From 3eb0d44c20383a1c3d0fe4552b169b223010a46e Mon Sep 17 00:00:00 2001 From: Fernando Carmona Varo Date: Tue, 27 Oct 2015 23:26:30 +0100 Subject: Integrated Mario gamestate logic, some fixes and tweaks --- pacmine/gamestate.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'pacmine/gamestate.lua') diff --git a/pacmine/gamestate.lua b/pacmine/gamestate.lua index 3955e7c..3b948f7 100755 --- a/pacmine/gamestate.lua +++ b/pacmine/gamestate.lua @@ -23,7 +23,7 @@ function pacmine.game_start(pos, player, gamedef) -- make sure any previous game with the same id has ended local gamestate = pacmine.games[id] if gamestate then - minetest.chat_send_player(name, "A game is already in progress for player " .. gamestate.player_name) + minetest.chat_send_player(player_name, "A game is already in progress for player " .. gamestate.player_name) return end -- cgit v1.2.3