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author | thetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com> | 2017-10-01 18:18:47 +0100 |
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committer | thetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com> | 2017-10-01 18:18:47 +0100 |
commit | 13383770ef61d93899ad272586daeb0d8d3b4072 (patch) | |
tree | bbd8a90bd0490d41a079257093ae4d59d700ec07 /devices.lua | |
parent | a1fc493de18bebd41e8d285ef610c0f8209fb609 (diff) |
move spigot behaviour registration to devices.lua
Diffstat (limited to 'devices.lua')
-rw-r--r-- | devices.lua | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/devices.lua b/devices.lua index 8b1725b..fd48033 100644 --- a/devices.lua +++ b/devices.lua @@ -372,6 +372,15 @@ minetest.register_node(nodename_spigot_loaded, { drop = "pipeworks:spigot", on_rotate = pipeworks.fix_after_rotation }) +-- new flow logic does not currently distinguish between these two visual states. +-- register both so existing flowing spigots continue to work (even if the visual doesn't match the spigot's behaviour). +new_flow_logic_register.simple(nodename_spigot_empty) +new_flow_logic_register.simple(nodename_spigot_loaded) +local spigot_min = 1 +new_flow_logic_register.output(nodename_spigot_empty, spigot_min, pipeworks.flowlogic.helpers.output_spigot) +new_flow_logic_register.output(nodename_spigot_loaded, spigot_min, pipeworks.flowlogic.helpers.output_spigot) + + -- sealed pipe entry/exit (horizontal pipe passing through a metal -- wall, for use in places where walls should look like they're airtight) |