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author | thetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com> | 2017-10-03 20:53:49 +0100 |
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committer | thetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com> | 2017-10-03 20:53:49 +0100 |
commit | 750612181a67b9bf4ad4bd01c2d90472e8a41a6d (patch) | |
tree | 639ecdf5368fa55496297d0a707a2fe9f9eb1edc | |
parent | 894ea5174fb8c3be9038698cb119b24acbec8cea (diff) |
add finite water feature toggle and auto-detect code
-rw-r--r-- | autodetect-finite-water.lua | 9 | ||||
-rw-r--r-- | init.lua | 5 |
2 files changed, 14 insertions, 0 deletions
diff --git a/autodetect-finite-water.lua b/autodetect-finite-water.lua new file mode 100644 index 0000000..d218e80 --- /dev/null +++ b/autodetect-finite-water.lua @@ -0,0 +1,9 @@ +-- enable finite liquid in the presence of dynamic liquid to preserve water volume. +local enable = false + +if minetest.get_modpath("dynamic_liquid") then + pipeworks.logger("detected mod dynamic_liquid, enabling finite liquid flag") + enable = true +end + +pipeworks.toggles.finite_water = enable @@ -103,6 +103,11 @@ end ------------------------------------------- -- Load the various other parts of the mod +-- early auto-detection for finite water mode if not explicitly disabled +if pipeworks.toggles.finite_water == nil then + dofile(pipeworks.modpath.."/autodetect-finite-water.lua") +end + dofile(pipeworks.modpath.."/common.lua") dofile(pipeworks.modpath.."/models.lua") dofile(pipeworks.modpath.."/autoplace_pipes.lua") |