Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-12 | spacing fixes | Vanessa Ezekowitz | |
2017-08-12 | remove acacia trees entirely. | Vanessa Ezekowitz | |
they're handled by minetest_game now (have been for a while) only some aliases and an "avoid" setting for other trees remain. | |||
2017-03-30 | fix broken leafdecay on jungle tree and fir tree | Vanessa Ezekowitz | |
2017-03-15 | set is_ground_content properly | Vanessa Ezekowitz | |
to prevent cavegen griefing on everything but saplings | |||
2017-03-14 | use new minetest_game leafdecay API | Vanessa Ezekowitz | |
2017-02-10 | adapt plantlike leaves' scale for current engine | Vanessa Ezekowitz | |
2016-08-21 | pine_sapling_ongen -> cedar_sapling_ongen alias | Vanessa Ezekowitz | |
2016-07-03 | Add poplar tree | Rogier | |
Poplars exist in two kinds: small and large trees. Both use the same nodes, except for the sapling. Poplar leaves may drop one or the other sapling. Poplar trees require a humid environment, and water nearby. Provided there is water, an occasional poplar will grow under less humid conditions. | |||
2016-06-27 | Make cocos palm regrow coconuts. | Rogier | |
This feature is optional, and can be turned off. Existing cocos trees are converted. | |||
2016-06-27 | Add date palm | Rogier | |
Spawns in hot and dry desert, but requires water. This makes it a bit harder to find, but where found, it can be more abundant. If found in the middle of a desert, its presence indicates a water source below the surface. As an additional optional feature, dates (slowly) grow back after harvesting. | |||
2016-05-18 | Restore previous pine as cedar | Rogier | |
Commit ad0cbbc0f disabled the previous moretrees pine, and aliased it to the default minetest pine. The default pine is a completely different tree though, with different apppearance and different textures. This commit restores the previous pine tree, renaming it to cedar to avoid a tree name clash with the default game. Any existing moretrees pine trees will be converted to cedar, so that their appearance does not change. Moretrees pine trees that have already been converted to the default pine tree are not converted back. | |||
2015-08-21 | fix alias | Vanessa Ezekowitz | |
2015-08-17 | fix copy&paste error in green -> default jungle leaves alias | Vanessa Ezekowitz | |
2015-08-15 | fix bad texture refs on saplings | Vanessa Ezekowitz | |
2015-08-15 | use default leaf decay code for everything. | Vanessa Ezekowitz | |
2015-08-14 | made birch, spruce, fir, and jungle trees spawn again | Vanessa Ezekowitz | |
turned out to be I was using foo:bar for their function calls, which biome_lib filters out (only group defs can use that format). Changed them to quoted-string "foo.bar" format. Also, jungle trees need a moretrees-specific copy of the default jungle trunk node so that there's something unique to match against for the density limit. also, made jungle trees use the same biome settings as giant tree ferns | |||
2015-08-14 | Use default nodes wherever possible | Vanessa Ezekowitz | |
for pines, jungle trees/leaves, acacias | |||
2015-07-30 | use clone-node method to redefine apple | Vanessa Ezekowitz | |
(only way to add a new group item, for compat with rubenwardy's food mod) | |||
2015-07-19 | don't define acacia and pine nodes - alias them to the default ones instead | Vanessa Ezekowitz | |
2015-07-19 | add support for the default stairs mod | Vanessa Ezekowitz | |
renamed the relevant enable setting | |||
2014-12-27 | use current intllib API | Vanessa Ezekowitz | |
2014-12-18 | plantlike leaves images are obsolete now due to fixes in the engine. | Vanessa Ezekowitz | |
2014-08-24 | add acacia trees | Vanessa Ezekowitz | |
grows in the desert near the edges of the biome | |||
2014-08-13 | Remove failed attempt at manual placement flag | Zefram | |
