diff options
author | Fernando Carmona Varo <ferkiwi@gmail.com> | 2015-10-28 00:03:28 +0100 |
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committer | Fernando Carmona Varo <ferkiwi@gmail.com> | 2015-10-28 00:03:28 +0100 |
commit | 4c03a0e5880e44e920007ead8212025858a1fb21 (patch) | |
tree | 20e7ec370ea0f95a93d2402e7f897e09729a7966 | |
parent | 3eb0d44c20383a1c3d0fe4552b169b223010a46e (diff) | |
parent | 55ba62165293b6bf8f3f78e2e5fc3bb5152400f4 (diff) |
Merge branch 'master' of https://github.com/DonBatman/myarcade
Conflicts:
mario/gamestate.lua
mario/hud.lua
mario/init.lua
-rw-r--r-- | mario/blocks.lua | 2 | ||||
-rwxr-xr-x | mario/gamestate.lua | 27 | ||||
-rw-r--r-- | mario/init.lua | 13 | ||||
-rw-r--r-- | mario/schems/mario2.mts | bin | 0 -> 566 bytes | |||
-rw-r--r-- | mario/turtle.lua | 15 |
5 files changed, 22 insertions, 35 deletions
diff --git a/mario/blocks.lua b/mario/blocks.lua index 7005de3..f44f61f 100644 --- a/mario/blocks.lua +++ b/mario/blocks.lua @@ -80,6 +80,7 @@ minetest.register_node("mario:mushroom",{ }, drawtype = "nodebox", paramtype = "light", + walkable = false, groups = {cracky = 3}, node_box = nbox, on_destruct = function(pos) @@ -99,6 +100,7 @@ minetest.register_node("mario:mushroom_green",{ }, drawtype = "nodebox", paramtype = "light", + walkable = false, groups = {cracky = 3}, node_box = nbox, on_destruct = function(pos) diff --git a/mario/gamestate.lua b/mario/gamestate.lua index 59e535b..2572a99 100755 --- a/mario/gamestate.lua +++ b/mario/gamestate.lua @@ -31,8 +31,10 @@ function mario.game_start(pos, player, gamedef) player_name = player_name, pos = pos, player_start = vector.add(pos, (gamedef.player_start or {x=16,y=0,z=1})), + turtle1_start = vector.add(pos, (gamedef.turtle1_start or {x=3,y=12,z=1})), turtle2_start = vector.add(pos, (gamedef.turtle1_start or {x=30,y=12,z=1})), + coin_total = gamedef.coin_total or 84, speed = gamedef.speed or 2, lives = gamedef.lives or 3, @@ -51,6 +53,9 @@ function mario.game_start(pos, player, gamedef) local schem = gamedef minetest.place_schematic({x=pos.x-1,y=pos.y-2,z=pos.z-2},gamedef.schematic,0, "air", true) + -- initialize player + player:set_physics_override(1,1,0.3,true,false) + -- Set start positions mario.game_reset(id, player) mario.update_hud(id, player) @@ -76,6 +81,8 @@ function mario.game_end(id) minetest.chat_send_player(gamestate.player_name, "You made it to the highscores! Your Ranking: " .. ranking) end end + -- Restore normal physics + player:set_physics_override(1,1,1,true,false) -- Clear the data mario.games[id] = nil mario.players[id] = nil @@ -95,6 +102,7 @@ function mario.game_reset(id, player) -- Position the player local player = player or minetest.get_player_by_name(gamestate.player_name) player:setpos(gamestate.player_start) + local pos = gamestate.pos -- Spawn the turtles and assign the game id to each turtle minetest.after(2, function() @@ -150,9 +158,9 @@ function mario.add_mushroom(id) if not gamestate then return end local node = {} -- Different mushroom will be used depending on the level - if gamestate.level == 1 then + --if gamestate.level == 1 then node.name = "mario:mushroom" - end + --end local pos = vector.add(gamestate.player_start,{x=0,y=12,z=0}) minetest.set_node(pos, node) print(node.param2) @@ -171,7 +179,7 @@ function mario.on_player_got_coin(player) mario.update_hud(gamestate.id, player) minetest.sound_play("mario-coin", {object = player, max_hear_distance = 6}) - if gamestate.coin_count == 70 or gamestate.coin_count == 180 then + if gamestate.coin_count == 10 then mario.add_mushroom(gamestate.id) elseif