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author | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2013-06-21 02:56:21 -0400 |
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committer | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2013-06-21 02:56:21 -0400 |
commit | 9a42a5f18b5e03340e9ec756eeedcf2dd6aae5b3 (patch) | |
tree | 4e1c86198f6d5027b287c05c93f6bf619366135d | |
parent | 85499aa156ee365024b7e328faba1ce7ac0eae68 (diff) |
workaround for transported items sometimes just appearing out of nowhere
but not being diggable. Made them have a really tiny collision box so
they can be pointed at if carefully done
-rw-r--r-- | item_transport.lua | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/item_transport.lua b/item_transport.lua index bb6f91b..d5cb7cd 100644 --- a/item_transport.lua +++ b/item_transport.lua @@ -205,7 +205,8 @@ minetest.register_entity("pipeworks:tubed_item", { initial_properties = { hp_max = 1, physical = false, - collisionbox = {0,0,0,0,0,0}, +-- collisionbox = {0,0,0,0,0,0}, + collisionbox = {0.1,0.1,0.1,0.1,0.1,0.1}, visual = "sprite", visual_size = {x=0.5, y=0.5}, textures = {""}, |