mario = {} dofile(minetest.get_modpath("mario").."/pipes.lua") dofile(minetest.get_modpath("mario").."/blocks.lua") dofile(minetest.get_modpath("mario").."/portal.lua") dofile(minetest.get_modpath("mario").."/turtle.lua") dofile(minetest.get_modpath("mario").."/gamestate.lua") dofile(minetest.get_modpath("mario").."/hud.lua") minetest.register_node("mario:placer",{ description = "Reset", tiles = { "mario_border.png", "mario_border.png", "mario_border.png", "mario_border.png", "mario_border.png", "mario_border.png^mario_m.png", }, drawtype = "normal", paramtype = "light", groups = {cracky = 3}, on_rightclick = function(pos, node, player, itemstack, pointed_thing) mario.game_start(pos, player, { schematic = minetest.get_modpath("mario").."/schems/mario.mts", scorename = "mario:classic_board", }) end, }) minetest.register_node("mario:placer2",{ description = "Mario", tiles = { "mario_border.png", "mario_border.png", "mario_border.png", "mario_border.png", "mario_border.png", "mario_border.png^mario_m.png", }, drawtype = "normal", paramtype = "light", groups = {cracky = 3}, on_rightclick = function(pos, node, player, itemstack, pointed_thing) local schem = minetest.get_modpath("mario").."/schems/mario.mts" minetest.place_schematic({x=pos.x-1,y=pos.y-1,z=pos.z-2},schem,0, "air", true) end, }) minetest.register_node("mario:exit",{ description = "Exit", tiles = { "mario_grey.png", "mario_grey.png", "mario_grey.png", "mario_grey.png", "mario_grey.png", "mario_grey.png^mario_exit.png", }, drawtype = "normal", paramtype = "light", groups = {cracky = 3}, on_rightclick = function(pos, node, player, itemstack, pointed_thing) local game = mario.get_game_by_player(player:get_player_name()) mario.game_end(game.id) end, }) -- Register with the myhighscore mod myhighscore.register_game("mario:classic_board", { description = "Mario", icon = "mario_border.png^mario_m.png", })