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<title>pipeworks/models, branch master</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.
</subtitle>
<id>http://git.linux-forks.de/pipeworks/atom?h=master</id>
<link rel='self' href='http://git.linux-forks.de/pipeworks/atom?h=master'/>
<link rel='alternate' type='text/html' href='http://git.linux-forks.de/pipeworks/'/>
<updated>2018-02-13T18:42:24+00:00</updated>
<entry>
<title>fix some broken models</title>
<updated>2018-02-13T18:42:24+00:00</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2018-02-13T18:42:24+00:00</published>
<link rel='alternate' type='text/html' href='http://git.linux-forks.de/pipeworks/commit/?id=cb5530c6c82a4e3409780d93d513dd32c68c4dec'/>
<id>urn:sha1:cb5530c6c82a4e3409780d93d513dd32c68c4dec</id>
<content type='text'>
two had bad poly coordinates, caused rendering errors in-game
one other model was flipped
fixes #212
</content>
</entry>
<entry>
<title>added straight-only pipe</title>
<updated>2017-11-04T03:02:36+00:00</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2017-11-04T02:09:25+00:00</published>
<link rel='alternate' type='text/html' href='http://git.linux-forks.de/pipeworks/commit/?id=ee0c276900dd6c15fac3ed21247f31982c206053'/>
<id>urn:sha1:ee0c276900dd6c15fac3ed21247f31982c206053</id>
<content type='text'>
(for situations where one might want to run
several closely-spaced parallel pipelines)

Also fixed a bug where a pipe "entry panel" would
report full of water if a pipe next to it (but not
connecting) was also full of water

Only tested under "classic" flowing logic mode.
</content>
</entry>
<entry>
<title>clean-up "loaded"/"empty" images</title>
<updated>2017-11-04T02:46:53+00:00</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2017-11-04T02:45:16+00:00</published>
<link rel='alternate' type='text/html' href='http://git.linux-forks.de/pipeworks/commit/?id=e46e2f8c45975e7a85fd72d034d072af35cf87b7'/>
<id>urn:sha1:e46e2f8c45975e7a85fd72d034d072af35cf87b7</id>
<content type='text'>
re-UV-map the pipes that use them
</content>
</entry>
<entry>
<title>Fix bad rotation of highpoly "pipe 5"</title>
<updated>2017-11-04T02:14:07+00:00</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2017-11-04T02:11:04+00:00</published>
<link rel='alternate' type='text/html' href='http://git.linux-forks.de/pipeworks/commit/?id=67b777885b2e00c10bb8326d8181290e79165de0'/>
<id>urn:sha1:67b777885b2e00c10bb8326d8181290e79165de0</id>
<content type='text'>
(X/Z corner with -Y junction)
</content>
</entry>
<entry>
<title>fix bad UV mapping on high poly entry panel</title>
<updated>2017-10-28T15:26:17+00:00</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2017-10-28T15:26:17+00:00</published>
<link rel='alternate' type='text/html' href='http://git.linux-forks.de/pipeworks/commit/?id=a2f9be258e15572608dac70dc2160d7324741868'/>
<id>urn:sha1:a2f9be258e15572608dac70dc2160d7324741868</id>
<content type='text'>
</content>
</entry>
<entry>
<title>flip pump models around (light faced the wrong way)</title>
<updated>2017-10-28T15:05:36+00:00</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2017-10-28T15:05:36+00:00</published>
<link rel='alternate' type='text/html' href='http://git.linux-forks.de/pipeworks/commit/?id=d71e371d17b952f4da504b89b817bfdcc5e23ef1'/>
<id>urn:sha1:d71e371d17b952f4da504b89b817bfdcc5e23ef1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>add models and textures for pressure gauge</title>
<updated>2017-10-28T00:35:37+00:00</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2017-10-28T00:34:46+00:00</published>
<link rel='alternate' type='text/html' href='http://git.linux-forks.de/pipeworks/commit/?id=c2bd682388ce440e854130538613cb22441ebd0d'/>
<id>urn:sha1:c2bd682388ce440e854130538613cb22441ebd0d</id>
<content type='text'>
to be implemented later
</content>
</entry>
<entry>
<title>fix bad n-gon splitting in valve handle</title>
<updated>2017-10-27T23:39:47+00:00</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2017-10-27T23:38:49+00:00</published>
<link rel='alternate' type='text/html' href='http://git.linux-forks.de/pipeworks/commit/?id=82524cb44830ad46580f4542eee4b159e801c463'/>
<id>urn:sha1:82524cb44830ad46580f4542eee4b159e801c463</id>
<content type='text'>
(high-poly model only)
</content>
</entry>
<entry>
<title>Redrew all of the not-low-poly pipe-related models</title>
<updated>2017-10-27T04:30:26+00:00</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2017-10-27T04:21:01+00:00</published>
<link rel='alternate' type='text/html' href='http://git.linux-forks.de/pipeworks/commit/?id=7b167224f4b31272c4f6fead20345475419a71a5'/>
<id>urn:sha1:7b167224f4b31272c4f6fead20345475419a71a5</id>
<content type='text'>
to higher quality.  Way more polys than before, but
without a measurable drop in FPS.

Also tweaked the textures for the pump and flow
sensor, and tweaked the low-poly models for them,
so that low-poly models use a different part of
the texture for the "light" on the side (allows
the higher-poly models to just put a glow there
and use a raised dome for the actual light).

Also fixed a Z-fighting issue with the grating on
the bottom of the pump (both versions)
</content>
</entry>
<entry>
<title>add low-poly mode</title>
<updated>2017-10-26T08:11:30+00:00</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2017-10-26T08:11:30+00:00</published>
<link rel='alternate' type='text/html' href='http://git.linux-forks.de/pipeworks/commit/?id=8817918a53854882b57683a00350baca643ec1b4'/>
<id>urn:sha1:8817918a53854882b57683a00350baca643ec1b4</id>
<content type='text'>
to enable, set pipeworks_enable_lowpoly = true in minetest.conf
</content>
</entry>
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