diff options
| author | thetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com> | 2017-10-01 17:36:03 +0100 | 
|---|---|---|
| committer | thetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com> | 2017-10-01 17:36:03 +0100 | 
| commit | e6b55028fc9b6a50ecd6c28c2af1ee94e041edcd (patch) | |
| tree | 03e2070637f9c96170c7463edd50fc2286e5492f /new_flow_logic | |
| parent | caacc2a2613706c53b7ee27b04b5a4d7584a83f7 (diff) | |
move pump flow logic registration to devices.lua
Diffstat (limited to 'new_flow_logic')
| -rw-r--r-- | new_flow_logic/register_local_pipes.lua | 6 | 
1 files changed, 3 insertions, 3 deletions
diff --git a/new_flow_logic/register_local_pipes.lua b/new_flow_logic/register_local_pipes.lua index 5128d47..005a812 100644 --- a/new_flow_logic/register_local_pipes.lua +++ b/new_flow_logic/register_local_pipes.lua @@ -40,12 +40,12 @@ if pipeworks.enable_pipes then  	]]  	if pipeworks.enable_pipe_devices then -		register.simple(pump_off) -		register.simple(pump_on) +		--register.simple(pump_off) +		--register.simple(pump_on)  		register.simple(spigot_on)  		register.simple(spigot_off) -		register.intake_simple(pump_on, thresholds.pump_pressure) +		--register.intake_simple(pump_on, thresholds.pump_pressure)  		-- TODO: the code doesn't currently care if the spigot is the visually flowing node or not.  		-- So some mechanism to register on/off states would be nice  		register.output(spigot_off, thresholds.spigot_min, flowlogic.helpers.output_spigot)  | 
