diff options
Diffstat (limited to 'ghost.lua')
-rw-r--r-- | ghost.lua | 11 |
1 files changed, 8 insertions, 3 deletions
@@ -26,10 +26,8 @@ for i in ipairs(ghosts) do "mypacman_"..itm.."f.png", "mypacman_"..itm.."s.png", }, - groups = {immortal = 1}, velocity = {x=math.random(-1,1), y=0, z=math.random(-1,1)}, - collisionbox = {-0.01, -0.5, -0.01, 0.01, -0.49, 0.01}, - --collisionbox = {-0.25, -1.0, -0.25, 0.25, 0.48, 0.25}, + collisionbox = {-0.25, -1.0, -0.25, 0.25, 0.48, 0.25}, is_visible = true, automatic_rotate = true, automatic_face_movement_dir = -90, -- set yaw direction in degrees, false to disable @@ -71,6 +69,12 @@ for i in ipairs(ghosts) do end local player = self.target + -- If there's no player just stop + if not player then + self.set_velocity(self, 0) + return + end + local s = self.object:getpos() -- ghost local p = player:getpos() -- player @@ -131,6 +135,7 @@ for i in ipairs(ghosts) do -- This function should load the saved state of the entity from a string on_activate = function(self, staticdata) + self.object:set_armor_groups({immortal=1}) if staticdata and staticdata ~= "" then local data = string.split(staticdata, ";") if #data == 2 then |