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author | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2017-10-09 06:38:54 -0400 |
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committer | GitHub <noreply@github.com> | 2017-10-09 06:38:54 -0400 |
commit | a028aef9c9d82fa43e872b0802b02dbcf0fbb62c (patch) | |
tree | 173534203c946a9914dddc393361fb36ec7a8e01 /autodetect-finite-water.lua | |
parent | 879b4489b21946306004506bea51b32f6d9de6a2 (diff) | |
parent | 467907602bec6f3a7adfa3058257732a8b903214 (diff) |
Merge pull request #204 from thetaepsilon-gamedev/master
More pressure_logic work
Diffstat (limited to 'autodetect-finite-water.lua')
-rw-r--r-- | autodetect-finite-water.lua | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/autodetect-finite-water.lua b/autodetect-finite-water.lua new file mode 100644 index 0000000..d218e80 --- /dev/null +++ b/autodetect-finite-water.lua @@ -0,0 +1,9 @@ +-- enable finite liquid in the presence of dynamic liquid to preserve water volume. +local enable = false + +if minetest.get_modpath("dynamic_liquid") then + pipeworks.logger("detected mod dynamic_liquid, enabling finite liquid flag") + enable = true +end + +pipeworks.toggles.finite_water = enable |