diff options
| author | paramat <mat.gregory@virginmedia.com> | 2016-07-28 05:46:52 +0100 | 
|---|---|---|
| committer | paramat <mat.gregory@virginmedia.com> | 2016-07-28 05:46:52 +0100 | 
| commit | 6d17c41b3b20d7ae577962cc8f9351485295f5ea (patch) | |
| tree | 9145bc64d03fd3513075da7442d9eb73793b4706 | |
Initial commit
| -rw-r--r-- | README.txt | 7 | ||||
| -rw-r--r-- | depends.txt | 1 | ||||
| -rw-r--r-- | init.lua | 756 | ||||
| -rw-r--r-- | license.txt | 25 | ||||
| -rw-r--r-- | nodes.lua | 303 | ||||
| -rw-r--r-- | textures/pathv7_bridgewood.png | bin | 0 -> 261 bytes | |||
| -rw-r--r-- | textures/pathv7_path.png | bin | 0 -> 616 bytes | 
7 files changed, 1092 insertions, 0 deletions
| diff --git a/README.txt b/README.txt new file mode 100644 index 0000000..151fa58 --- /dev/null +++ b/README.txt @@ -0,0 +1,7 @@ +pathv7 0.1.0 by paramat +For Minetest 0.4.14 and later +Depends default stairs +Licenses: Code LGPLv2.1, textures CC BY-SA 3.0 + +Use with mapgen v7 only. +Creates a worldwide network of paths, bridges and tunnels. diff --git a/depends.txt b/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/depends.txt @@ -0,0 +1 @@ +default diff --git a/init.lua b/init.lua new file mode 100644 index 0000000..79bda8a --- /dev/null +++ b/init.lua @@ -0,0 +1,756 @@ +-- Parameters + +local YMAXMINP = -32 -- Maximum minp.y of generated chunks +					-- (-32 for default mapgen v6. 48, 128, 208 for higher) +local HSAMP = 0.05 -- Height select amplitude. Maximum steepness of paths +local HSOFF = 0.0 -- Height select offset. +					-- Bias paths towards lower (-) or higher (+) terrain +local TCOL = 0.3 -- Column noise threshold. Bridge column density + + +-- Mapgen v7 parameters + +-- 2D noise for base terrain + +local np_base = { +	offset = 4, +	scale = 70, +	spread = {x = 600, y = 600, z = 600}, +	seed = 82341, +	octaves = 5, +	persist = 0.6 +} + +-- 2D noise for alt terrain + +local np_alt = { +	offset = 4, +	scale = 25, +	spread = {x = 600, y = 600, z = 600}, +	seed = 5934, +	octaves = 5, +	persist = 0.6 +} + +-- 2D noise for height select + +local np_select = { +	offset = -8, +	scale = 16, +	spread = {x = 500, y = 500, z = 500}, +	seed = 4213, +	octaves = 5, -- default 6 +	persist = 0.4 -- default 0.7 +} + +-- Mod path parameters + +-- 2D noise for patha + +local np_patha = { +	offset = 0, +	scale = 1, +	spread = {x = 1024, y = 1024, z = 1024}, +	seed = 11711, +	octaves = 3, +	persist = 0.4 +} + +-- 2D noise for pathb + +local np_pathb = { +	offset = 0, +	scale = 1, +	spread = {x = 2048, y = 2048, z = 2048}, +	seed = -8017, +	octaves = 4, +	persist = 0.4 +} + +-- 2D noise for pathc + +local np_pathc = { +	offset = 0, +	scale = 1, +	spread = {x = 4096, y = 4096, z = 4096}, +	seed = 300707, +	octaves = 5, +	persist = 0.4 +} + +-- 2D noise for pathd + +local np_pathd = { +	offset = 0, +	scale = 1, +	spread = {x = 8192, y = 8192, z = 8192}, +	seed = -80033, +	octaves = 6, +	persist = 0.4 +} + +-- 2D noise for columns + +local np_column = { +	offset = 0, +	scale = 1, +	spread = {x = 8, y = 8, z = 8}, +	seed = 1728833, +	octaves = 3, +	persist = 2 +} + + +-- Do files + +dofile(minetest.get_modpath("pathv7") .. "/nodes.lua") + + +-- Initialise noise objects to nil + +local nobj_base = nil +local nobj_alt = nil +local nobj_select = nil +local nobj_patha = nil +local nobj_pathb = nil +local nobj_pathc = nil +local nobj_pathd = nil +local nobj_column = nil + +-- Localise noise buffers + +local nbuf_base +local nbuf_alt +local nbuf_select +local nbuf_patha +local nbuf_pathb +local nbuf_pathc +local nbuf_pathd +local nbuf_column + + +-- On generated function + +minetest.register_on_generated(function(minp, maxp, seed) +	if minp.y < -32 or minp.y > YMAXMINP then +		return +	end + +	local t1 = os.clock() +	local x1 = maxp.x +	local y1 = maxp.y +	local z1 = maxp.z +	local x0 = minp.x +	local y0 = minp.y +	local z0 = minp.z +	 +	local c_air      = minetest.get_content_id("air") +	local c_ignore   = minetest.get_content_id("ignore") +	