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<title>pipeworks/textures, branch origin/HEAD</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.
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<updated>2018-10-31T00:45:48+00:00</updated>
<entry>
<title>use basic_materials mod where possible</title>
<updated>2018-10-31T00:45:48+00:00</updated>
<author>
<name>Vanessa Dannenberg</name>
<email>vanessa.e.dannenberg@gmail.com</email>
</author>
<published>2018-10-31T00:45:48+00:00</published>
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<id>urn:sha1:d7dfd11364f6fe2c3819e93324a95e53aa7ce1ac</id>
<content type='text'>
</content>
</entry>
<entry>
<title>remove regular pipe inventory image</title>
<updated>2017-11-11T05:22:52+00:00</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2017-11-11T03:23:01+00:00</published>
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<id>urn:sha1:8fa259c93fbef467822f710a33537a76f608b7cb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>added straight-only pipe</title>
<updated>2017-11-04T03:02:36+00:00</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2017-11-04T02:09:25+00:00</published>
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<id>urn:sha1:ee0c276900dd6c15fac3ed21247f31982c206053</id>
<content type='text'>
(for situations where one might want to run
several closely-spaced parallel pipelines)

Also fixed a bug where a pipe "entry panel" would
report full of water if a pipe next to it (but not
connecting) was also full of water

Only tested under "classic" flowing logic mode.
</content>
</entry>
<entry>
<title>clean-up "loaded"/"empty" images</title>
<updated>2017-11-04T02:46:53+00:00</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2017-11-04T02:45:16+00:00</published>
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<id>urn:sha1:e46e2f8c45975e7a85fd72d034d072af35cf87b7</id>
<content type='text'>
re-UV-map the pipes that use them
</content>
</entry>
<entry>
<title>add models and textures for pressure gauge</title>
<updated>2017-10-28T00:35:37+00:00</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2017-10-28T00:34:46+00:00</published>
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<id>urn:sha1:c2bd682388ce440e854130538613cb22441ebd0d</id>
<content type='text'>
to be implemented later
</content>
</entry>
<entry>
<title>Redrew all of the not-low-poly pipe-related models</title>
<updated>2017-10-27T04:30:26+00:00</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2017-10-27T04:21:01+00:00</published>
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<id>urn:sha1:7b167224f4b31272c4f6fead20345475419a71a5</id>
<content type='text'>
to higher quality.  Way more polys than before, but
without a measurable drop in FPS.

Also tweaked the textures for the pump and flow
sensor, and tweaked the low-poly models for them,
so that low-poly models use a different part of
the texture for the "light" on the side (allows
the higher-poly models to just put a glow there
and use a raised dome for the actual light).

Also fixed a Z-fighting issue with the grating on
the bottom of the pump (both versions)
</content>
</entry>
<entry>
<title>revise nodebreaker front/business end textures</title>
<updated>2017-10-14T20:11:05+00:00</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2017-10-14T20:10:30+00:00</published>
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<id>urn:sha1:2e0891cf1be0a052cca50b99db1b1b856caa332e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>add a proper gear image</title>
<updated>2017-10-14T16:48:43+00:00</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2017-10-14T16:45:03+00:00</published>
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<id>urn:sha1:366dd24e5b8506d47a02b11cba6ff0f456be7bb7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>crafts.lua: add gear item for node breaker crafting</title>
<updated>2017-10-14T16:13:45+00:00</updated>
<author>
<name>thetaepsilon-gamedev</name>
<email>thetaepsilon-gamedev@noreply.users.github.com</email>
</author>
<published>2017-10-14T16:13:45+00:00</published>
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<id>urn:sha1:a81834558ab0ebe1886082915cb9e66773f672d0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>clean up node breaker textures to remove spikes</title>
<updated>2017-10-13T21:39:14+00:00</updated>
<author>
<name>thetaepsilon-gamedev</name>
<email>thetaepsilon-gamedev@noreply.users.github.com</email>
</author>
<published>2017-10-13T21:39:14+00:00</published>
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