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Diffstat (limited to 'README')
| -rw-r--r-- | README | 65 | 
1 files changed, 40 insertions, 25 deletions
| @@ -1,28 +1,43 @@ -This simple mod uses nodeboxes to supply a complete set of 3D flanged  -pipes.  There are enough nodes defined here to bend from any axis  -(X/Y/Z) to any other, or to join multiple pipes together from any or all  -axes.  There are 10 unique nodes defined, times two versions for each  -(for a total of 20).  Getting them into the right orientation is handled  -with the usual facedir parameter. - -One version bears one or more dark windows on each pipe, suggesting  -they're empty, while the other version bears green-tinted windows, as if  -full (the two colors should also be easy to select if you want to change  -them in a paint program). - -This mod requires a recent git pull or build of Minetest dated June 17,  -2012 or later. - -There are no crafting recipes, however, you can use the usual /give  -commands with names such as pipes:vertical, pipes:crossing_xy, and so  -on, if you want to add them to your world for decorative purposes.  See  +This simple mod uses nodeboxes to supply a complete set of 3D flanged pipes.   +Also included in this mod are "valve" and "pump" devices. + +Pipes are rounded thanks abusing minetest's nodeboxes ;-) , and when placed,  +they'll automatically join together as needed.  Pipes can go vertically or  +horizontally, and there are enough nodes defined to allow for all possible  +connections. + +Pipes come in two variants: one type bears one or more dark windows on each  +pipe, suggesting they're empty, while the other type bears green-tinted  +windows, as if full (the two colors should also be easy to select if you want  +to change them in a paint program).  These windows only appear on straight  +lengths and on T-junctions. + +There are no crafting recipes, yet, but you can use /giveme as usual, namely  +"/giveme pipeworks:pipe_empty 999" or so, and then place them as needed.  See   init.lua for more details. -The overall format of the code is borrowed from the game and written by  -me.  16x16 textures by me also. +This mod is intended to be used as a basis or at least as sort of a model for  +something else to build on (perhaps a nicer-looking oil mod?), and does not  +provide any of the code necessary to cause anything to flow through them.  Like  +the pipes, the valve and pump don't do anything useful yet, but you can punch  +them to turn them "on" and "off".  Note that the valve and pump do not rotate  +yet, and the textures and shapes are not yet complete (hence their boxy  +appearance). + +Only the full horizontal segments of the old and new pipes, and the 'off' pump  +and valve will appear in your creative inventory. + +This mod is a work in progress. + +Please note that owing to the nature of this mod, I have opted to use 64px  +textures.  Anything less just looks terrible. + +If you need the old node names from the previous version of this mod, edit  +init.lua and uncomment the 'dofile' line at the top. + +Dependencies: None, but your copy of Minetest must be newer than git commit  +1788709e2d for correct handling of nodeboxes and texture rotations (otherwise,  +the pipes will still work but will look wrong).  0.4.2-rc1 will work fine if  +you don't want to fetch from git. -This mod is intended to be used as a basis or at least as sort of a  -model for something else to build on (perhaps a nicer-looking oil mod?),  -and does not provide any of the code necessary to cause the pipes to  -rotate around as they're placed.  I may add such code later, but not  -right now. +License: WTFPL (applies to all parts) | 
