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authorparamat <mat.gregory@virginmedia.com>2016-07-28 05:46:52 +0100
committerparamat <mat.gregory@virginmedia.com>2016-07-28 05:46:52 +0100
commit6d17c41b3b20d7ae577962cc8f9351485295f5ea (patch)
tree9145bc64d03fd3513075da7442d9eb73793b4706
Initial commit
-rw-r--r--README.txt7
-rw-r--r--depends.txt1
-rw-r--r--init.lua756
-rw-r--r--license.txt25
-rw-r--r--nodes.lua303
-rw-r--r--textures/pathv7_bridgewood.pngbin0 -> 261 bytes
-rw-r--r--textures/pathv7_path.pngbin0 -> 616 bytes
7 files changed, 1092 insertions, 0 deletions
diff --git a/README.txt b/README.txt
new file mode 100644
index 0000000..151fa58
--- /dev/null
+++ b/README.txt
@@ -0,0 +1,7 @@
+pathv7 0.1.0 by paramat
+For Minetest 0.4.14 and later
+Depends default stairs
+Licenses: Code LGPLv2.1, textures CC BY-SA 3.0
+
+Use with mapgen v7 only.
+Creates a worldwide network of paths, bridges and tunnels.
diff --git a/depends.txt b/depends.txt
new file mode 100644
index 0000000..4ad96d5
--- /dev/null
+++ b/depends.txt
@@ -0,0 +1 @@
+default
diff --git a/init.lua b/init.lua
new file mode 100644
index 0000000..79bda8a
--- /dev/null
+++ b/init.lua
@@ -0,0 +1,756 @@
+-- Parameters
+
+local YMAXMINP = -32 -- Maximum minp.y of generated chunks
+ -- (-32 for default mapgen v6. 48, 128, 208 for higher)
+local HSAMP = 0.05 -- Height select amplitude. Maximum steepness of paths
+local HSOFF = 0.0 -- Height select offset.
+ -- Bias paths towards lower (-) or higher (+) terrain
+local TCOL = 0.3 -- Column noise threshold. Bridge column density
+
+
+-- Mapgen v7 parameters
+
+-- 2D noise for base terrain
+
+local np_base = {
+ offset = 4,
+ scale = 70,
+ spread = {x = 600, y = 600, z = 600},
+ seed = 82341,
+ octaves = 5,
+ persist = 0.6
+}
+
+-- 2D noise for alt terrain
+
+local np_alt = {
+ offset = 4,
+ scale = 25,
+ spread = {x = 600, y = 600, z = 600},
+ seed = 5934,
+ octaves = 5,
+ persist = 0.6
+}
+
+-- 2D noise for height select
+
+local np_select = {
+ offset = -8,
+ scale = 16,
+ spread = {x = 500, y = 500, z = 500},
+ seed = 4213,
+ octaves = 5, -- default 6
+ persist = 0.4 -- default 0.7
+}
+
+-- Mod path parameters
+
+-- 2D noise for patha
+
+local np_patha = {
+ offset = 0,
+ scale = 1,
+ spread = {x = 1024, y = 1024, z = 1024},
+ seed = 11711,
+ octaves = 3,
+ persist = 0.4
+}
+
+-- 2D noise for pathb
+
+local np_pathb = {
+ offset = 0,
+ scale = 1,
+ spread = {x = 2048, y = 2048, z = 2048},
+ seed = -8017,
+ octaves = 4,
+ persist = 0.4
+}
+
+-- 2D noise for pathc
+
+local np_pathc = {
+ offset = 0,
+ scale = 1,
+ spread = {x = 4096, y = 4096, z = 4096},
+ seed = 300707,
+ octaves = 5,
+ persist = 0.4
+}
+
+-- 2D noise for pathd
+
+local np_pathd = {
+ offset = 0,
+ scale = 1,
+ spread = {x = 8192, y = 8192, z = 8192},
+ seed = -80033,
+ octaves = 6,
+ persist = 0.4
+}
+
+-- 2D noise for columns
+
+local np_column = {
+ offset = 0,
+ scale = 1,
+ spread = {x = 8, y = 8, z = 8},
+ seed = 1728833,
+ octaves = 3,
+ persist = 2
+}
+
+
+-- Do files
+
+dofile(minetest.get_modpath("pathv7") .. "/nodes.lua")
+
+
+-- Initialise noise objects to nil
+
+local nobj_base = nil
+local nobj_alt = nil
+local nobj_select = nil
+local nobj_patha = nil
+local nobj_pathb = nil
+local nobj_pathc = nil
