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path: root/tree_models.lua
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2016-07-03Add poplar treeRogier
Poplars exist in two kinds: small and large trees. Both use the same nodes, except for the sapling. Poplar leaves may drop one or the other sapling. Poplar trees require a humid environment, and water nearby. Provided there is water, an occasional poplar will grow under less humid conditions.
2016-06-27Make cocos palm regrow coconuts.Rogier
This feature is optional, and can be turned off. Existing cocos trees are converted.
2016-06-27Add date palmRogier
Spawns in hot and dry desert, but requires water. This makes it a bit harder to find, but where found, it can be more abundant. If found in the middle of a desert, its presence indicates a water source below the surface. As an additional optional feature, dates (slowly) grow back after harvesting.
2016-05-18Restore previous pine as cedarRogier
Commit ad0cbbc0f disabled the previous moretrees pine, and aliased it to the default minetest pine. The default pine is a completely different tree though, with different apppearance and different textures. This commit restores the previous pine tree, renaming it to cedar to avoid a tree name clash with the default game. Any existing moretrees pine trees will be converted to cedar, so that their appearance does not change. Moretrees pine trees that have already been converted to the default pine tree are not converted back.
2015-08-14made birch, spruce, fir, and jungle trees spawn againVanessa Ezekowitz
turned out to be I was using foo:bar for their function calls, which biome_lib filters out (only group defs can use that format). Changed them to quoted-string "foo.bar" format. Also, jungle trees need a moretrees-specific copy of the default jungle trunk node so that there's something unique to match against for the density limit. also, made jungle trees use the same biome settings as giant tree ferns
2015-08-14Use default nodes wherever possibleVanessa Ezekowitz
for pines, jungle trees/leaves, acacias
2014-08-24add acacia treesVanessa Ezekowitz
grows in the desert near the edges of the biome
2014-06-14fixed beech trees using wrong node namesVanessa Ezekowitz
2013-09-15oops, dropped an alias that caused jungle trees to spawn without trunks!Vanessa Ezekowitz
Fixed by altering the tree model to use the original node.
2013-04-07Multiple changes, see below:Vanessa Ezekowitz
Fix replacement of default trees so that it works correctly. Beeches now use default tree nodes, but L-systems models. This redefines the default tree, wood, leaves, and saplings so that they use moretrees' textures "Beech" in their descriptions, but only if replacement of default trees is enabled. Added backward-compat aliases for this change. Moved tree replacement mapgen->air aliases to a more logical spot in the code. Also, changed out all leaf decay dig_node() calls for nodeupdate(), since the former calls the latter anyway, and the latter is what does the job. Increased the palm leaf decay radius to 12.
2013-01-25tweaked palm trees model to produce coconuts.Vanessa Ezekowitz
2013-01-21Added fir cones, more tweaks to weed out old conifer/jungletree refs.Vanessa Ezekowitz
Changed fir models so that they include the new cones.
2013-01-21Forgot some references to the old jungletrees and conifers nodesVanessa Ezekowitz
when I was weeding out the legacy names and textures. This should fix the last of it.
2013-01-20fixed missing spruce tree conesVanessa Ezekowitz
2013-01-20Enabled several new types of trees, all spawned at mapgen time!Vanessa Ezekowitz
This code will slow the map generator down a little due to bugs therein, and is generally still in the experimental stages, but it works and is actually quite fast!
2013-01-19Working on adding a whole new set of trees to the modVanessa Ezekowitz
Most of the added code written by RealBadAngel Also adds a couple of additional biome controls to jungle trees and conifers. Also adds a text file describing the biome settings in a human-readable manner. At present, this doesn't actually add anything new, it just refactors the code to allow for more trees, and adds a bunch of biome definitions, tree models, textures, etc. but no code to use them, yet.