-- This variable will be exported to other mods when they "depend" on this mod pacmine = {} dofile(minetest.get_modpath("pacmine").."/fruit.lua") dofile(minetest.get_modpath("pacmine").."/ghost.lua") dofile(minetest.get_modpath("pacmine").."/blocks.lua") dofile(minetest.get_modpath("pacmine").."/portals.lua") dofile(minetest.get_modpath("pacmine").."/gamestate.lua") dofile(minetest.get_modpath("pacmine").."/hud.lua") --dofile(minetest.get_modpath("pacmine").."/aliases.lua") --Yellow Pellets minetest.register_node("pacmine:pellet_1", { description = "Pellet 1", tiles = {"wool_yellow.png"}, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", walkable = false, light_source = 11, drop = "", groups = {immortal = 1, not_in_creative_inventory = 1}, node_box = { type = "fixed", fixed = { {-0.625, 0.25, -0.125, -0.375, 0.5, 0.125}, } }, }) --Power Pellets. Need to make these do something minetest.register_node("pacmine:pellet_2", { description = "Pellet 2", tiles = {{name="pacmine_powerpellet.png", animation={type="vertical_frames",aspect_w=16, aspect_h=16, length=0.8}},}, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", walkable = false, light_source = 11, drop = {max_items = 1,items = { {items = {"pacmine:cherrys"},rarity = 4,}, {items = {"pacmine:apple"},rarity = 4,}, {items = {"pacmine:peach"},rarity = 4,}, {items = {"pacmine:strawberry"},rarity = 4,},}, }, groups = {immortal = 1, not_in_creative_inventory = 1}, node_box = { type = "fixed", fixed = { {-0.625, -0.125, -0.25, -0.375, 0.125, 0.25}, {-0.75, -0.125, -0.125, -0.25, 0.125, 0.125}, {-0.625, -0.25, -0.125, -0.375, 0.25, 0.125}, {-0.6875, -0.1875, -0.1875, -0.3125, 0.1875, 0.1875}, } }, }) --The placer block minetest.register_node("pacmine:block2",{ description = "Pacman", inventory_image = "pacmine_1.png", tiles = { "pacmine_wallc.png", "pacmine_1.png", "pacmine_1.png", "pacmine_1.png", "pacmine_1.png", "pacmine_1.png", }, drawtype = "normal", paramtype = "light", paramtype2 = "facedir", light_source = 8, groups = {cracky = 1}, on_rightclick = function(pos, node, player, itemstack, pointed_thing) pacmine.game_start(pos, player) end, })