local cbox = { type = "fixed", fixed = {{-0.875, 0.125, -0.0625, -0.125, 0.875, 0.0625}} } local pelletitems = { {"cherrys", "Cherrys","2"}, {"apple", "Apple","3"}, {"orange", "Orange","4"}, {"strawberry", "Strawberry","2"}, } for i in ipairs (pelletitems) do local itm = pelletitems[i][1] local desc = pelletitems[i][2] local hlth = pelletitems[i][3] minetest.register_node("pacmine:"..itm,{ description = desc, inventory_image = "pacmine_"..itm..".png", tiles = {"pacmine_"..itm..".png",}, drawtype = "mesh", mesh = "pacmine_"..itm..".obj", paramtype = "light", paramtype2 = "facedir", walkable = false, light_source = 14, groups = {cracky=3,not_in_creative_inventory = 0}, --node_box = cbox, selection_box = cbox, collision_box = cbox, after_destruct = function(pos, oldnode) pacmine.on_player_got_fruit() end, }) end