local c_tree     = minetest.get_content_id("default:tree") +	local c_sand     = minetest.get_content_id("default:sand") +	local c_dirt     = minetest.get_content_id("default:dirt") +	local c_grass    = minetest.get_content_id("default:dirt_with_grass") +	local c_drygrass = minetest.get_content_id("default:dirt_with_dry_grass") +	local c_dirtsnow = minetest.get_content_id("default:dirt_with_snow") +	local c_desand   = minetest.get_content_id("default:desert_sand") +	local c_stone    = minetest.get_content_id("default:stone") +	local c_sastone  = minetest.get_content_id("default:sandstone") +	local c_destone  = minetest.get_content_id("default:desert_stone") +	local c_ice      = minetest.get_content_id("default:ice") +	local c_meselamp = minetest.get_content_id("default:meselamp") + +	local c_wood   = minetest.get_content_id("pathv7:junglewood") +	local c_path   = minetest.get_content_id("pathv7:path") +	local c_column = minetest.get_content_id("pathv7:bridgewood") + +	local c_stairn  = minetest.get_content_id("pathv7:stairn") +	local c_stairs  = minetest.get_content_id("pathv7:stairs") +	local c_staire  = minetest.get_content_id("pathv7:staire") +	local c_stairw  = minetest.get_content_id("pathv7:stairw") +	local c_stairne = minetest.get_content_id("pathv7:stairne") +	local c_stairnw = minetest.get_content_id("pathv7:stairnw") +	local c_stairse = minetest.get_content_id("pathv7:stairse") +	local c_stairsw = minetest.get_content_id("pathv7:stairsw") +	 +	local c_pstairn  = minetest.get_content_id("pathv7:pstairn") +	local c_pstairs  = minetest.get_content_id("pathv7:pstairs") +	local c_pstaire  = minetest.get_content_id("pathv7:pstaire") +	local c_pstairw  = minetest.get_content_id("pathv7:pstairw") +	local c_pstairne = minetest.get_content_id("pathv7:pstairne") +	local c_pstairnw = minetest.get_content_id("pathv7:pstairnw") +	local c_pstairse = minetest.get_content_id("pathv7:pstairse") +	local c_pstairsw = minetest.get_content_id("pathv7:pstairsw") + +	local sidelen = x1 - x0 + 1 +	local emerlen = sidelen + 32 +	local overlen = sidelen + 5 -- noisemap x, z from minp-3 to maxp+2 +	local chulens = {x = overlen, y = overlen, z = 1} +	local minpos = {x = x0 - 3, y = z0 - 3} + +	nobj_base   = nobj_base   or minetest.get_perlin_map(np_base,   chulens) +	nobj_alt    = nobj_alt    or minetest.get_perlin_map(np_alt,    chulens) +	nobj_select = nobj_select or minetest.get_perlin_map(np_select, chulens) + +	nobj_patha  = nobj_patha  or minetest.get_perlin_map(np_patha,  chulens) +	nobj_pathb  = nobj_pathb  or minetest.get_perlin_map(np_pathb,  chulens) +	nobj_pathc  = nobj_pathc  or minetest.get_perlin_map(np_pathc,  chulens) +	nobj_pathd  = nobj_pathd  or minetest.get_perlin_map(np_pathd,  chulens) +	nobj_column = nobj_column or minetest.get_perlin_map(np_column, chulens) +	 +	local nvals_base   = nobj_base  :get2dMap_flat({x = x0 - 3, y = z0 - 3}, nbuf_base) +	local nvals_alt    = nobj_alt   :get2dMap_flat({x = x0 - 3, y = z0 - 3}, nbuf_alt) +	local nvals_select = nobj_select:get2dMap_flat({x = x0 - 3, y = z0 - 3}, nbuf_select) + +	local nvals_patha  = nobj_patha :get2dMap_flat(minpos, nbuf_patha) +	local nvals_pathb  = nobj_pathb :get2dMap_flat(minpos, nbuf_pathb) +	local nvals_pathc  = nobj_pathc :get2dMap_flat(minpos, nbuf_pathc) +	local nvals_pathd  = nobj_pathd :get2dMap_flat(minpos, nbuf_pathd) +	local nvals_column = nobj_column:get2dMap_flat(minpos, nbuf_column) +	 +	local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") +	local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax}) +	local data = vm:get_data() + +	local ni = 1 +	local stable = {} +	for z = z0 - 3, z1 + 2 do +		local n_xprepatha = false +		local n_xprepathb = false +		local n_xprepathc = false +		local n_xprepathd = false +		-- x0 - 3, z0 - 3 is to setup initial values of 'xprepath_', 'zprepath_' +		for x = x0 - 3, x1 + 2 do +			local n_patha = nvals_patha[ni] +			local n_zprepatha = nvals_patha[(ni - overlen)] + +			local n_pathb = nvals_pathb[ni] +			