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<title>pipeworks/new_flow_logic, branch origin/node_breaker_changes</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.
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<updated>2017-10-08T18:11:58+00:00</updated>
<entry>
<title>new flow logic: abm_register.lua: add extra safeguarding for conditional activation of new flow logic</title>
<updated>2017-10-08T18:11:58+00:00</updated>
<author>
<name>thetaepsilon-gamedev</name>
<email>thetaepsilon-gamedev@noreply.users.github.com</email>
</author>
<published>2017-10-08T18:11:58+00:00</published>
<link rel='alternate' type='text/html' href='http://git.linux-forks.de/pipeworks/commit/?id=72f793e2b3a7de1ed2946424eedc3fb2b0d3a1b4'/>
<id>urn:sha1:72f793e2b3a7de1ed2946424eedc3fb2b0d3a1b4</id>
<content type='text'>
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</entry>
<entry>
<title>new flow logic: implement post-transition hook with mesecons support, add mesecons transition rules for flow sensor</title>
<updated>2017-10-08T16:38:28+00:00</updated>
<author>
<name>thetaepsilon-gamedev</name>
<email>thetaepsilon-gamedev@noreply.users.github.com</email>
</author>
<published>2017-10-08T16:38:28+00:00</published>
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<id>urn:sha1:d5e3f1cf68a15d7e14cc44eb8e58e49dbb6aa087</id>
<content type='text'>
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</entry>
<entry>
<title>new flow logic: flowable_node_registry_install.lua: add set size checking guard</title>
<updated>2017-10-08T15:20:30+00:00</updated>
<author>
<name>thetaepsilon-gamedev</name>
<email>thetaepsilon-gamedev@noreply.users.github.com</email>
</author>
<published>2017-10-08T15:20:30+00:00</published>
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<id>urn:sha1:c2553928f2e1063ca8011b0f9b024b819995cab5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>new flow logic: abms.lua: implement node transitions</title>
<updated>2017-10-08T15:19:51+00:00</updated>
<author>
<name>thetaepsilon-gamedev</name>
<email>thetaepsilon-gamedev@noreply.users.github.com</email>
</author>
<published>2017-10-08T15:19:51+00:00</published>
<link rel='alternate' type='text/html' href='http://git.linux-forks.de/pipeworks/commit/?id=eaf6c33bae0912e15ac190df203b9b250545052b'/>
<id>urn:sha1:eaf6c33bae0912e15ac190df203b9b250545052b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>new flow logic: change simple transition set logic to take list of key-value pairs, add set registration for flow sensor pipe</title>
<updated>2017-10-08T14:07:12+00:00</updated>
<author>
<name>thetaepsilon-gamedev</name>
<email>thetaepsilon-gamedev@noreply.users.github.com</email>
</author>
<published>2017-10-08T14:07:12+00:00</published>
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<id>urn:sha1:32a24730f1ab8cd596ed2f4cf6eda1a58c877ecb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>new flow logic: flowable node registry: add initial support for transition triggers</title>
<updated>2017-10-08T13:27:40+00:00</updated>
<author>
<name>thetaepsilon-gamedev</name>
<email>thetaepsilon-gamedev@noreply.users.github.com</email>
</author>
<published>2017-10-08T13:27:40+00:00</published>
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<id>urn:sha1:e98e4e268b5faf898a0b8f580d7da2b46ead05c4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>new flow logic: algorithmic and value tuning for non-finite mode</title>
<updated>2017-10-08T10:32:08+00:00</updated>
<author>
<name>thetaepsilon-gamedev</name>
<email>thetaepsilon-gamedev@noreply.users.github.com</email>
</author>
<published>2017-10-08T10:32:08+00:00</published>
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<id>urn:sha1:6a25e56336f98be7f91d328d6a75674450aa46a4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>new flow logic: abms.lua: implement non-finite mode cleanupfn invocation in run_output()</title>
<updated>2017-10-07T21:35:08+00:00</updated>
<author>
<name>thetaepsilon-gamedev</name>
<email>thetaepsilon-gamedev@noreply.users.github.com</email>
</author>
<published>2017-10-07T21:35:08+00:00</published>
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<id>urn:sha1:f94c93bb59fa151ee90932f53afb82ac6f3aae15</id>
<content type='text'>
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<entry>
<title>new flow logic: abms.lua: pass initial pressure to run_output() to allow falling-level event detection</title>
<updated>2017-10-07T21:29:17+00:00</updated>
<author>
<name>thetaepsilon-gamedev</name>
<email>thetaepsilon-gamedev@noreply.users.github.com</email>
</author>
<published>2017-10-07T21:29:17+00:00</published>
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<id>urn:sha1:d4346919bcb4d2e0c692448bc0a652d55c0fa2a9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>new flow logic: abms.lua: implement non-finite mode behaviour for neighbour output helper</title>
<updated>2017-10-07T21:21:54+00:00</updated>
<author>
<name>thetaepsilon-gamedev</name>
<email>thetaepsilon-gamedev@noreply.users.github.com</email>
</author>
<published>2017-10-07T21:21:54+00:00</published>
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<id>urn:sha1:9ab197af2f6e524be920857c0f152aef84546e37</id>
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