+local nobj_pathd = nil
+local nobj_column = nil
+
+-- Localise noise buffers
+
+local nbuf_base
+local nbuf_alt
+local nbuf_select
+local nbuf_patha
+local nbuf_pathb
+local nbuf_pathc
+local nbuf_pathd
+local nbuf_column
+
+
+-- On generated function
+
+minetest.register_on_generated(function(minp, maxp, seed)
+ if minp.y < -32 or minp.y > YMAXMINP then
+ return
+ end
+
+ local t1 = os.clock()
+ local x1 = maxp.x
+ local y1 = maxp.y
+ local z1 = maxp.z
+ local x0 = minp.x
+ local y0 = minp.y
+ local z0 = minp.z
+
+ local c_air = minetest.get_content_id("air")
+ local c_ignore = minetest.get_content_id("ignore")
+ local c_tree = minetest.get_content_id("default:tree")
+ local c_sand = minetest.get_content_id("default:sand")
+ local c_dirt = minetest.get_content_id("default:dirt")
+ local c_grass = minetest.get_content_id("default:dirt_with_grass")
+ local c_drygrass = minetest.get_content_id("default:dirt_with_dry_grass")
+ local c_dirtsnow = minetest.get_content_id("default:dirt_with_snow")
+ local c_desand = minetest.get_content_id("default:desert_sand")
+ local c_stone = minetest.get_content_id("default:stone")
+ local c_sastone = minetest.get_content_id("default:sandstone")
+ local c_destone = minetest.get_content_id("default:desert_stone")
+ local c_ice = minetest.get_content_id("default:ice")
+ local c_meselamp = minetest.get_content_id("default:meselamp")
+
+ local c_wood = minetest.get_content_id("pathv7:junglewood")
+ local c_path = minetest.get_content_id("pathv7:path")
+ local c_column = minetest.get_content_id("pathv7:bridgewood")
+
+ local c_stairn = minetest.get_content_id("pathv7:stairn")
+ local c_stairs = minetest.get_content_id("pathv7:stairs")
+ local c_staire = minetest.get_content_id("pathv7:staire")
+ local c_stairw = minetest.get_content_id("pathv7:stairw")
+ local c_stairne = minetest.get_content_id("pathv7:stairne")
+ local c_stairnw = minetest.get_content_id("pathv7:stairnw")
+ local c_stairse = minetest.get_content_id("pathv7:stairse")
+ local c_stairsw = minetest.get_content_id("pathv7:stairsw")
+
+ local c_pstairn = minetest.get_content_id("pathv7:pstairn")
+ local c_pstairs = minetest.get_content_id("pathv7:pstairs")
+ local c_pstaire = minetest.get_content_id("pathv7:pstaire")
+ local c_pstairw = minetest.get_content_id("pathv7:pstairw")
+ local c_pstairne = minetest.get_content_id("pathv7:pstairne")
+ local c_pstairnw = minetest.get_content_id("pathv7:pstairnw")
+ local c_pstairse = minetest.get_content_id("pathv7:pstairse")
+ local c_pstairsw = minetest.get_content_id("pathv7:pstairsw")
+
+ local sidelen = x1 - x0 + 1
+ local emerlen = sidelen + 32
+ local overlen = sidelen + 5 -- noisemap x, z from minp-3 to maxp+2
+ local chulens = {x = overlen, y = overlen, z = 1}
+ local minpos = {x = x0 - 3, y = z0 - 3}
+
+ nobj_base = nobj_base or minetest.get_perlin_map(np_base, chulens)
+ nobj_alt = nobj_alt or minetest.get_perlin_map(np_alt, chulens)
+ nobj_select = nobj_select or minetest.get_perlin_map(np_select, chulens)
+
+ nobj_patha = nobj_patha or minetest.get_perlin_map(np_patha, chulens)
+ nobj_pathb = nobj_pathb or minetest.get_perlin_map(np_pathb, chulens)
+ nobj_pathc = nobj_pathc or minetest.get_perlin_map(np_pathc, chulens)
