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mario = {}
dofile(minetest.get_modpath("mario").."/pipes.lua")
dofile(minetest.get_modpath("mario").."/blocks.lua")
dofile(minetest.get_modpath("mario").."/portal.lua")
dofile(minetest.get_modpath("mario").."/turtle.lua")
dofile(minetest.get_modpath("mario").."/gamestate.lua")
dofile(minetest.get_modpath("mario").."/hud.lua")
minetest.register_node("mario:placer",{
description = "Reset",
tiles = {
"mario_border.png",
"mario_border.png",
"mario_border.png",
"mario_border.png",
"mario_border.png",
"mario_border.png^mario_m.png",
},
drawtype = "normal",
paramtype = "light",
groups = {cracky = 3},
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
mario.game_start(pos, player, {
schematic = minetest.get_modpath("mario").."/schems/mario.mts",
scorename = "mario:classic_board",
})
end,
})
minetest.register_node("mario:placer2",{
description = "Mario",
tiles = {
"mario_border.png",
"mario_border.png",
"mario_border.png",
"mario_border.png",
"mario_border.png",
"mario_border.png^mario_m.png",
},
drawtype = "normal",
paramtype = "light",
groups = {cracky = 3},
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
local schem = minetest.get_modpath("mario").."/schems/mario.mts"
minetest.place_schematic({x=pos.x-1,y=pos.y-1,z=pos.z-2},schem,0, "air", true)
end,
})
minetest.register_node("mario:exit",{
description = "Exit",
tiles = {
"mario_grey.png",
"mario_grey.png",
"mario_grey.png",
"mario_grey.png",
"mario_grey.png",
"mario_grey.png^mario_exit.png",
},
drawtype = "normal",
paramtype = "light",
groups = {cracky = 3},
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
local game = mario.get_game_by_player(player:get_player_name())
mario.game_end(game.id)
end,
})
-- Register with the myhighscore mod
myhighscore.register_game("mario:classic_board", {
description = "Mario",
icon = "mario_border.png^mario_m.png",
})
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