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Diffstat (limited to 'default_settings.lua')
-rw-r--r-- | default_settings.lua | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/default_settings.lua b/default_settings.lua index 91e511c..7d8bfd9 100644 --- a/default_settings.lua +++ b/default_settings.lua @@ -29,6 +29,36 @@ local settings = { delete_item_on_clearobject = true, } +pipeworks.toggles = {} +-- documentation for toggles controlling pressure logic features. +-- do not edit this file directly; +-- instead, create pipeworks_settings.txt in your world directory, +-- and copy the uncommented lines from the block comments below into it. +--[[ +-- flow logic implementation. +-- set to one of the following strings. +-- "classic": classic mode written by VanessaE +-- "pressure": pressure metadata based, written by thetaepsilon. +-- has caveats such as water speed issues though. +-- setting to nil inhibits all flow logic, useful for debugging ABM crashes, +-- or for rendering the pipes purely decorative. +]] +pipeworks.toggles.pipe_mode = "classic" +--[[ +-- force-enable finite water handling mode. +-- this changes the way that water node placement is handled; +-- volume will always be preserved, +-- and water is assumed to move itself downwards. +-- nil (the default) means autodetect from installed finite liquid mods, +-- true is force-on, false is force-off. +-- note that you should NOT normally explicitly set this to true/false, +-- unless the mod you want this for is not covered by auto-detection +-- (please see autodetect-finite-water.lua). +-- please file an issue if you have a finite water mod not covered there, +-- and feel it necessary to explicitly set this toggle +pipeworks.toggles.finite_water = nil +]] + for name, value in pairs(settings) do local setting_type = type(value) if setting_type == "boolean" then |