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<title>pipeworks/pressure_logic, branch origin/master</title>
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<updated>2017-11-04T22:27:47+00:00</updated>
<entry>
<title>pressure logic: detect vertical orientation for horizontal rotating flowables</title>
<updated>2017-11-04T22:27:47+00:00</updated>
<author>
<name>thetaepsilon-gamedev</name>
<email>thetaepsilon-gamedev@noreply.users.github.com</email>
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<published>2017-11-04T22:27:47+00:00</published>
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<content type='text'>
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<entry>
<title>refactor pressure logic toggle to act as option enum</title>
<updated>2017-10-20T21:46:51+00:00</updated>
<author>
<name>thetaepsilon-gamedev</name>
<email>thetaepsilon-gamedev@noreply.users.github.com</email>
</author>
<published>2017-10-20T21:46:51+00:00</published>
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<id>urn:sha1:75978a020751ce5591d0fd0b8adeaa32422b2fe5</id>
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<entry>
<title>pressure logic: rewrite callbacks for horizontal rotation flowables to support singular and double-ended devices</title>
<updated>2017-10-19T12:35:31+00:00</updated>
<author>
<name>thetaepsilon-gamedev</name>
<email>thetaepsilon-gamedev@noreply.users.github.com</email>
</author>
<published>2017-10-19T12:35:31+00:00</published>
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<id>urn:sha1:b2b29a1737c4bd86e397bb496d06aebd8129def7</id>
<content type='text'>
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<entry>
<title>pressure logic: add horizontally-rotating directional flowable helper</title>
<updated>2017-10-19T11:28:33+00:00</updated>
<author>
<name>thetaepsilon-gamedev</name>
<email>thetaepsilon-gamedev@noreply.users.github.com</email>
</author>
<published>2017-10-19T11:28:33+00:00</published>
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<id>urn:sha1:0913098a9de262050ccde0bdd221dd1a12d1a785</id>
<content type='text'>
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<entry>
<title>pressure logic: abms.lua: fix invocation bug for directionality callback accidentally passing origin data to neighbour's directionfn</title>
<updated>2017-10-19T11:13:44+00:00</updated>
<author>
<name>thetaepsilon-gamedev</name>
<email>thetaepsilon-gamedev@noreply.users.github.com</email>
</author>
<published>2017-10-19T11:13:44+00:00</published>
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<id>urn:sha1:efcec7bdcee9d4cb955ffb6bcc1cadaf342889ae</id>
<content type='text'>
</content>
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<entry>
<title>pressure logic/flowable node registry: move pump directionality code to dedicated fixed vertical helper</title>
<updated>2017-10-18T20:20:19+00:00</updated>
<author>
<name>thetaepsilon-gamedev</name>
<email>thetaepsilon-gamedev@noreply.users.github.com</email>
</author>
<published>2017-10-18T20:19:59+00:00</published>
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<id>urn:sha1:7f7dfb79d5f81dfe09920b8c872e1a11f22bff43</id>
<content type='text'>
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<entry>
<title>pressure logic/abms.lua: implement testing of flow direction testing in get_neighbour_positions()</title>
<updated>2017-10-18T10:57:31+00:00</updated>
<author>
<name>thetaepsilon-gamedev</name>
<email>thetaepsilon-gamedev@noreply.users.github.com</email>
</author>
<published>2017-10-18T10:57:31+00:00</published>
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<id>urn:sha1:0a97abcaf64e4868cb9780172943d5b90b8da0a7</id>
<content type='text'>
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<entry>
<title>pressure logic/abms.lua: rename local variables and retain node data in connection check for-loop</title>
<updated>2017-10-18T10:32:16+00:00</updated>
<author>
<name>thetaepsilon-gamedev</name>
<email>thetaepsilon-gamedev@noreply.users.github.com</email>
</author>
<published>2017-10-18T10:32:16+00:00</published>
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<id>urn:sha1:653aaffa3e56e0ac1dddd59f4604ca6e9b3fdcbe</id>
<content type='text'>
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<entry>
<title>pressure logic: abms.lua: get_neighbour_positions: move calculation of absolute world position to neighbour probing for-loop</title>
<updated>2017-10-18T08:32:33+00:00</updated>
<author>
<name>thetaepsilon-gamedev</name>
<email>thetaepsilon-gamedev@noreply.users.github.com</email>
</author>
<published>2017-10-18T08:32:33+00:00</published>
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<id>urn:sha1:084bbc6c0b098235b6a402d04a3b57f69cede9ac</id>
<content type='text'>
This allows the raw offset to be visible inside that for-loop, which will be needed for calling the directionfn for directional neighbours to determine if they can flow in the given direction.
</content>
</entry>
<entry>
<title>pressure logic: flowable node registry: add directionfn to directional flowable entries</title>
<updated>2017-10-17T22:14:26+00:00</updated>
<author>
<name>thetaepsilon-gamedev</name>
<email>thetaepsilon-gamedev@noreply.users.github.com</email>
</author>
<published>2017-10-17T22:14:26+00:00</published>
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