gamestate.coin_count >= gamestate.coin_total then minetest.chat_send_player(name, "You cleared the board!") @@ -257,18 +265,9 @@ local function on_player_gamestep(player, gameid) if node.name == "mario:coin" then minetest.remove_node(pos) mario.on_player_got_coin(player) - elseif node.name == "mario:cherrys" then - minetest.remove_node(pos) - mario.on_player_got_mushroom(player, 100) - elseif node.name == "mario:strawberry" then - minetest.remove_node(pos) - mario.on_player_got_mushroom(player, 300) - elseif node.name == "mario:orange" then - minetest.remove_node(pos) - mario.on_player_got_mushroom(player, 500) - elseif node.name == "mario:apple" then + elseif node.name == "mario:mushroom" then minetest.remove_node(pos) - mario.on_player_got_mushroom(player, 700) + mario.on_player_got_mushroom(player, 15) end end end diff --git a/mario/init.lua b/mario/init.lua index 283492c..7f60785 100644 --- a/mario/init.lua +++ b/mario/init.lua @@ -7,6 +7,7 @@ dofile(minetest.get_modpath("mario").."/turtle.lua") dofile(minetest.get_modpath("mario").."/gamestate.lua") dofile(minetest.get_modpath("mario").."/hud.lua") + minetest.register_node("mario:placer",{ description = "Reset", tiles = { @@ -21,17 +22,10 @@ minetest.register_node("mario:placer",{ paramtype = "light", groups = {cracky = 3}, on_rightclick = function(pos, node, player, itemstack, pointed_thing) - local schem = minetest.get_modpath("mario").."/schems/mario.mts" - minetest.place_schematic({x=pos.x-1,y=pos.y-2,z=pos.z-2},schem,0, "air", true) - player:setpos({x=pos.x+16,y=pos.y+0.1,z=pos.z+1}) - player:set_physics_override(1,1,0.3,true,false) - mario.game_start(pos, player, { schematic = minetest.get_modpath("mario").."/schems/mario.mts", scorename = "mario:classic_board", }) - - minetest.sound_play("mario-game-start", {pos = pos,max_hear_distance = 40,gain = 10.0,}) end, }) minetest.register_node("mario:placer2",{ @@ -67,9 +61,8 @@ minetest.register_node("mario:exit",{ paramtype = "light", groups = {cracky = 3}, on_rightclick = function(pos, node, player, itemstack, pointed_thing) - player:setpos({x=pos.x-5,y=pos.y+0.1,z=pos.z-3}) - print(name) - player:set_physics_override(1,1,1,true,false) + local game = mario.get_game_by_player(player:get_player_name()) + mario.game_end(game.id) end, }) diff --git a/mario/schems/mario2.mts b/mario/schems/mario2.mts Binary files differnew file mode 100644 index 0000000..c20db22 --- /dev/null +++ b/mario/schems/mario2.mts diff --git a/mario/turtle.lua b/mario/turtle.lua index ef9a624..546123f 100644 --- a/mario/turtle.lua +++ b/mario/turtle.lua @@ -104,16 +104,7 @@ for i in ipairs(turtles) do if distance < 1.5 then -- player touches ghost!! - if gamestate.power_pellet then - -- Player eats ghost! move it to spawn - local ghost_spawn = vector.add(gamestate.pos, {x=13,y=0.5,z=19}) - self.object:setpos(ghost_spawn) - -- set the timer negative so it'll have to wait extra time - self.timer = -ghosts_death_delay - -- play sound and reward player - minetest.sound_play("mario_eatghost", {pos = boardcenter,max_hear_distance = 6, object=player, loop=false}) - player:get_inventory():add_item('main', 'mario:cherrys') - else + -- Ghost catches the player! gamestate.lives = gamestate.lives - 1 if gamestate.lives < 1 then @@ -128,8 +119,10 @@ for i in ipairs(turtles) do minetest.chat_send_player(gamestate.player_name,"You have ".. gamestate.lives .." lives left") mario.game_reset(self.gameid, player) end - end + --end mario.update_hud(self.gameid, player) + + else local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z} |