local n_zprepathb = nvals_pathb[(ni - overlen)] +			 +			local n_pathc = nvals_pathc[ni] +			local n_zprepathc = nvals_pathc[(ni - overlen)] + +			local n_pathd = nvals_pathd[ni] +			local n_zprepathd = nvals_pathd[(ni - overlen)] + +			if x >= x0 - 2 and z >= z0 - 2 then +				local abscol = math.abs(nvals_column[ni]) +				local base = nvals_base[ni] +				local alt = nvals_alt[ni] +				local select = nvals_select[ni] +				if base < alt then +					base = alt +				end +				local tblend = 0.5 + HSAMP * (select - 0.5) + HSOFF +				tblend = math.min(math.max(tblend, 0), 1) +				local tlevel = base * tblend + alt * (1 - tblend) +				-- TODO allow path above +				local pathy = math.floor(math.min(math.max(tlevel, 7), 42)) + +				-- paths a and b +				if (n_patha >= 0 and n_xprepatha < 0) -- detect sign change of noise +						or (n_patha < 0 and n_xprepatha >= 0) +						or (n_patha >= 0 and n_zprepatha < 0) +						or (n_patha < 0 and n_zprepatha >= 0) +						or (n_pathb >= 0 and n_xprepathb < 0) +						or (n_pathb < 0 and n_xprepathb >= 0) +						or (n_pathb >= 0 and n_zprepathb < 0) +						or (n_pathb < 0 and n_zprepathb >= 0) then +					if pathy > y1 then +						-- build columns through this chunk +						if abscol < TCOL then +							local vi = area:index(x, y1, z) +							for y = 1, sidelen do +								local nodid = data[vi] +								if nodid == c_stone +										or nodid == c_destone +										or nodid == c_sastone +										or nodid == c_ice then +									break +								else +									data[vi] = c_column +								end +								vi = vi - emerlen +							end +						end +					elseif pathy >= y0 then +						-- path in chunk +						-- scan disk at path level for dirt +						local wood = true +						for k = -1, 1 do +							local vi = area:index(x - 1, pathy, z + k) +							for i = -1, 1 do +								local nodid = data[vi] +								if nodid == c_dirt +										or nodid == c_grass +										or nodid == c_dirtsnow +										or nodid == c_drygrass then +									wood = false -- use dirt path node +								end +								vi = vi + 1 +							end +						end +						-- scan disk above path for stone, ice +						local tunnel = false +						local excatop +						for k = -1, 1 do +							local vi = area:index(x - 1, pathy + 5, z + k) +							for i = -1, 1 do +								local nodid = data[vi] +								if nodid == c_stone +										or nodid == c_destone +										or nodid == c_sastone +										or nodid == c_ice then +									tunnel = true +								end +								vi = vi + 1 +							end +						end +						if tunnel then +							excatop = pathy + 5 -- tunnel +						else +							excatop = y1 -- excavate to chunk top +						end +						-- place path brush +						if wood then +							local vi = area:index(x - 1, pathy, z - 1) +							if data[vi] ~= c_wood +									and data[vi] ~= c_path then +								data[vi] = c_stairne +							end +							vi = vi + 1 +							if data[vi] ~= c_wood +									and data[vi] ~= c_path then +								data[vi] = c_stairn +							end +							vi = vi + 1 +							if data[vi] ~= c_wood +									and data[vi] ~= c_path then +								data[vi] = c_stairnw +							end + +							local vi = area:index(x - 1, pathy, z) +							if data[vi] ~= c_wood +									and data[vi] ~= c_path then +								data[vi] = c_staire +							end +							vi = vi + 1 +							data[vi] = c_wood +							vi = vi + 1 +							if data[vi] ~= c_wood +									and data[vi] ~= c_path then +								data[vi] = c_stairw +							end +	 +							local vi = area:index(x - 1, pathy, z + 1) +							if data[vi] ~= c_wood +									and data[vi] ~= c_path then +								data[vi] = c_stairse +							end +							vi = vi + 1 +							if data[vi] ~= c_wood +									and data[vi] ~= c_path then +								data[vi] = c_stairs +							end +							vi = vi + 1 +							if data[vi] ~= c_wood +									and data[vi] ~= c_path then +								data[vi] = c_stairsw +							end +						else +							local vi = area:index(x - 1, pathy, z - 1) +							if data[vi] ~= c_path +									and