix it. Adjusted the offset of the textures so that leaves place more accurately in the world (blame this on the engine, it has no option for me to adjust the precise vertical visual scale independently from the horizontal scale, so I have to fake it with the textures).