+ nobj_pathd = nobj_pathd or minetest.get_perlin_map(np_pathd, chulens)
+ nobj_column = nobj_column or minetest.get_perlin_map(np_column, chulens)
+
+ local nvals_base = nobj_base :get2dMap_flat({x = x0 - 3, y = z0 - 3}, nbuf_base)
+ local nvals_alt = nobj_alt :get2dMap_flat({x = x0 - 3, y = z0 - 3}, nbuf_alt)
+ local nvals_select = nobj_select:get2dMap_flat({x = x0 - 3, y = z0 - 3}, nbuf_select)
+
+ local nvals_patha = nobj_patha :get2dMap_flat(minpos, nbuf_patha)
+ local nvals_pathb = nobj_pathb :get2dMap_flat(minpos, nbuf_pathb)
+ local nvals_pathc = nobj_pathc :get2dMap_flat(minpos, nbuf_pathc)
+ local nvals_pathd = nobj_pathd :get2dMap_flat(minpos, nbuf_pathd)
+ local nvals_column = nobj_column:get2dMap_flat(minpos, nbuf_column)
+
+ local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
+ local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
+ local data = vm:get_data()
+
+ local ni = 1
+ local stable = {}
+ for z = z0 - 3, z1 + 2 do
+ local n_xprepatha = false
+ local n_xprepathb = false
+ local n_xprepathc = false
+ local n_xprepathd = false
+ -- x0 - 3, z0 - 3 is to setup initial values of 'xprepath_', 'zprepath_'
+ for x = x0 - 3, x1 + 2 do
+ local n_patha = nvals_patha[ni]
+ local n_zprepatha = nvals_patha[(ni - overlen)]
+
+ local n_pathb = nvals_pathb[ni]
+ local n_zprepathb = nvals_pathb[(ni - overlen)]
+
+ local n_pathc = nvals_pathc[ni]
+ local n_zprepathc = nvals_pathc[(ni - overlen)]
+
+ local n_pathd = nvals_pathd[ni]
+ local n_zprepathd = nvals_pathd[(ni - overlen)]
+
+ if x >= x0 - 2 and z >= z0 - 2 then
+ local abscol = math.abs(nvals_column[ni])
+ local base = nvals_base[ni]
+ local alt = nvals_alt[ni]
+ local select = nvals_select[ni]
+ if base < alt then
+ base = alt
+ end
+ local tblend = 0.5 + HSAMP * (select - 0.5) + HSOFF
+ tblend = math.min(math.max(tblend, 0), 1)
+ local tlevel = base * tblend + alt * (1 - tblend)
+ -- TODO allow path above
+ local pathy = math.floor(math.min(math.max(tlevel, 7), 42))
+
+ -- paths a and b
+ if (n_patha >= 0 and n_xprepatha < 0) -- detect sign change of noise
+ or (n_patha < 0 and n_xprepatha >= 0)
+ or (n_patha >= 0 and n_zprepatha < 0)
+ or (n_patha < 0 and n_zprepatha >= 0)
+ or (n_pathb >= 0 and n_xprepathb < 0)
+ or (n_pathb < 0 and n_xprepathb >= 0)
+ or (n_pathb >= 0 and n_zprepathb < 0)
+ or (n_pathb < 0 and n_zprepathb >= 0) then
+ if pathy > y1 then
+ -- build columns through this chunk
+ if abscol < TCOL then
+ local vi = area:index(x, y1, z)
+ for y = 1, sidelen do
+ local nodid = data[vi]
+ if nodid == c_stone
+ or nodid == c_destone
+ or nodid == c_sastone
+ or nodid == c_ice then
+ break
+ else
+ data[vi] = c_column
+ end
+ vi = vi - emerlen
+ end
+ end
+ elseif pathy >= y0 then
+ -- path in chunk
+ -- scan disk at path level for dirt
+ local wood = true
+ for k = -1, 1 do
+ local vi = area:index(x - 1, pathy, z + k)
+ for i = -1, 1 do
+ local nodid = data[vi]
+ if nodid == c_dirt
+ or nodid == c_grass
+ or nodid == c_dirtsnow
+ or nodid == c_drygrass then
+ wood = false -- use dirt path node
+ end
+ vi = vi + 1
+ end
+ end
+ -- scan disk above path for stone, ice
+ local tunnel = false
+ local excatop
+ for k = -1, 1 do
+ local vi = area:index(x - 1, pathy + 5, z + k)
+ for i = -1, 1 do