data[vi] ~= c_wood then +								data[vi] = c_pstairne +							end +							vi = vi + 1 +							if data[vi] ~= c_path +									and data[vi] ~= c_wood then +								data[vi] = c_pstairn +							end +							vi = vi + 1 +							if data[vi] ~= c_path +									and data[vi] ~= c_wood then +								data[vi] = c_pstairnw +							end +	 +							local vi = area:index(x - 1, pathy, z) +							if data[vi] ~= c_path +									and data[vi] ~= c_wood then +								data[vi] = c_pstaire +							end +							vi = vi + 1 +							data[vi] = c_path +							vi = vi + 1 +							if data[vi] ~= c_path +									and data[vi] ~= c_wood then +								data[vi] = c_pstairw +							end +	 +							local vi = area:index(x - 1, pathy, z + 1) +							if data[vi] ~= c_path +									and data[vi] ~= c_wood then +								data[vi] = c_pstairse +							end +							vi = vi + 1 +							if data[vi] ~= c_path +									and data[vi] ~= c_wood then +								data[vi] = c_pstairs +							end +							vi = vi + 1 +							if data[vi] ~= c_path +									and data[vi] ~= c_wood then +								data[vi] = c_pstairsw +							end +						end +						-- excavate above path +						for y = pathy + 1, excatop do +							for k = -1, 1 do +								local vi = area:index(x - 1, y, z + k) +								for i = -1, 1 do +									local nodid = data[vi] +									if y == excatop then +										if nodid == c_dirt +												or nodid == c_grass +												or nodid == c_drygrass +												or nodid == c_dirtsnow then +											data[vi] = c_stone +										elseif nodid == c_desand then +											data[vi] = c_destone +										elseif tunnel +												and math.random() < 0.05 +												and (nodid == c_stone +												or nodid == c_destone +												or nodid == c_sastone +												or nodid == c_ice) then +											data[vi] = c_meselamp +										end +									else +										if nodid ~= c_wood +												and nodid ~= c_path +												and nodid ~= c_stairn +												and nodid ~= c_stairs +												and nodid ~= c_staire +												and nodid ~= c_stairw +												and nodid ~= c_stairne +												and nodid ~= c_stairnw +												and nodid ~= c_stairse +												and nodid ~= c_stairsw +												and nodid ~= c_pstairn +												and nodid ~= c_pstairs +												and nodid ~= c_pstaire +												and nodid ~= c_pstairw +												and nodid ~= c_pstairne +												and nodid ~= c_pstairnw +												and nodid ~= c_pstairse +												and nodid ~= c_pstairsw then +											data[vi] = c_air +										end +									end +									vi = vi + 1 +								end +							end +						end +						-- bridge structure +						if wood then +							local vi = area:index(x, pathy - 1, z) +							data[vi] = c_column +							vi = vi - emerlen +							data[vi] = c_column +							-- columns +							if abscol < TCOL then +								local vi = area:index(x, pathy - 3, z) +								for y = pathy - 3, y0, -1 do +									local nodid = data[vi] +									if nodid == c_stone +											or nodid == c_destone +											or nodid == c_sastone +											or nodid == c_ice then +										break +									else +										data[vi] = c_column +									end +									vi = vi - emerlen +								end +							end +						end +					end + +				-- paths c and d +				elseif (n_pathc >= 0 and n_xprepathc < 0) -- detect sign change of noise +						or (n_pathc < 0 and n_xprepathc >= 0) +						or (n_pathc >= 0 and n_zprepathc < 0) +						or (n_pathc < 0 and n_zprepathc >= 0) +						or (n_pathd >= 0 and n_xprepathd < 0) +						or (n_pathd < 0 and n_xprepathd >= 0) +						or (n_pathd >= 0 and n_zprepathd < 0) +						or (n_pathd < 0 and n_zprepathd >= 0) then +					if pathy > y1 then +						-- build columns through this chunk +						if abscol < TCOL then +							for i = -1, 1, 2 do +							for k = -1, 1, 2 do +								local vi = area:index(x + i, y1, z + k) +								for y = 1, sidelen do +									local nodid = data[vi] +									if nodid == c_stone +											or nodid == c_destone +											