summaryrefslogtreecommitdiff
path: root/init.lua
blob: 94af930d1706f53f1517f826b98f6c1b48014c81 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
-- More trees!  2013-01-20
--
-- This mod adds more types of trees to the game
--
-- Some of the node definitions and textures came from cisoun's conifers mod 
-- and bas080's jungle trees mod.
--
-- Brought together into one mod and made L-systems compatible by Vanessa
-- Ezekowitz.
--
-- Conifers and Jungle tree axioms/rules by Vanessa Ezekowitz, with the 
-- latter having been tweaked by RealBadAngel, most others written by
-- RealBadAngel.
--
-- License: WTFPL for all parts (code and textures)
--

-- snow biomes mod uses this code to make biomes:
--
--	local perlin1 = env:get_perlin(112,3, 0.5, 150)
--	local test = perlin1:get2d({x=pos.x, y=pos.z})
--	if smooth and (test > 0.73 or (test > 0.43 and math.random(0,29) > (0.73 - test) * 100 )) then
--		in_biome = true
--	elseif not smooth and test > 0.53 then
--		in_biome = true
--	end
--	
-- We'll just save this for possible later use ;-)
--
moretrees = {}

dofile(minetest.get_modpath("moretrees").."/node_defs.lua")
dofile(minetest.get_modpath("moretrees").."/tree_models.lua")
dofile(minetest.get_modpath("moretrees").."/biome_defs.lua")
dofile(minetest.get_modpath("moretrees").."/crafts.lua")

-- tree spawning setup

plantslib:register_generate_plant(moretrees.apple_tree_biome, moretrees.apple_tree_model)
plantslib:register_generate_plant(moretrees.oak_biome, moretrees.oak_model)
plantslib:register_generate_plant(moretrees.sequoia_biome, moretrees.sequoia_model)
plantslib:register_generate_plant(moretrees.palm_biome, moretrees.palm_model)
plantslib:register_generate_plant(moretrees.pine_biome, moretrees.pine_model)
plantslib:register_generate_plant(moretrees.rubber_tree_biome, moretrees.rubber_tree_model)
plantslib:register_generate_plant(moretrees.willow_biome, moretrees.willow_model)

plantslib:register_generate_plant(moretrees.birch_biome, "moretrees:grow_birch")
plantslib:register_generate_plant(moretrees.spruce_biome, "moretrees:grow_spruce")
plantslib:register_generate_plant(moretrees.jungletree_biome, "moretrees:grow_jungletree")
plantslib:register_generate_plant(moretrees.fir_biome, "moretrees:grow_fir")

-- These three lines replace default trees with beech
-- Enable them if you want but be warned - due to serious bugs in the speed
-- of the engine's map generator/loader, doing so will slow it WAY down.

--[[
minetest.register_alias("mapgen_tree", "air")
minetest.register_alias("mapgen_leaves", "air")
plantslib:register_generate_plant(moretrees.beech_biome, moretrees.beech_model)
]]--

-- sapling growth

local sapling_interval = 1
local sapling_chance = 1

for i in ipairs(simple_trees) do
	local tree_name = trees[i][1]
	local tree_model = tree_name.."_model"
	local tree_biome = tree_name.."_biome"

	plantslib:dbg(dump(moretrees[tree_biome].surface))
	
	plantslib:grow_plants({
		grow_delay = sapling_interval,
		grow_chance = sapling_chance,
		grow_plant = "moretrees:"..tree_name.."_sapling",
		grow_nodes = moretrees[tree_biome].surface,
		grow_function = moretrees[tree_model],
	})
end

plantslib:grow_plants({
	grow_delay = sapling_interval,
	grow_chance = sapling_chance,
	grow_plant = "moretrees:birch_sapling",
	grow_nodes = moretrees.birch_biome.surface,
	grow_function = "moretrees:grow_birch"
})

plantslib:grow_plants({
	grow_delay = sapling_interval,
	grow_chance = sapling_chance,
	grow_plant = "moretrees:spruce_sapling",
	grow_nodes = moretrees.spruce_biome.surface,
	grow_function = "moretrees:grow_spruce"
})

plantslib:grow_plants({
	grow_delay = sapling_interval,
	grow_chance = sapling_chance,
	grow_plant = "moretrees:fir_sapling",
	grow_nodes = moretrees.fir_biome.surface,
	grow_function = "moretrees:grow_fir"
})

plantslib:grow_plants({
	grow_delay = sapling_interval,
	grow_chance = sapling_chance,
	grow_plant = "moretrees:jungletree_sapling",
	grow_nodes = moretrees.jungletree_biome.surface,
	grow_function = "moretrees:grow_jungletree"
})

-- Code to spawn a birch tree

function moretrees:grow_birch(pos)
	minetest.env:remove_node(pos)
	if math.random(1,2) == 1 then
		minetest.env:spawn_tree(pos, moretrees.birch_model1)
	else
		minetest.env:spawn_tree(pos, moretrees.birch_model2)
	end
end