+ local nodid = data[vi]
+ if nodid == c_stone
+ or nodid == c_destone
+ or nodid == c_sastone
+ or nodid == c_ice then
+ tunnel = true
+ end
+ vi = vi + 1
+ end
+ end
+ if tunnel then
+ excatop = pathy + 5 -- tunnel
+ else
+ excatop = y1 -- excavate to chunk top
+ end
+ -- place path brush
+ if wood then
+ local vi = area:index(x - 1, pathy, z - 1)
+ if data[vi] ~= c_wood
+ and data[vi] ~= c_path then
+ data[vi] = c_stairne
+ end
+ vi = vi + 1
+ if data[vi] ~= c_wood
+ and data[vi] ~= c_path then
+ data[vi] = c_stairn
+ end
+ vi = vi + 1
+ if data[vi] ~= c_wood
+ and data[vi] ~= c_path then
+ data[vi] = c_stairnw
+ end
+
+ local vi = area:index(x - 1, pathy, z)
+ if data[vi] ~= c_wood
+ and data[vi] ~= c_path then
+ data[vi] = c_staire
+ end
+ vi = vi + 1
+ data[vi] = c_wood
+ vi = vi + 1
+ if data[vi] ~= c_wood
+ and data[vi] ~= c_path then
+ data[vi] = c_stairw
+ end
+
+ local vi = area:index(x - 1, pathy, z + 1)
+ if data[vi] ~= c_wood
+ and data[vi] ~= c_path then
+ data[vi] = c_stairse
+ end
+ vi = vi + 1
+ if data[vi] ~= c_wood
+ and data[vi] ~= c_path then
+ data[vi] = c_stairs
+ end
+ vi = vi + 1
+ if data[vi] ~= c_wood
+ and data[vi] ~= c_path then
+ data[vi] = c_stairsw
+ end
+ else
+ local vi = area:index(x - 1, pathy, z - 1)
+ if data[vi] ~= c_path
+ and data[vi] ~= c_wood then
+ data[vi] = c_pstairne
+ end
+ vi = vi + 1
+ if data[vi] ~= c_path
+ and data[vi] ~= c_wood then
+ data[vi] = c_pstairn
+ end
+ vi = vi + 1
+ if data[vi] ~= c_path
+ and data[vi] ~= c_wood then
+ data[vi] = c_pstairnw
+ end
+
+ local vi = area:index(x - 1, pathy, z)
+ if data[vi] ~= c_path
+ and data[vi] ~= c_wood then
+ data[vi] = c_pstaire
+ end
+ vi = vi + 1
+ data[vi] = c_path
+ vi = vi + 1
+ if data[vi] ~= c_path
+ and data[vi] ~= c_wood then
+ data[vi] = c_pstairw
+ end
+
+ local vi = area:index(x - 1, pathy, z + 1)
+ if data[vi] ~= c_path
+ and data[vi] ~= c_wood then
+ data[vi] = c_pstairse
+ end
+ vi = vi + 1
+ if data[vi] ~= c_path
+ and data[vi] ~= c_wood then
+ data[vi] = c_pstairs
+ end
+ vi = vi + 1
+ if data[vi] ~= c_path
+ and data[vi] ~= c_wood then
+ data[vi] = c_pstairsw
+ end
+ end
+ -- excavate above path
+ for y = pathy + 1, excatop do
+ for k = -1, 1 do
+ local vi = area:index(x - 1, y, z + k)
+ for i = -1, 1 do
+ local nodid = data[vi]
+ if y == excatop then
+ if nodid == c_dirt
+ or nodid == c_grass
+ or nodid == c_drygrass
+ or nodid == c_dirtsnow then
+ data[vi] = c_stone
+ elseif nodid == c_desand then
+ data[vi] = c_destone
+ elseif tunnel
+ and math.random() < 0.05
+ and (nodid == c_stone
+ or nodid == c_destone
+ or nodid == c_sastone
+ or nodid == c_ice) then
+ data[vi] = c_meselamp
+ end
+ else
+ if nodid ~= c_wood
+ and nodid ~= c_path
+ and nodid ~= c_stairn
+ and nodid ~= c_stairs
+ and nodid ~= c_staire
+ and nodid ~= c_stairw
+ and nodid ~= c_stairne
+ and nodid ~= c_stairnw
+ and nodid ~= c_stairse
+ and nodid ~= c_stairsw
+ and nodid ~= c_pstairn
+ and nodid ~= c_pstairs
+ and nodid ~= c_pstaire
+ and nodid ~= c_pstairw
+ and nodid ~= c_pstairne
+ and nodid ~= c_pstairnw
+ and nodid ~= c_pstairse
+ and nodid ~= c_pstairsw then
+ data[vi] = c_air
+ end
+ end
+ vi = vi + 1
+ end
+ end
+ end
+ -- bridge structure
+ if wood then
+ local vi = area:index(x, pathy - 1, z)