or nodid == c_sastone +											or nodid == c_ice then +										break +									else +										data[vi] = c_column +									end +									vi = vi - emerlen +								end +							end +							end +						end +					elseif pathy >= y0 then +						-- path in chunk +						-- scan disk at path level for dirt +						local wood = true +						for k = -2, 2 do +							local vi = area:index(x - 2, pathy, z + k) +							for i = -2, 2 do +								local nodid = data[vi] +								if nodid == c_dirt +										or nodid == c_grass +										or nodid == c_dirtsnow +										or nodid == c_drygrass then +									wood = false -- use dirt path node +								end +								vi = vi + 1 +							end +						end +						-- scan disk above path for stone +						local tunnel = false +						local excatop +						for k = -2, 2 do +							local vi = area:index(x - 2, pathy + 5, z + k) +							for i = -2, 2 do +								local nodid = data[vi] +								if nodid == c_stone +										or nodid == c_destone +										or nodid == c_sastone +										or nodid == c_ice then +									tunnel = true +								end +								vi = vi + 1 +							end +						end + +						if tunnel then +							excatop = pathy + 5 -- tunnel +						else +							excatop = y1 -- excavate to chunk top +						end +						-- place path node brush +						if wood then +							local vi = area:index(x - 2, pathy, z - 2) +							if data[vi] ~= c_path +									and data[vi] ~= c_wood then +								data[vi] = c_stairne +							end +							for iter = 1, 3 do +								vi = vi + 1 +								if data[vi] ~= c_path +										and data[vi] ~= c_wood then +									data[vi] = c_stairn +								end +							end +							vi = vi + 1 +							if data[vi] ~= c_path +									and data[vi] ~= c_wood then +								data[vi] = c_stairnw +							end +	 +							for k = -1, 1 do +								local vi = area:index(x - 2, pathy, z + k) +								if data[vi] ~= c_path +										and data[vi] ~= c_wood then +									data[vi] = c_staire +								end +								for iter = 1, 3 do +									vi = vi + 1 +									data[vi] = c_wood +								end +								vi = vi + 1 +								if data[vi] ~= c_path +										and data[vi] ~= c_wood then +									data[vi] = c_stairw +								end +							end +	 +							local vi = area:index(x - 2, pathy, z + 2) +							if data[vi] ~= c_path +									and data[vi] ~= c_wood then +								data[vi] = c_stairse +							end +							for iter = 1, 3 do +								vi = vi + 1 +								if data[vi] ~= c_path +										and data[vi] ~= c_wood then +									data[vi] = c_stairs +								end +							end +							vi = vi + 1 +							if data[vi] ~= c_path +									and data[vi] ~= c_wood then +								data[vi] = c_stairsw +							end +						else +							local vi = area:index(x - 2, pathy, z - 2) +							if data[vi] ~= c_path +									and data[vi] ~= c_wood then +								data[vi] = c_pstairne +							end +							for iter = 1, 3 do +								vi = vi + 1 +								if data[vi] ~= c_path +										and data[vi] ~= c_wood then +									data[vi] = c_pstairn +								end +							end +							vi = vi + 1 +							if data[vi] ~= c_path +									and data[vi] ~= c_wood then +								data[vi] = c_pstairnw +							end +	 +							for k = -1, 1 do +								local vi = area:index(x - 2, pathy, z + k) +								if data[vi] ~= c_path +										and data[vi] ~= c_wood then +									data[vi] = c_pstaire +								end +								for iter = 1, 3 do +									vi = vi + 1 +									data[vi] = c_path +								end +								vi = vi + 1 +								if data[vi] ~= c_path +										and data[vi] ~= c_wood then +									data[vi] = c_pstairw +								end +							end +	 +							local vi = area:index(x - 2, pathy, z + 2) +							if data[vi] ~= c_path +									and data[vi] ~= c_wood then +								data[vi] = c_pstairse +							end +							for iter = 1, 3 do +								vi = vi + 1 +								if data[vi] ~= c_path +										and data[vi] ~= c_wood then +									data[vi] = c_pstairs +								end +							end +							vi = vi + 1 +							if data[vi] ~= c_path +									