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authorFernando Carmona Varo <ferkiwi@gmail.com>2015-10-26 20:20:11 +0100
committerFernando Carmona Varo <ferkiwi@gmail.com>2015-10-26 20:20:11 +0100
commita593cc543219453baee971860072d286f4c2c24c (patch)
tree1b57dd4eaa2af185ffb3d3961048121172af4e0a /pacmine
parent23814830b04f778e6c2ca655d28644a39f4d3d2f (diff)
Added game logic to the mini board
Diffstat (limited to 'pacmine')
-rwxr-xr-xpacmine/gamestate.lua56
-rw-r--r--pacmine/ghost.lua2
-rwxr-xr-xpacmine/hud.lua2
-rw-r--r--pacmine/init.lua34
4 files changed, 57 insertions, 37 deletions
diff --git a/pacmine/gamestate.lua b/pacmine/gamestate.lua
index 6d507b2..895e331 100755
--- a/pacmine/gamestate.lua
+++ b/pacmine/gamestate.lua
@@ -15,7 +15,7 @@ local score_for_life_award = 5000
-- Public functions (these can be called from any other place)
-- Start the game from the spawn block at position "pos" activated by "player"
-function pacmine.game_start(pos, player)
+function pacmine.game_start(pos, player, gamedef)
-- create an id unique for the given position
local id = minetest.pos_to_string(pos)
local player_name = player:get_player_name()
@@ -28,17 +28,21 @@ function pacmine.game_start(pos, player)
end
-- Create a new game state with that id and add it to the game list
+ gamedef = gamedef or {}
gamestate = {
id = id,
player_name = player_name,
pos = pos,
- start = {x=pos.x+14,y=pos.y+0.5,z=pos.z+16},
- pellet_count = 0,
+ player_start = vector.add(pos, (gamedef.player_start or {x=14,y=0.5,z=16})),
+ ghost_start = vector.add(pos, (gamedef.ghost_start or {x=13,y=0.5,z=19})),
+ pellet_total = gamedef.pellet_total or 252,
+ speed = gamedef.speed or 2,
+ lives = gamedef.lives or 3,
+ scorename = gamedef.scorename,
level = 1,
- speed = 2,
- lives = 3,
score = 0,
awarded_lives = 0,
+ pellet_count = 0,
}
pacmine.games[id] = gamestate
pacmine.players[id] = player
@@ -46,8 +50,8 @@ function pacmine.game_start(pos, player)
minetest.log("action","New pacmine game started at " .. id .. " by " .. gamestate.player_name)
-- place schematic
- local schem = minetest.get_modpath("pacmine").."/schems/pacmine.mts"
- minetest.place_schematic({x=pos.x,y=pos.y-1,z=pos.z-2},schem,0, "air", true)
+ local schem = gamedef
+ minetest.place_schematic({x=pos.x,y=pos.y-1,z=pos.z-2},gamedef.schematic,0, "air", true)
-- Set start positions
pacmine.game_reset(id, player)
@@ -65,12 +69,14 @@ function pacmine.game_end(id)
player:moveto(vector.add(gamestate.pos,{x=0.5,y=0.5,z=-1.5}))
end
-- Save score
- local ranking = myhighscore.save_score("pacmine", {
- player = gamestate.player_name,
- score = gamestate.score
- })
- if ranking then
- minetest.chat_send_player(gamestate.player_name, "You made it to the highscores! Your Ranking: " .. ranking)
+ if gamestate.scorename then
+ local ranking = myhighscore.save_score(gamestate.scorename, {
+ player = gamestate.player_name,
+ score = gamestate.score
+ })
+ if ranking then
+ minetest.chat_send_player(gamestate.player_name, "You made it to the highscores! Your Ranking: " .. ranking)
+ end
end
-- Clear the data
pacmine.games[id] = nil
@@ -90,34 +96,30 @@ function pacmine.game_reset(id, player)
-- Position the player
local player = player or minetest.get_player_by_name(gamestate.player_name)
- player:setpos(gamestate.start)
+ player:setpos(gamestate.player_start)
-- Spawn the ghosts and assign the game id to each ghost
minetest.after(2, function()
if pacmine.games[id] and last_reset == pacmine.games[id].last_reset then
- local pos = vector.add(gamestate.pos, {x=13,y=0.5,z=19})
- local ghost = minetest.add_entity(pos, "pacmine:inky")
+ local ghost = minetest.add_entity(gamestate.ghost_start, "pacmine:inky")
ghost:get_luaentity().gameid = id
end
end)
minetest.after(12, function()
if pacmine.games[id] and last_reset == pacmine.games[id].last_reset then
- local pos = vector.add(gamestate.pos, {x=15,y=0.5,z=19})
- local ghost = minetest.add_entity(pos, "pacmine:pinky")
+ local ghost = minetest.add_entity(gamestate.ghost_start, "pacmine:pinky")
ghost:get_luaentity().gameid = id
end
end)
minetest.after(22, function()
if pacmine.games[id] and last_reset == pacmine.games[id].last_reset then
- local pos = vector.add(gamestate.pos, {x=13,y=0.5,z=18})
- local ghost = minetest.add_entity(pos, "pacmine:blinky")
+ local ghost = minetest.add_entity(gamestate.ghost_start, "pacmine:blinky")
ghost:get_luaentity().gameid = id
end
end)
minetest.after(32, function()
if pacmine.games[id] and last_reset == pacmine.games[id].last_reset then
- local pos = vector.add(gamestate.pos, {x=15,y=0.5,z=18})
- local ghost = minetest.add_entity(pos, "pacmine:clyde")
+ local ghost = minetest.add_entity(gamestate.ghost_start, "pacmine:clyde")
ghost:get_luaentity().gameid = id
end
end)
@@ -156,7 +158,7 @@ function pacmine.add_fruit(id)
node.name = "pacmine:apple"
node.param2 = 3
end
- local pos = vector.add(gamestate.start,{x=0,y=-1,z=0})
+ local pos = vector.add(gamestate.player_start,{x=0,y=-1,z=0})
minetest.set_node(pos, node)
print(node.param2)
-- Set the timer for the fruit to disappear
@@ -176,7 +178,7 @@ function pacmine.on_player_got_pellet(player)
if gamestate.pellet_count == 70 or gamestate.pellet_count == 180 then
pacmine.add_fruit(gamestate.id)
- elseif gamestate.pellet_count >= 252 then -- 252
+ elseif gamestate.pellet_count >= gamestate.pellet_total then
minetest.chat_send_player(name, "You cleared the board!")
