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<title>pipeworks/new_flow_logic, branch origin/HEAD</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.
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<updated>2017-10-17T13:20:55+00:00</updated>
<entry>
<title>rename new_flow_logic subdirectory to a less ambiguous name</title>
<updated>2017-10-17T13:20:55+00:00</updated>
<author>
<name>thetaepsilon-gamedev</name>
<email>thetaepsilon-gamedev@noreply.users.github.com</email>
</author>
<published>2017-10-17T13:20:55+00:00</published>
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<id>urn:sha1:aacd5ec829e531c808881021d5fe36aeedcfc2fd</id>
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The "new flow logic" name was supposed to indicate that it was a continuation of the old branch by the same name, but it is beginning to become clear that it's not "new" any more and it might lead to confusion with "classic mode" flow logic while that still co-exists.
Explicitly name the subdirectory "pressure logic" to give a better idea of what goes in it, init.lua edited accordingly.
</content>
</entry>
<entry>
<title>new flow logic: abms.lua: directional flow logic trace log points for local debugging</title>
<updated>2017-10-16T22:41:03+00:00</updated>
<author>
<name>thetaepsilon-gamedev</name>
<email>thetaepsilon-gamedev@noreply.users.github.com</email>
</author>
<published>2017-10-16T22:41:03+00:00</published>
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<id>urn:sha1:0dd1dbc901a6885e74c26ce80fa95fb91dc6c6f1</id>
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</entry>
<entry>
<title>new flow logic: abms.lua: use directional callback function for direcional nodes to obtain neighbour list</title>
<updated>2017-10-16T22:27:04+00:00</updated>
<author>
<name>thetaepsilon-gamedev</name>
<email>thetaepsilon-gamedev@noreply.users.github.com</email>
</author>
<published>2017-10-16T22:27:04+00:00</published>
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<id>urn:sha1:fd978204dd5c72d350ba0d31ec43c628c46599f3</id>
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</entry>
<entry>
<title>new flow logic: flowable node registry: add directional flow type class</title>
<updated>2017-10-16T22:18:00+00:00</updated>
<author>
<name>thetaepsilon-gamedev</name>
<email>thetaepsilon-gamedev@noreply.users.github.com</email>
</author>
<published>2017-10-16T22:18:00+00:00</published>
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<id>urn:sha1:e41167813ba15344e56a291f2cc03706cb62590e</id>
<content type='text'>
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</entry>
<entry>
<title>new flow logic: abm_register.lua: give core ABM a label</title>
<updated>2017-10-16T20:01:09+00:00</updated>
<author>
<name>thetaepsilon-gamedev</name>
<email>thetaepsilon-gamedev@noreply.users.github.com</email>
</author>
<published>2017-10-16T20:01:09+00:00</published>
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<id>urn:sha1:0e74978a73578d15fb75ed1d6948581ddf970d9c</id>
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</entry>
<entry>
<title>new flow logic: abms.lua: hoist simple flowable neighbour calculation into if-block in preparation for directional flowables support</title>
<updated>2017-10-15T17:18:48+00:00</updated>
<author>
<name>thetaepsilon-gamedev</name>
<email>thetaepsilon-gamedev@noreply.users.github.com</email>
</author>
<published>2017-10-15T17:18:48+00:00</published>
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<id>urn:sha1:30bedbfecc57f515f3c8578e225e27671e52316b</id>
<content type='text'>
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</entry>
<entry>
<title>new flow logic: abm_register.lua: add extra safeguarding for conditional activation of new flow logic</title>
<updated>2017-10-08T18:11:58+00:00</updated>
<author>
<name>thetaepsilon-gamedev</name>
<email>thetaepsilon-gamedev@noreply.users.github.com</email>
</author>
<published>2017-10-08T18:11:58+00:00</published>
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<id>urn:sha1:72f793e2b3a7de1ed2946424eedc3fb2b0d3a1b4</id>
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</content>
</entry>
<entry>
<title>new flow logic: implement post-transition hook with mesecons support, add mesecons transition rules for flow sensor</title>
<updated>2017-10-08T16:38:28+00:00</updated>
<author>
<name>thetaepsilon-gamedev</name>
<email>thetaepsilon-gamedev@noreply.users.github.com</email>
</author>
<published>2017-10-08T16:38:28+00:00</published>
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<id>urn:sha1:d5e3f1cf68a15d7e14cc44eb8e58e49dbb6aa087</id>
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</entry>
<entry>
<title>new flow logic: flowable_node_registry_install.lua: add set size checking guard</title>
<updated>2017-10-08T15:20:30+00:00</updated>
<author>
<name>thetaepsilon-gamedev</name>
<email>thetaepsilon-gamedev@noreply.users.github.com</email>
</author>
<published>2017-10-08T15:20:30+00:00</published>
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<id>urn:sha1:c2553928f2e1063ca8011b0f9b024b819995cab5</id>
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</entry>
<entry>
<title>new flow logic: abms.lua: implement node transitions</title>
<updated>2017-10-08T15:19:51+00:00</updated>
<author>
<name>thetaepsilon-gamedev</name>
<email>thetaepsilon-gamedev@noreply.users.github.com</email>
</author>
<published>2017-10-08T15:19:51+00:00</published>
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