local hud_table = {} function pacmine.update_hud(id, player) local game = pacmine.games[id] player = player or minetest.get_player_by_name(game.player_name) if not player then return elseif not game then pacmine.remove_hud(player) return end local pellets_left = 252 - game.pellet_count local hudtext = "Score " .. game.score .. "\nLevel " .. game.level .. "\nLives " .. game.lives .. "\nPellets " .. pellets_left local hud = hud_table[game.player_name] if not hud then hud = player:hud_add({ hud_elem_type = "text", position = {x = 0, y = 1}, offset = {x=100, y = -100}, scale = {x = 100, y = 100}, number = 0xfff227, --color text = hudtext }) hud_table[game.player_name] = hud else player:hud_change(hud, "text", hudtext) end end function pacmine.remove_hud(player, playername) local name = playername or player:get_player_name() local hud = hud_table[name] if hud then player:hud_remove(hud) hud_table[name] = nil end end