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dofile(minetest.get_modpath("mario").."/pipes.lua")
dofile(minetest.get_modpath("mario").."/blocks.lua")
dofile(minetest.get_modpath("mario").."/portal.lua")
dofile(minetest.get_modpath("mario").."/turtle.lua")
minetest.register_node("mario:placer",{
description = "Reset",
tiles = {
"mario_border.png",
"mario_border.png",
"mario_border.png",
"mario_border.png",
"mario_border.png",
"mario_border.png^mario_m.png",
},
drawtype = "normal",
paramtype = "light",
groups = {cracky = 3},
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
local schem = minetest.get_modpath("mario").."/schems/mario.mts"
minetest.place_schematic({x=pos.x-1,y=pos.y-2,z=pos.z-2},schem,0, "air", true)
player:setpos({x=pos.x+16,y=pos.y+0.1,z=pos.z+1})
print(name)
player:set_physics_override(1,1,0.3,true,false)
minetest.add_entity({x=pos.x+3,y=pos.y+12,z=pos.z+1}, "mario:1")
minetest.add_entity({x=pos.x+30,y=pos.y+12,z=pos.z+1}, "mario:1")
end,
})
minetest.register_node("mario:placer2",{
description = "Mario",
tiles = {
"mario_border.png",
"mario_border.png",
"mario_border.png",
"mario_border.png",
"mario_border.png",
"mario_border.png^mario_m.png",
},
drawtype = "normal",
paramtype = "light",
groups = {cracky = 3},
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
local schem = minetest.get_modpath("mario").."/schems/mario.mts"
minetest.place_schematic({x=pos.x-1,y=pos.y-1,z=pos.z-2},schem,0, "air", true)
end,
})
minetest.register_node("mario:exit",{
description = "Exit",
tiles = {
"mario_grey.png",
"mario_grey.png",
"mario_grey.png",
"mario_grey.png",
"mario_grey.png",
"mario_grey.png^mario_m.png",
},
drawtype = "normal",
paramtype = "light",
groups = {cracky = 3},
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
player:setpos({x=pos.x-5,y=pos.y+0.1,z=pos.z-3})
print(name)
player:set_physics_override(1,1,1,true,false)
end,
})
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