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minetest.register_node("mario:portal", {
description = "Portal",
drawtype = "glasslike",
tiles = {"mario_glass.png"},
paramtype = "light",
sunlight_propagates = true,
alpha = 150,
paramtype2 = "facedir",
walkable = false,
is_ground_content = false,
groups = {cracky = 2,not_in_creative_inventory=1},
})
minetest.register_node("mario:portal_left", {
description = "Portal Left",
drawtype = "glasslike",
tiles = {"mario_border.png"},
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
--walkable = false,
is_ground_content = false,
groups = {cracky = 2,not_in_creative_inventory=0},
})
minetest.register_node("mario:portal_right", {
description = "Portal Right",
drawtype = "glasslike",
tiles = {"mario_border.png"},
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
--walkable = false,
is_ground_content = false,
groups = {cracky = 2,not_in_creative_inventory=0},
})
minetest.register_abm({
nodenames = {"mario:portal"},
interval = 0.5,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local objs = minetest.env:get_objects_inside_radius(pos, 1)
for k, player in pairs(objs) do
if player:get_player_name() then
player:setpos({x=pos.x,y=pos.y+12,z=pos.z})
end
end
end
})
minetest.register_abm({
nodenames = {"mario:portal_left"},
interval = 0.5,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local objs = minetest.env:get_objects_inside_radius(pos, 2)
for k, player in pairs(objs) do
if player:get_player_name() then
player:setpos({x=pos.x+31,y=pos.y+0.1,z=pos.z})
end
end
end
})
minetest.register_abm({
nodenames = {"mario:portal_right"},
interval = 0.5,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local objs = minetest.env:get_objects_inside_radius(pos, 2)
for k, player in pairs(objs) do
if player:get_player_name() then
player:setpos({x=pos.x-31,y=pos.y+0.1,z=pos.z})
end
end
end
})
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