+ data[vi] = c_column
+ vi = vi - emerlen
+ data[vi] = c_column
+ -- columns
+ if abscol < TCOL then
+ local vi = area:index(x, pathy - 3, z)
+ for y = pathy - 3, y0, -1 do
+ local nodid = data[vi]
+ if nodid == c_stone
+ or nodid == c_destone
+ or nodid == c_sastone
+ or nodid == c_ice then
+ break
+ else
+ data[vi] = c_column
+ end
+ vi = vi - emerlen
+ end
+ end
+ end
+ end
+
+ -- paths c and d
+ elseif (n_pathc >= 0 and n_xprepathc < 0) -- detect sign change of noise
+ or (n_pathc < 0 and n_xprepathc >= 0)
+ or (n_pathc >= 0 and n_zprepathc < 0)
+ or (n_pathc < 0 and n_zprepathc >= 0)
+ or (n_pathd >= 0 and n_xprepathd < 0)
+ or (n_pathd < 0 and n_xprepathd >= 0)
+ or (n_pathd >= 0 and n_zprepathd < 0)
+ or (n_pathd < 0 and n_zprepathd >= 0) then
+ if pathy > y1 then
+ -- build columns through this chunk
+ if abscol < TCOL then
+ for i = -1, 1, 2 do
+ for k = -1, 1, 2 do
+ local vi = area:index(x + i, y1, z + k)
+ for y = 1, sidelen do
+ local nodid = data[vi]
+ if nodid == c_stone
+ or nodid == c_destone
+ or nodid == c_sastone
+ or nodid == c_ice then
+ break
+ else
+ data[vi] = c_column
+ end
+ vi = vi - emerlen
+ end
+ end
+ end
+ end
+ elseif pathy >= y0 then
+ -- path in chunk
+ -- scan disk at path level for dirt
+ local wood = true
+ for k = -2, 2 do
+ local vi = area:index(x - 2, pathy, z + k)
+ for i = -2, 2 do
+ local nodid = data[vi]
+ if nodid == c_dirt
+ or nodid == c_grass
+ or nodid == c_dirtsnow
+ or nodid == c_drygrass then
+ wood = false -- use dirt path node
+ end
+ vi = vi + 1
+ end
+ end
+ -- scan disk above path for stone
+ local tunnel = false
+ local excatop
+ for k = -2, 2 do
+ local vi = area:index(x - 2, pathy + 5, z + k)
+ for i = -2, 2 do
+ local nodid = data[vi]
+ if nodid == c_stone
+ or nodid == c_destone
+ or nodid == c_sastone
+ or nodid == c_ice then
+ tunnel = true
+ end
+ vi = vi + 1
+ end
+ end
+
+ if tunnel then
+ excatop = pathy + 5 -- tunnel
+ else
+ excatop = y1 -- excavate to chunk top
+ end
+ -- place path node brush
+ if wood then
+ local vi = area:index(x - 2, pathy, z - 2)
+ if data[vi] ~= c_path
+ and data[vi] ~= c_wood then
+ data[vi] = c_stairne
+ end
+ for iter = 1, 3 do
+ vi = vi + 1
+ if data[vi] ~= c_path
+ and data[vi] ~= c_wood then
+ data[vi] = c_stairn
+ end
+ end
+ vi = vi + 1
+ if data[vi] ~= c_path
+ and data[vi] ~= c_wood then
+ data[vi] = c_stairnw
+ end
+
+ for k = -1, 1 do
+ local vi = area:index(x - 2, pathy, z + k)
+ if data[vi] ~= c_path
+ and data[vi] ~= c_wood then
+ data[vi] = c_staire
+ end
+ for iter = 1, 3 do
+ vi = vi + 1
+ data[vi] = c_wood
+ end
+ vi = vi + 1
+ if data[vi] ~= c_path
+ and data[vi] ~= c_wood then
+ data[vi] = c_stairw
+ end
+ end
+
+ local vi = area:index(x - 2, pathy, z + 2)
+ if data[vi] ~= c_path
+ and data[vi] ~= c_wood then
+ data[vi] = c_stairse
+ end
+ for iter = 1, 3 do
+ vi = vi + 1
+ if data[vi] ~= c_path
+ and data[vi] ~= c_wood then
+ data[vi] = c_stairs
+ end
+ end
+ vi = vi + 1
+ if data[vi] ~= c_path
+ and data[vi] ~= c_wood then
+ data[vi] = c_stairsw
+ end
+ else
+ local vi = area:index(x - 2, pathy, z - 2)
+ if data[vi] ~= c_path
+ and data[vi] ~= c_wood then
+ data[vi] = c_pstairne
+ end
+ for iter = 1, 3 do
+ vi = vi + 1
+ if data[vi] ~= c_path
