From a593cc543219453baee971860072d286f4c2c24c Mon Sep 17 00:00:00 2001
From: Fernando Carmona Varo <ferkiwi@gmail.com>
Date: Mon, 26 Oct 2015 20:20:11 +0100
Subject: Added game logic to the mini board

---
 pacmine/ghost.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'pacmine/ghost.lua')

diff --git a/pacmine/ghost.lua b/pacmine/ghost.lua
index adc106d..6ab99dc 100644
--- a/pacmine/ghost.lua
+++ b/pacmine/ghost.lua
@@ -85,7 +85,7 @@ for i in ipairs(ghosts) do
 
 				if gamestate.power_pellet then
 					-- Player eats ghost! move it to spawn
-					local ghost_spawn = vector.add(gamestate.pos, {x=13,y=0.5,z=19})
+					local ghost_spawn = gamestate.ghost_start
 					self.object:setpos(ghost_spawn)
 					-- set the timer negative so it'll have to wait extra time
 					self.timer = -ghosts_death_delay
-- 
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