mario = {} dofile(minetest.get_modpath("mario").."/pipes.lua") dofile(minetest.get_modpath("mario").."/blocks.lua") dofile(minetest.get_modpath("mario").."/portal.lua") dofile(minetest.get_modpath("mario").."/turtle.lua") dofile(minetest.get_modpath("mario").."/gamestate.lua") minetest.register_node("mario:placer",{ description = "Reset", tiles = { "mario_border.png", "mario_border.png", "mario_border.png", "mario_border.png", "mario_border.png", "mario_border.png^mario_m.png", }, drawtype = "normal", paramtype = "light", groups = {cracky = 3}, on_rightclick = function(pos, node, player, itemstack, pointed_thing) local schem = minetest.get_modpath("mario").."/schems/mario.mts" minetest.place_schematic({x=pos.x-1,y=pos.y-2,z=pos.z-2},schem,0, "air", true) player:setpos({x=pos.x+16,y=pos.y+0.1,z=pos.z+1}) print(name) player:set_physics_override(1,1,0.3,true,false) minetest.add_entity({x=pos.x+3,y=pos.y+12,z=pos.z+1}, "mario:turtle1") minetest.add_entity({x=pos.x+30,y=pos.y+12,z=pos.z+1}, "mario:turtle1") minetest.sound_play("mario-game-start", {pos = pos,max_hear_distance = 40,gain = 10.0,}) end, }) minetest.register_node("mario:placer2",{ description = "Mario", tiles = { "mario_border.png", "mario_border.png", "mario_border.png", "mario_border.png", "mario_border.png", "mario_border.png^mario_m.png", }, drawtype = "normal", paramtype = "light", groups = {cracky = 3}, on_rightclick = function(pos, node, player, itemstack, pointed_thing) local schem = minetest.get_modpath("mario").."/schems/mario.mts" minetest.place_schematic({x=pos.x-1,y=pos.y-1,z=pos.z-2},schem,0, "air", true) end, }) minetest.register_node("mario:exit",{ description = "Exit", tiles = { "mario_grey.png", "mario_grey.png", "mario_grey.png", "mario_grey.png", "mario_grey.png", "mario_grey.png^mario_exit.png", }, drawtype = "normal", paramtype = "light", groups = {cracky = 3}, on_rightclick = function(pos, node, player, itemstack, pointed_thing) player:setpos({x=pos.x-5,y=pos.y+0.1,z=pos.z-3}) print(name) player:set_physics_override(1,1,1,true,false) end, })