+ and data[vi] ~= c_wood then
+ data[vi] = c_pstairn
+ end
+ end
+ vi = vi + 1
+ if data[vi] ~= c_path
+ and data[vi] ~= c_wood then
+ data[vi] = c_pstairnw
+ end
+
+ for k = -1, 1 do
+ local vi = area:index(x - 2, pathy, z + k)
+ if data[vi] ~= c_path
+ and data[vi] ~= c_wood then
+ data[vi] = c_pstaire
+ end
+ for iter = 1, 3 do
+ vi = vi + 1
+ data[vi] = c_path
+ end
+ vi = vi + 1
+ if data[vi] ~= c_path
+ and data[vi] ~= c_wood then
+ data[vi] = c_pstairw
+ end
+ end
+
+ local vi = area:index(x - 2, pathy, z + 2)
+ if data[vi] ~= c_path
+ and data[vi] ~= c_wood then
+ data[vi] = c_pstairse
+ end
+ for iter = 1, 3 do
+ vi = vi + 1
+ if data[vi] ~= c_path
+ and data[vi] ~= c_wood then
+ data[vi] = c_pstairs
+ end
+ end
+ vi = vi + 1
+ if data[vi] ~= c_path
+ and data[vi] ~= c_wood then
+ data[vi] = c_pstairsw
+ end
+ end
+ -- excavate
+ for y = pathy + 1, excatop do
+ for k = -2, 2 do
+ local vi = area:index(x - 2, y, z + k)
+ for i = -2, 2 do
+ local nodid = data[vi]
+ if y == excatop then
+ if nodid == c_dirt
+ or nodid == c_grass
+ or nodid == c_drygrass
+ or nodid == c_dirtsnow then
+ data[vi] = c_stone
+ elseif nodid == c_desand then
+ data[vi] = c_destone
+ elseif tunnel
+ and math.random() < 0.05
+ and (nodid == c_stone
+ or nodid == c_destone
+ or nodid == c_sastone
+ or nodid == c_ice) then
+ data[vi] = c_meselamp
+ end
+ else
+ if nodid ~= c_wood
+ and nodid ~= c_path
+ and nodid ~= c_stairn
+ and nodid ~= c_stairs
+ and nodid ~= c_staire
+ and nodid ~= c_stairw
+ and nodid ~= c_stairne
+ and nodid ~= c_stairnw
+ and nodid ~= c_stairse
+ and nodid ~= c_stairsw
+ and nodid ~= c_pstairn
+ and nodid ~= c_pstairs
+ and nodid ~= c_pstaire
+ and nodid ~= c_pstairw
+ and nodid ~= c_pstairne
+ and nodid ~= c_pstairnw
+ and nodid ~= c_pstairse
+ and nodid ~= c_pstairsw then
+ data[vi] = c_air
+ end
+ end
+ vi = vi + 1
+ end
+ end
+ end
+ -- bridge structure
+ if wood then
+ for i = -1, 1 do
+ for k = -1, 1 do
+ if not (i == 0 and k == 0) then
+ local vi = area:index(x + i, pathy - 1, z + k)
+ for y = 1, 2 do
+ data[vi] = c_column
+ vi = vi - emerlen
+ end
+ end
+ end
+ end
+ -- columns
+ if abscol < TCOL then
+ for i = -1, 1, 2 do
+ for k = -1, 1, 2 do
+ local vi = area:index(x + i, pathy - 3, z + k)
+ for y = pathy - 3, y0, -1 do
+ local nodid = data[vi]
+ if nodid == c_stone
+ or nodid == c_destone
+ or nodid == c_sastone
+ or nodid == c_ice then
+ break
+ else
+ data[vi] = c_column
+ end
+ vi = vi - emerlen
+ end
+ end
+ end
+ end
+ end
+ end
+ end
+ end
+
+ n_xprepatha = n_patha
+ n_xprepathb = n_pathb
+ n_xprepathc = n_pathc
+ n_xprepathd = n_pathd
+ ni = ni + 1
+ end
+ end
+
+ vm:set_data(data)
+ vm:set_lighting({day = 0, night = 0})
+ vm:calc_lighting()
+ vm:write_to_map(data)
+
+ local chugent = math.ceil((os.clock() - t1) * 1000)
+ print ("[pathv7] Generate chunk " .. chugent .. " ms")
+end)
diff --git a/license.txt b/license.txt
new file mode 100644
index 0000000..67ed348
--- /dev/null
+++ b/license.txt
@@ -0,0 +1,25 @@
+License of source code
+----------------------
+Pathv6alt
+Copyright (C) 2014-2015 paramat
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+License of media (textures)
+---------------------------
+All textures are derived from Minetest's default textures.
