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authorZefram <zefram@fysh.org>2014-07-05 16:27:09 +0100
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2014-07-05 12:55:33 -0400
commit87d87c91fa83a8bdb09e718f0641a33f475f6826 (patch)
tree3032d364d4944f08a2f8ba17055c9e30885d86ab /item_transport.lua
parenta7cd0e3ddb5f35896e72dc4f4e1ca532b45529db (diff)
Name tube items for function rather than material
Previously, some tube types were named based on their function, and others based on some arbitrarily-chosen material used in their construction, with no meaningful system governing which was in each category. With this change they are consistently named according to function. Naming style is also made consistent in the wording that identifies tubes as such, and in capitalisation.
Diffstat (limited to 'item_transport.lua')
-rw-r--r--item_transport.lua18
1 files changed, 4 insertions, 14 deletions
diff --git a/item_transport.lua b/item_transport.lua
index 996a165..e3d926e 100644
--- a/item_transport.lua
+++ b/item_transport.lua
@@ -18,11 +18,6 @@ local function facedir_to_right_dir(facedir)
z=topdir.x*backdir.y - backdir.x*topdir.y}
end
-minetest.register_craftitem("pipeworks:filter", {
- description = "Filter",
- stack_max = 99,
-})
-
local fakePlayer = {
get_player_name = function() return ":pipeworks" end,
-- any other player functions called by allow_metadata_inventory_take anywhere...
@@ -85,7 +80,7 @@ local function grabAndFire(frominv,frominvname,frompos,fromnode,sname,tube,idef,
end
minetest.register_node("pipeworks:filter", {
- description = "Filter",
+ description = "Itemwise Filter",
tiles = {"pipeworks_filter_top.png", "pipeworks_filter_top.png", "pipeworks_filter_output.png",
"pipeworks_filter_input.png", "pipeworks_filter_side.png", "pipeworks_filter_top.png"},
paramtype2 = "facedir",
@@ -98,7 +93,7 @@ minetest.register_node("pipeworks:filter", {
"invsize[8,6.5;]"..
"list[current_name;main;0,0;8,2;]"..
"list[current_player;main;0,2.5;8,4;]")
- meta:set_string("infotext", "Filter")
+ meta:set_string("infotext", "Itemwise Filter")
local inv = meta:get_inventory()
inv:set_size("main", 8*2)
end,
@@ -171,13 +166,8 @@ minetest.register_node("pipeworks:filter", {
end,
})
-minetest.register_craftitem("pipeworks:mese_filter", {
- description = "Mese filter",
- stack_max = 99,
-})
-
minetest.register_node("pipeworks:mese_filter", {
- description = "Mese filter",
+ description = "Stackwise Filter",
tiles = {"pipeworks_mese_filter_top.png", "pipeworks_mese_filter_top.png", "pipeworks_mese_filter_output.png",
"pipeworks_mese_filter_input.png", "pipeworks_mese_filter_side.png", "pipeworks_mese_filter_top.png"},
paramtype2 = "facedir",
@@ -190,7 +180,7 @@ minetest.register_node("pipeworks:mese_filter", {
"invsize[8,6.5;]"..
"list[current_name;main;0,0;8,2;]"..
"list[current_player;main;0,2.5;8,4;]")
- meta:set_string("infotext", "Mese filter")
+ meta:set_string("infotext", "Stackwise Filter")
local inv = meta:get_inventory()
inv:set_size("main", 8*2)
end,