pacmine.remove_ghosts(gamestate.id)
@@ -327,9 +329,3 @@ minetest.register_chatcommand("pacmine_exit", {
end
end
})
-
--- Register with the myhighscore mod
-myhighscore.register_game("pacmine", {
- description = "Pacmine",
- icon = "pacmine_1.png",
-})
diff --git a/pacmine/ghost.lua b/pacmine/ghost.lua
index adc106d..6ab99dc 100644
--- a/pacmine/ghost.lua
+++ b/pacmine/ghost.lua
@@ -85,7 +85,7 @@ for i in ipairs(ghosts) do
if gamestate.power_pellet then
-- Player eats ghost! move it to spawn
- local ghost_spawn = vector.add(gamestate.pos, {x=13,y=0.5,z=19})
+ local ghost_spawn = gamestate.ghost_start
self.object:setpos(ghost_spawn)
-- set the timer negative so it'll have to wait extra time
self.timer = -ghosts_death_delay
diff --git a/pacmine/hud.lua b/pacmine/hud.lua
index 1598a2b..8fb9e0c 100755
--- a/pacmine/hud.lua
+++ b/pacmine/hud.lua
@@ -11,7 +11,7 @@ function pacmine.update_hud(id, player)
pacmine.remove_hud(player)
return
end
- local pellets_left = 252 - game.pellet_count
+ local pellets_left = game.pellet_total - game.pellet_count
local hudtext = "Score " .. game.score
.. "\nLevel " .. game.level
.. "\nLives " .. game.lives
diff --git a/pacmine/init.lua b/pacmine/init.lua
index 7ada96f..5fc45ae 100644
--- a/pacmine/init.lua
+++ b/pacmine/init.lua
@@ -71,7 +71,7 @@ minetest.register_node("pacmine:pellet_2", {
})
--The placer block for pacmine
-minetest.register_node("pacmine:block2",{
+minetest.register_node("pacmine:classic_board",{
description = "Pacman",
inventory_image = "pacmine_1.png",
tiles = {
@@ -88,11 +88,14 @@ minetest.register_node("pacmine:block2",{
light_source = 8,
groups = {cracky = 1},
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
- pacmine.game_start(pos, player)
+ pacmine.game_start(pos, player, {
+ schematic = minetest.get_modpath("pacmine").."/schems/pacmine.mts",
+ scorename = "pacmine:classic_board",
+ })
end,
})
--The placer block for pacmine mini
-minetest.register_node("pacmine:block",{
+minetest.register_node("pacmine:mini_board",{
description = "Pacman Mini",
inventory_image = "pacmine_1.png^pacmine_mini.png",
tiles = {
@@ -109,7 +112,28 @@ minetest.register_node("pacmine:block",{
light_source = 8,
groups = {cracky = 1},
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
- local schem = minetest.get_modpath("pacmine").."/schems/pacmini.mts"
- minetest.place_schematic({x=pos.x,y=pos.y-1,z=pos.z-2},schem,0, "air", true)
+ pacmine.game_start(pos, player, {
+ schematic = minetest.get_modpath("pacmine").."/schems/pacmini.mts",
+ player_start = {x=13,y=0.5,z=2},
+ ghost_start = {x=13,y=0.5,z=10},
+ speed = 1,
+ pellet_total = 91,
+ scorename = "pacmine:mini_board",
+ })
end,
})
+
+minetest.register_alias("pacmine:block", "pacmine:mini_board")
+minetest.register_alias("pacmine:block2", "pacmine:normal_board")
+
+-- Register with the myhighscore mod
+myhighscore.register_game("pacmine:classic_board", {
+ description = "Pacmine",
+ icon = "pacmine_1.png",
+})
+
+-- Register with the myhighscore mod
+myhighscore.register_game("pacmine:mini_board", {
+ description = "Pacmine Mini",
+ icon = "pacmine_1.png^pacmine_mini.png",
+})