and data[vi] ~= c_wood then +								data[vi] = c_pstairsw +							end +						end +						-- excavate +						for y = pathy + 1, excatop do +							for k = -2, 2 do +								local vi = area:index(x - 2, y, z + k) +								for i = -2, 2 do +									local nodid = data[vi] +									if y == excatop then +										if nodid == c_dirt +												or nodid == c_grass +												or nodid == c_drygrass +												or nodid == c_dirtsnow then +											data[vi] = c_stone +										elseif nodid == c_desand then +											data[vi] = c_destone +										elseif tunnel +												and math.random() < 0.05 +												and (nodid == c_stone +												or nodid == c_destone +												or nodid == c_sastone +												or nodid == c_ice) then +											data[vi] = c_meselamp +										end +									else +										if nodid ~= c_wood +												and nodid ~= c_path +												and nodid ~= c_stairn +												and nodid ~= c_stairs +												and nodid ~= c_staire +												and nodid ~= c_stairw +												and nodid ~= c_stairne +												and nodid ~= c_stairnw +												and nodid ~= c_stairse +												and nodid ~= c_stairsw +												and nodid ~= c_pstairn +												and nodid ~= c_pstairs +												and nodid ~= c_pstaire +												and nodid ~= c_pstairw +												and nodid ~= c_pstairne +												and nodid ~= c_pstairnw +												and nodid ~= c_pstairse +												and nodid ~= c_pstairsw then +											data[vi] = c_air +										end +									end +									vi = vi + 1 +								end +							end +						end +						-- bridge structure +						if wood then +							for i = -1, 1 do +							for k = -1, 1 do +								if not (i == 0 and k == 0) then +									local vi = area:index(x + i, pathy - 1, z + k) +									for y = 1, 2 do +										data[vi] = c_column +										vi = vi - emerlen +									end +								end +							end +							end +							-- columns +							if abscol < TCOL then +								for i = -1, 1, 2 do +								for k = -1, 1, 2 do +									local vi = area:index(x + i, pathy - 3, z + k) +									for y = pathy - 3, y0, -1 do +										local nodid = data[vi] +										if nodid == c_stone +												or nodid == c_destone +												or nodid == c_sastone +												or nodid == c_ice then +											break +										else +											data[vi] = c_column +										end +										vi = vi - emerlen +									end +								end +								end +							end +						end +					end +				end +			end + +			n_xprepatha = n_patha +			n_xprepathb = n_pathb +			n_xprepathc = n_pathc +			n_xprepathd = n_pathd +			ni = ni + 1 +		end +	end +	 +	vm:set_data(data) +	vm:set_lighting({day = 0, night = 0}) +	vm:calc_lighting() +	vm:write_to_map(data) + +	local chugent = math.ceil((os.clock() - t1) * 1000) +	print ("[pathv7] Generate chunk " .. chugent .. " ms") +end) diff --git a/license.txt b/license.txt new file mode 100644 index 0000000..67ed348 --- /dev/null +++ b/license.txt @@ -0,0 +1,25 @@ +License of source code +---------------------- +Pathv6alt +Copyright (C) 2014-2015 paramat + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + +License of media (textures) +--------------------------- +All textures are derived from Minetest's default textures. + +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/nodes.lua b/nodes.lua new file mode 100644 index 0000000..c93cbb0 --- /dev/null +++ b/nodes.lua @@ -0,0 +1,303 @@ +minetest.register_node("pathv7:junglewood", {
 +	description = "Mod jungle wood",
 +	tiles = {"default_junglewood.png"},
 +	is_ground_content = false,
 +	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
 +	sounds = default.node_sound_wood_defaults(),
 +})
 +
 +minetest.register_node("pathv7:path", {
 +	description = "Dirt path",
 +	tiles = {"pathv7_path.png"},
 +	is_ground_content = false,
 +	groups = {crumbly = 2},
 +	sounds = default.node_sound_dirt_defaults(),
 +})
 +
 +minetest.register_node("pathv7:bridgewood", {
 +	description = "Bridge wood",
