diff options
author | Fernando Carmona Varo <ferkiwi@gmail.com> | 2015-10-27 23:26:30 +0100 |
---|---|---|
committer | Fernando Carmona Varo <ferkiwi@gmail.com> | 2015-10-27 23:26:43 +0100 |
commit | 3eb0d44c20383a1c3d0fe4552b169b223010a46e (patch) | |
tree | 95809bc2a61e44f096ab98ac4768ee362c50b2c9 /pacmine | |
parent | 4b80f2d4e48e74fff4ea6df4b32fad4264dbc2ef (diff) |
Integrated Mario gamestate logic, some fixes and tweaks
Diffstat (limited to 'pacmine')
-rwxr-xr-x | pacmine/gamestate.lua | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/pacmine/gamestate.lua b/pacmine/gamestate.lua index 3955e7c..3b948f7 100755 --- a/pacmine/gamestate.lua +++ b/pacmine/gamestate.lua @@ -23,7 +23,7 @@ function pacmine.game_start(pos, player, gamedef) -- make sure any previous game with the same id has ended local gamestate = pacmine.games[id] if gamestate then - minetest.chat_send_player(name, "A game is already in progress for player " .. gamestate.player_name) + minetest.chat_send_player(player_name, "A game is already in progress for player " .. gamestate.player_name) return end |