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path: root/biome_defs.lua
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2013-01-21added an additional density control to the tree biomes to further limit howVanessa Ezekowitz
many nodes have to be checked before a tree can spawn. This causes trees to be just a tad more sparse than intended, but greatly speeds up the map generator. Worst case drops from thousands of nodes to test per tree type to a 5-15 nodes per tree type.
2013-01-21Added fir cones, more tweaks to weed out old conifer/jungletree refs.Vanessa Ezekowitz
Changed fir models so that they include the new cones.
2013-01-20Added sapling spawning, tuned rarity of some of the trees.Vanessa Ezekowitz
2013-01-20changed default rarity in example at top of biome_defs.lua to 50.Vanessa Ezekowitz
2013-01-20Added rarity control to biomes, all default to 50% for now.Vanessa Ezekowitz
2013-01-20Enabled several new types of trees, all spawned at mapgen time!Vanessa Ezekowitz
This code will slow the map generator down a little due to bugs therein, and is generally still in the experimental stages, but it works and is actually quite fast!
2013-01-19Working on adding a whole new set of trees to the modVanessa Ezekowitz
Most of the added code written by RealBadAngel Also adds a couple of additional biome controls to jungle trees and conifers. Also adds a text file describing the biome settings in a human-readable manner. At present, this doesn't actually add anything new, it just refactors the code to allow for more trees, and adds a bunch of biome definitions, tree models, textures, etc. but no code to use them, yet.