The code was failing to set the "placed" flag on empty rubber tree trunk nodes because the after_place_node callback that does it would only be called by the default on_place callback, which is overridden for that node type. The code also fails to even attempt to set the flag on full rubber tree trunk nodes. The technic mod no longer looks at this flag, so remove the attempt to set it, rather than fix setting it. | |||
2014-08-06 | do the same for that mod's leaves and sapling | Vanessa Ezekowitz | |
2014-08-06 | alias old farming:rubber_tree_full to moretrees:rubber_tree_trunk | Vanessa Ezekowitz | |
2014-07-30 | phase out the old clone_node call. use minetest.override_item() instead. | Vanessa Ezekowitz | |
2014-07-13 | bright fir leaves need to drop themselves, not their dark counterparts | Vanessa Ezekowitz | |
2014-06-16 | updated to match current moreblocks/stairsplus API | Vanessa Ezekowitz | |
2014-04-21 | aliases for jungle tree trunk and planks | Zefram | |
2014-03-20 | add support for intllib translation mod | Xanthin | |
now with stairsplus support | |||
2014-03-12 | added intllib function for translation | Xanthin | |
2014-01-30 | Get rid of old ownership code, use Minetest's own code instead | Vanessa Ezekowitz | |
2014-01-16 | Put all saplings into "sapling" group | Vanessa Ezekowitz | |
2014-01-13 | incorrect check for drop rarity for palms | Vanessa Ezekowitz | |
2013-12-25 | make jungletree leaves wave (how the hell did I miss this?) | Vanessa Ezekowitz | |
2013-12-15 | local-ize several variables | Vanessa Ezekowitz | |
2013-11-27 | oops, extra comma | Vanessa Ezekowitz | |
2013-11-27 | oops, put that flag in the wrong place | Vanessa Ezekowitz | |
2013-11-27 | Add a metadata flag that's set when an empty rubber tree is placed in | Vanessa Ezekowitz | |
the world (keeps it from regrowing into a full one) | |||
2013-11-27 | Add waving=1 (equivalent) to all leaves nodes, but only when | Vanessa Ezekowitz | |
regular cubic leaves are in use (the default). This affects default trees also. | |||
2013-11-22 | Clean up code that redefines default leaves and default jungle leaves | Vanessa Ezekowitz | |
(it was redefining more stuff than was necessary). As a side effect, this fixes a bug where non-plantlike leaves were using the wrong textures in the inventory. Remove all of the previous waving leaves changes as the shader that provides that feature is about to change in a way that will break what I had here. Clean up code that sets default drawtype and visual_scale of leaves | |||
2013-11-21 | Actually make the leaf waving work right | Vanessa Ezekowitz | |
2013-11-21 | Make leaves wave when shaders are on and regular cubical drawtype is selected. | Vanessa Ezekowitz | |
2013-11-16 | fix crash when regular cubical leaves mode is enabled | Vanessa Ezekowitz | |
2013-11-14 | Made all leaves draw as cubes in the inventory regardless of whether | Vanessa Ezekowitz | |
they are plantlike or not in the world. This has the side effect that a dropped leaf block will look like a flat sprite. Oh well, no other way to fix it. Adjusted the offset of the textures so that leaves place more accurately in the world (blame this on the engine, it has no option for me to adjust the precise vertical visual scale independently from the horizontal scale, so I have to fake it with the textures). | |||
2013-11-14 | fix incorrect clone_node() call | Vanessa Ezekowitz | |
2013-11-14 | Use clone node method to redefine the default apple | Vanessa Ezekowitz | |
2013-11-14 | Made it possible via moretrees config to force all moretrees, default, and | Vanessa Ezekowitz | |
default jungle tree leaves to be plantlike drawtype. The default setting is now plantlike. Change moretres_settings.txt in your world folder if you don't like it. Rearranged a bit of code to accommodate this. | |||
2013-11-08 | forgot to return the modified itemstack on empty rubber trees | Vanessa Ezekowitz | |