-- Code to spawn a spruce tree

function moretrees:grow_spruce(pos)
	minetest.env:remove_node(pos)
	if math.random(1,2) == 1 then
		minetest.env:spawn_tree(pos, moretrees.spruce_model1)
	else
		minetest.env:spawn_tree(pos, moretrees.spruce_model2)
	end
end

-- Code that spawns jungle trees and firs

moretrees.jt_axiom1 = "FFFA"
moretrees.jt_rules_a1 = "FFF[&&-FBf[&&&Ff]^^^Ff][&&+FBFf[&&&FFf]^^^Ff][&&---FBFf[&&&Ff]^^^Ff][&&+++FBFf[&&&Ff]^^^Ff]F/A"
moretrees.jt_rules_b1 = "[-Ff&f][+Ff&f]B"

moretrees.jt_axiom2 = "FFFFFA"
moretrees.jt_rules_a2 = "FFFFF[&&-FFFBF[&&&FFff]^^^FFf][&&+FFFBFF[&&&FFff]^^^FFf][&&---FFFBFF[&&&FFff]^^^FFf][&&+++FFFBFF[&&&FFff]^^^FFf]FF/A"
moretrees.jt_rules_b2 = "[-FFf&ff][+FFf&ff]B"

moretrees.ct_rules_a1 = "FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A"
moretrees.ct_rules_b1 = "[-FBf][+FBf]"

moretrees.ct_rules_a2 = "FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A"
moretrees.ct_rules_b2 = "[-fB][+fB]"

function moretrees:grow_jungletree(pos)
	local r1 = math.random(2)
	local r2 = math.random(3)
	if r1 == 1 then
		moretrees.jungletree_model.leaves2 = "moretrees:jungletree_leaves_red"
	else 
		moretrees.jungletree_model.leaves2 = "moretrees:jungletree_leaves_yellow"
	end
	moretrees.jungletree_model.leaves2_chance = math.random(25, 75)

	if r2 == 1 then
		moretrees.jungletree_model.trunk_type = "single"
		moretrees.jungletree_model.iterations = 2
		moretrees.jungletree_model.axiom = moretrees.jt_axiom1
		moretrees.jungletree_model.rules_a = moretrees.jt_rules_a1
		moretrees.jungletree_model.rules_b = moretrees.jt_rules_b1
	elseif r2 == 2 then
		moretrees.jungletree_model.trunk_type = "double"
		moretrees.jungletree_model.iterations = 4
		moretrees.jungletree_model.axiom = moretrees.jt_axiom2
		moretrees.jungletree_model.rules_a = moretrees.jt_rules_a2
		moretrees.jungletree_model.rules_b = moretrees.jt_rules_b2
	elseif r2 == 3 then
		moretrees.jungletree_model.trunk_type = "crossed"
		moretrees.jungletree_model.iterations = 4
		moretrees.jungletree_model.axiom = moretrees.jt_axiom2
		moretrees.jungletree_model.rules_a = moretrees.jt_rules_a2
		moretrees.jungletree_model.rules_b = moretrees.jt_rules_b2
	end

	minetest.env:remove_node(pos)
	local leaves = minetest.env:find_nodes_in_area({x = pos.x-1, y = pos.y, z = pos.z-1}, {x = pos.x+1, y = pos.y+10, z = pos.z+1}, "default:leaves")
	for leaf in ipairs(leaves) do
			minetest.env:remove_node(leaves[leaf])
	end
	minetest.env:spawn_tree(pos, moretrees.jungletree_model)
end

function moretrees:grow_fir(pos)
	if math.random(2) == 1 then
		moretrees.fir_model.leaves="moretrees:fir_leaves"
	else
		moretrees.fir_model.leaves="moretrees:fir_leaves_bright"
	end
	if math.random(2) == 1 then
		moretrees.fir_model.rules_a = moretrees.ct_rules_a1
		moretrees.fir_model.rules_b = moretrees.ct_rules_b1
	else
		moretrees.fir_model.rules_a = moretrees.ct_rules_a2
		moretrees.fir_model.rules_b = moretrees.ct_rules_b2
	end

	minetest.env:remove_node(pos)
	local leaves = minetest.env:find_nodes_in_area({x = pos.x, y = pos.y, z = pos.z}, {x = pos.x, y = pos.y+5, z = pos.z}, "default:leaves")
	for leaf in ipairs(leaves) do
			minetest.env:remove_node(leaves[leaf])
	end
	minetest.env:spawn_tree(pos,moretrees.fir_model)
end



-- Should we remove all the trees above the conifers altitude?

if CONIFERS_REMOVE_TREES == true then
	minetest.register_abm({
		nodenames = {
			"default:tree", 
			"default:leaves"
		},
		interval = CONIFERS_RTREES_INTERVAL,
		chance = CONIFERS_RTREES_CHANCE,
		
		action = function(pos, node, _, _)
			if minetest.env:get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name == "air"
				and pos.y >= CONIFERS_ALTITUDE
			then
				minetest.env:add_node(pos , {name = "air"})
			end
		end
	})
end

print("[Moretrees] Loaded (2013-01-18)")