+
+Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
+http://creativecommons.org/licenses/by-sa/3.0/
diff --git a/nodes.lua b/nodes.lua
new file mode 100644
index 0000000..c93cbb0
--- /dev/null
+++ b/nodes.lua
@@ -0,0 +1,303 @@
+minetest.register_node("pathv7:junglewood", {
+ description = "Mod jungle wood",
+ tiles = {"default_junglewood.png"},
+ is_ground_content = false,
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
+ sounds = default.node_sound_wood_defaults(),
+})
+
+minetest.register_node("pathv7:path", {
+ description = "Dirt path",
+ tiles = {"pathv7_path.png"},
+ is_ground_content = false,
+ groups = {crumbly = 2},
+ sounds = default.node_sound_dirt_defaults(),
+})
+
+minetest.register_node("pathv7:bridgewood", {
+ description = "Bridge wood",
+ tiles = {"pathv7_bridgewood.png"},
+ is_ground_content = false,
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
+ sounds = default.node_sound_wood_defaults(),
+})
+
+minetest.register_node("pathv7:stairn", { -- stair rising to the north
+ description = "Jungle wood stair N",
+ tiles = {"default_junglewood.png"},
+ drawtype = "nodebox",
+ paramtype = "light",
+ is_ground_content = false,
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
+ {-0.5, 0, 0, 0.5, 0.5, 0.5},
+ },
+ },
+ sounds = default.node_sound_wood_defaults(),
+})
+
+minetest.register_node("pathv7:stairs", {
+ description = "Jungle wood stair S",
+ tiles = {"default_junglewood.png"},
+ drawtype = "nodebox",
+ paramtype = "light",
+ is_ground_content = false,
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
+ {-0.5, 0, -0.5, 0.5, 0.5, 0},
+ },
+ },
+ sounds = default.node_sound_wood_defaults(),
+})
+
+minetest.register_node("pathv7:staire", {
+ description = "Jungle wood stair E",
+ tiles = {"default_junglewood.png"},
+ drawtype = "nodebox",
+ paramtype = "light",
+ is_ground_content = false,
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
+ {0, 0, -0.5, 0.5, 0.5, 0.5},
+ },
+ },
+ sounds = default.node_sound_wood_defaults(),
+})
+
+minetest.register_node("pathv7:stairw", {
+ description = "Jungle wood stair W",
+ tiles = {"default_junglewood.png"},
+ drawtype = "nodebox",
+ paramtype = "light",
+ is_ground_content = false,
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
+ {-0.5, 0, -0.5, 0, 0.5, 0.5},
+ },
+ },
+ sounds = default.node_sound_wood_defaults(),
+})
+
+minetest.register_node("pathv7:stairne", {
+ description = "Jungle wood stair NE",
+ tiles = {"default_junglewood.png"},
+ drawtype = "nodebox",
+ paramtype = "light",
+ is_ground_content = false,
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
+ {0, 0, 0, 0.5, 0.5, 0.5},
+ },
+ },
+ sounds = default.node_sound_wood_defaults(),
+})
+
+minetest.register_node("pathv7:stairnw", {
+ description = "Jungle wood stair NW",
+ tiles = {"default_junglewood.png"},
+ drawtype = "nodebox",
+ paramtype = "light",
+ is_ground_content = false,
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
+ {-0.5, 0, 0, 0, 0.5, 0.5},
+ },
+ },
+ sounds = default.node_sound_wood_defaults(),
+})
+
+minetest.register_node("pathv7:stairse", {
+ description = "Jungle wood stair SE",
+ tiles = {"default_junglewood.png"},
+ drawtype = "nodebox",
+ paramtype = "light",
+ is_ground_content = false,
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
+ {0, 0, -0.5, 0.5, 0.5, 0},
+ },
+ },
+ sounds = default.node_sound_wood_defaults(),
+})
+
+minetest.register_node("pathv7:stairsw", {
+ description = "Jungle wood stair SW",
+ tiles = {"default_junglewood.png"},
+ drawtype = "nodebox",
+ paramtype = "light",
+ is_ground_content = false,
