From e024abd75149050db3c1b2705e900e29d8d07148 Mon Sep 17 00:00:00 2001 From: Fernando Carmona Varo Date: Thu, 22 Oct 2015 22:48:02 +0200 Subject: Update HUD in some other places. Using also the eatghost sound now --- gamestate.lua | 1 + ghost.lua | 5 ++--- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/gamestate.lua b/gamestate.lua index 5af47b8..0cfd2e2 100755 --- a/gamestate.lua +++ b/gamestate.lua @@ -44,6 +44,7 @@ function mypacman.game_start(pos, player) -- Set start positions mypacman.game_reset(id, player) + mypacman.update_hud(id, player) minetest.sound_play("mypacman_beginning", {pos = pos,max_hear_distance = 40,gain = 10.0,}) end diff --git a/ghost.lua b/ghost.lua index a4bd46d..7b7eea5 100644 --- a/ghost.lua +++ b/ghost.lua @@ -90,10 +90,9 @@ for i in ipairs(ghosts) do -- set the timer negative so it'll have to wait extra time self.timer = -ghosts_death_delay -- play sound and reward player - minetest.sound_play("mypacman_eatfruit", {pos = p, - max_hear_distance = 6, gain = 10.0, - }) + minetest.sound_play("mypacman_eatghost", {pos = boardcenter,max_hear_distance = 6, object=player, loop=false}) player:get_inventory():add_item('main', 'mypacman:cherrys') + mypacman.update_hud(self.gameid, player) else -- Ghost catches the player! gamestate.lives = gamestate.lives - 1 -- cgit v1.2.3