Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-02-11 | forgot to change a couple of default settings before pushing | Vanessa Ezekowitz | |
2013-02-11 | made leaves depend on the trunks they spawn with to avoid decaying | Vanessa Ezekowitz | |
rather than just any trunk being enough to stop just any leaves from decaying. Re-tuned the leaf decay interval/chance values accordingly. Changed a few variables to avoid possible conflicts. Added a setting to allow one to disable the new leaf decay code. Moved sapling growth code into its own file. Minor changes to comments here and there. Got rid of simple trees list (made the code do various checks in realtime instead, since it's just startup code anyway). Fixed messed-up crafting for jungle trees; condensed most of the crafting code into main craft registry loop. Mostly fixed broken aliases of default jungletrees. | |||
2013-02-11 | added the ability to redefine apples so that they'll fall when nearby leaves | Vanessa Ezekowitz | |
disappear (defaults to true). Moved leafdecay code into its own file. Moved sapling configs into settings.lua | |||
2013-02-11 | Added ability to do leaf decay on default trees, moved several configuration | Vanessa Ezekowitz | |
settings into a separate file. You should disable leaf decay in minetest_game if you enable it here. |