 +	tiles = {"pathv7_bridgewood.png"},
 +	is_ground_content = false,
 +	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
 +	sounds = default.node_sound_wood_defaults(),
 +})
 +
 +minetest.register_node("pathv7:stairn", { -- stair rising to the north
 +	description = "Jungle wood stair N",
 +	tiles = {"default_junglewood.png"},
 +	drawtype = "nodebox",
 +	paramtype = "light",
 +	is_ground_content = false,
 +	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
 +	node_box = {
 +		type = "fixed",
 +		fixed = {
 +			{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
 +			{-0.5, 0, 0, 0.5, 0.5, 0.5},
 +		},
 +	},
 +	sounds = default.node_sound_wood_defaults(),
 +})
 +
 +minetest.register_node("pathv7:stairs", {
 +	description = "Jungle wood stair S",
 +	tiles = {"default_junglewood.png"},
 +	drawtype = "nodebox",
 +	paramtype = "light",
 +	is_ground_content = false,
 +	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
 +	node_box = {
 +		type = "fixed",
 +		fixed = {
 +			{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
 +			{-0.5, 0, -0.5, 0.5, 0.5, 0},
 +		},
 +	},
 +	sounds = default.node_sound_wood_defaults(),
 +})
 +
 +minetest.register_node("pathv7:staire", {
 +	description = "Jungle wood stair E",
 +	tiles = {"default_junglewood.png"},
 +	drawtype = "nodebox",
 +	paramtype = "light",
 +	is_ground_content = false,
 +	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
 +	node_box = {
 +		type = "fixed",
 +		fixed = {
 +			{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
 +			{0, 0, -0.5, 0.5, 0.5, 0.5},
 +		},
 +	},
 +	sounds = default.node_sound_wood_defaults(),
 +})
 +
 +minetest.register_node("pathv7:stairw", {
 +	description = "Jungle wood stair W",
 +	tiles = {"default_junglewood.png"},
 +	drawtype = "nodebox",
 +	paramtype = "light",
 +	is_ground_content = false,
 +	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
 +	node_box = {
 +		type = "fixed",
 +		fixed = {
 +			{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
 +			{-0.5, 0, -0.5, 0, 0.5, 0.5},
 +		},
 +	},
 +	sounds = default.node_sound_wood_defaults(),
 +})
 +
 +minetest.register_node("pathv7:stairne", {
 +	description = "Jungle wood stair NE",
 +	tiles = {"default_junglewood.png"},
 +	drawtype = "nodebox",
 +	paramtype = "light",
 +	is_ground_content = false,
 +	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
 +	node_box = {
 +		type = "fixed",
 +		fixed = {
 +			{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
 +			{0, 0, 0, 0.5, 0.5, 0.5},
 +		},
 +	},
 +	sounds = default.node_sound_wood_defaults(),
 +})
 +
 +minetest.register_node("pathv7:stairnw", {
 +	description = "Jungle wood stair NW",
 +	tiles = {"default_junglewood.png"},
 +	drawtype = "nodebox",
 +	paramtype = "light",
 +	is_ground_content = false,
 +	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
 +	node_box = {
 +		type = "fixed",
 +		fixed = {
 +			{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
 +			{-0.5, 0, 0, 0, 0.5, 0.5},
 +		},
 +	},
 +	sounds = default.node_sound_wood_defaults(),
 +})
 +
 +minetest.register_node("pathv7:stairse", {
 +	description = "Jungle wood stair SE",
 +	tiles = {"default_junglewood.png"},
 +	drawtype = "nodebox",
 +	paramtype = "light",
 +	is_ground_content = false,
 +	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
 +	node_box = {
 +		type = "fixed",
 +		fixed = {
 +			{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
 +			{0, 0, -0.5, 0.5, 0.5, 0},
 +		},
 +	},
 +	sounds = default.node_sound_wood_defaults(),
 +})
 +
 +minetest.register_node("pathv7:stairsw", {
 +	description = "Jungle wood stair SW",
 +	tiles = {"default_junglewood.png"},
 +	drawtype = "nodebox",
 +	paramtype = "light",
 +	is_ground_content = false,
 +	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
 +	node_box = {
 +		type = "fixed",
 +		fixed = {
 +			{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
 +			{-0.5, 0, -0.5, 0, 0.5, 0},
 +		},
 +	},
 +	sounds = default.node_sound_wood_defaults(),
 +})
 +