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
+ {-0.5, 0, -0.5, 0, 0.5, 0},
+ },
+ },
+ sounds = default.node_sound_wood_defaults(),
+})
+
+minetest.register_node("pathv7:pstairn", {
+ description = "Dirt stair N",
+ tiles = {"pathv7_path.png"},
+ drawtype = "nodebox",
+ paramtype = "light",
+ is_ground_content = false,
+ groups = {crumbly = 2},
+ drop = "default:dirt",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
+ {-0.5, 0, 0, 0.5, 0.5, 0.5},
+ },
+ },
+ sounds = default.node_sound_dirt_defaults(),
+})
+
+minetest.register_node("pathv7:pstairs", {
+ description = "Dirt stair S",
+ tiles = {"pathv7_path.png"},
+ drawtype = "nodebox",
+ paramtype = "light",
+ is_ground_content = false,
+ groups = {crumbly = 2},
+ drop = "default:dirt",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
+ {-0.5, 0, -0.5, 0.5, 0.5, 0},
+ },
+ },
+ sounds = default.node_sound_wood_defaults(),
+})
+
+minetest.register_node("pathv7:pstaire", {
+ description = "Dirt stair E",
+ tiles = {"pathv7_path.png"},
+ drawtype = "nodebox",
+ paramtype = "light",
+ is_ground_content = false,
+ groups = {crumbly = 2},
+ drop = "default:dirt",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
+ {0, 0, -0.5, 0.5, 0.5, 0.5},
+ },
+ },
+ sounds = default.node_sound_dirt_defaults(),
+})
+
+minetest.register_node("pathv7:pstairw", {
+ description = "Dirt stair W",
+ tiles = {"pathv7_path.png"},
+ drawtype = "nodebox",
+ paramtype = "light",
+ is_ground_content = false,
+ groups = {crumbly = 2},
+ drop = "default:dirt",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
+ {-0.5, 0, -0.5, 0, 0.5, 0.5},
+ },
+ },
+ sounds = default.node_sound_dirt_defaults(),
+})
+
+minetest.register_node("pathv7:pstairne", {
+ description = "Dirt stair NE",
+ tiles = {"pathv7_path.png"},
+ drawtype = "nodebox",
+ paramtype = "light",
+ is_ground_content = false,
+ groups = {crumbly = 2},
+ drop = "default:dirt",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
+ {0, 0, 0, 0.5, 0.5, 0.5},
+ },
+ },
+ sounds = default.node_sound_dirt_defaults(),
+})
+
+minetest.register_node("pathv7:pstairnw", {
+ description = "Dirt stair NW",
+ tiles = {"pathv7_path.png"},
+ drawtype = "nodebox",
+ paramtype = "light",
+ is_ground_content = false,
+ groups = {crumbly = 2},
+ drop = "default:dirt",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
+ {-0.5, 0, 0, 0, 0.5, 0.5},
+ },
+ },
+ sounds = default.node_sound_dirt_defaults(),
+})
+
+minetest.register_node("pathv7:pstairse", {
+ description = "Dirt stair SE",
+ tiles = {"pathv7_path.png"},
+ drawtype = "nodebox",
+ paramtype = "light",
+ is_ground_content = false,
+ groups = {crumbly = 2},
+ drop = "default:dirt",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
+ {0, 0, -0.5, 0.5, 0.5, 0},
+ },
+ },
+ sounds = default.node_sound_dirt_defaults(),
+})
+
+minetest.register_node("pathv7:pstairsw", {
+ description = "Dirt stair SW",
+ tiles = {"pathv7_path.png"},
+ drawtype = "nodebox",
+ paramtype = "light",
+ is_ground_content = false,
+ groups = {crumbly = 2},
+ drop = "default:dirt",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
+ {-0.5, 0, -0.5, 0, 0.5, 0},
+ },
+ },
+ sounds = default.node_sound_dirt_defaults(),
+})
diff --git a/textures/pathv7_bridgewood.png b/textures/pathv7_bridgewood.png
new file mode 100644
index 0000000..1a368ed
--- /dev/null
+++ b/textures/pathv7_bridgewood.png
Binary files differ
diff --git a/textures/pathv7_path.png b/textures/pathv7_path.png
new file mode 100644
index 0000000..b57196e
--- /dev/null
+++ b/textures/pathv7_path.png
Binary files differ