 +minetest.register_node("pathv7:pstairn", {
 +	description = "Dirt stair N",
 +	tiles = {"pathv7_path.png"},
 +	drawtype = "nodebox",
 +	paramtype = "light",
 +	is_ground_content = false,
 +	groups = {crumbly = 2},
 +	drop = "default:dirt",
 +	node_box = {
 +		type = "fixed",
 +		fixed = {
 +			{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
 +			{-0.5, 0, 0, 0.5, 0.5, 0.5},
 +		},
 +	},
 +	sounds = default.node_sound_dirt_defaults(),
 +})
 +
 +minetest.register_node("pathv7:pstairs", {
 +	description = "Dirt stair S",
 +	tiles = {"pathv7_path.png"},
 +	drawtype = "nodebox",
 +	paramtype = "light",
 +	is_ground_content = false,
 +	groups = {crumbly = 2},
 +	drop = "default:dirt",
 +	node_box = {
 +		type = "fixed",
 +		fixed = {
 +			{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
 +			{-0.5, 0, -0.5, 0.5, 0.5, 0},
 +		},
 +	},
 +	sounds = default.node_sound_wood_defaults(),
 +})
 +
 +minetest.register_node("pathv7:pstaire", {
 +	description = "Dirt stair E",
 +	tiles = {"pathv7_path.png"},
 +	drawtype = "nodebox",
 +	paramtype = "light",
 +	is_ground_content = false,
 +	groups = {crumbly = 2},
 +	drop = "default:dirt",
 +	node_box = {
 +		type = "fixed",
 +		fixed = {
 +			{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
 +			{0, 0, -0.5, 0.5, 0.5, 0.5},
 +		},
 +	},
 +	sounds = default.node_sound_dirt_defaults(),
 +})
 +
 +minetest.register_node("pathv7:pstairw", {
 +	description = "Dirt stair W",
 +	tiles = {"pathv7_path.png"},
 +	drawtype = "nodebox",
 +	paramtype = "light",
 +	is_ground_content = false,
 +	groups = {crumbly = 2},
 +	drop = "default:dirt",
 +	node_box = {
 +		type = "fixed",
 +		fixed = {
 +			{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
 +			{-0.5, 0, -0.5, 0, 0.5, 0.5},
 +		},
 +	},
 +	sounds = default.node_sound_dirt_defaults(),
 +})
 +
 +minetest.register_node("pathv7:pstairne", {
 +	description = "Dirt stair NE",
 +	tiles = {"pathv7_path.png"},
 +	drawtype = "nodebox",
 +	paramtype = "light",
 +	is_ground_content = false,
 +	groups = {crumbly = 2},
 +	drop = "default:dirt",
 +	node_box = {
 +		type = "fixed",
 +		fixed = {
 +			{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
 +			{0, 0, 0, 0.5, 0.5, 0.5},
 +		},
 +	},
 +	sounds = default.node_sound_dirt_defaults(),
 +})
 +
 +minetest.register_node("pathv7:pstairnw", {
 +	description = "Dirt stair NW",
 +	tiles = {"pathv7_path.png"},
 +	drawtype = "nodebox",
 +	paramtype = "light",
 +	is_ground_content = false,
 +	groups = {crumbly = 2},
 +	drop = "default:dirt",
 +	node_box = {
 +		type = "fixed",
 +		fixed = {
 +			{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
 +			{-0.5, 0, 0, 0, 0.5, 0.5},
 +		},
 +	},
 +	sounds = default.node_sound_dirt_defaults(),
 +})
 +
 +minetest.register_node("pathv7:pstairse", {
 +	description = "Dirt stair SE",
 +	tiles = {"pathv7_path.png"},
 +	drawtype = "nodebox",
 +	paramtype = "light",
 +	is_ground_content = false,
 +	groups = {crumbly = 2},
 +	drop = "default:dirt",
 +	node_box = {
 +		type = "fixed",
 +		fixed = {
 +			{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
 +			{0, 0, -0.5, 0.5, 0.5, 0},
 +		},
 +	},
 +	sounds = default.node_sound_dirt_defaults(),
 +})
 +
 +minetest.register_node("pathv7:pstairsw", {
 +	description = "Dirt stair SW",
 +	tiles = {"pathv7_path.png"},
 +	drawtype = "nodebox",
 +	paramtype = "light",
 +	is_ground_content = false,
 +	groups = {crumbly = 2},
 +	drop = "default:dirt",
 +	node_box = {
 +		type = "fixed",
 +		fixed = {
 +			{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
 +			{-0.5, 0, -0.5, 0, 0.5, 0},
 +		},
 +	},
 +	sounds = default.node_sound_dirt_defaults(),
 +})
 diff --git a/textures/pathv7_bridgewood.png b/textures/pathv7_bridgewood.pngBinary files differ new file mode 100644 index 0000000..1a368ed --- /dev/null +++ b/textures/pathv7_bridgewood.png diff --git a/textures/pathv7_path.png b/textures/pathv7_path.pngBinary files differ new file mode 100644 index 0000000..b57196e --- /dev/null +++ b/textures/pathv7_path.png | 
