Age | Commit message (Expand) | Author |
2017-10-01 | new flow logic: abms.lua: start splitting apart spigot code into generalised ... | thetaepsilon-gamedev |
2017-10-01 | new flow logic: register_local_pipes.lua: fix leftover calls to abmregister | thetaepsilon-gamedev |
2017-10-01 | abms.lua: refactor and generalise run_pump_intake() to allow passing custom i... | thetaepsilon-gamedev |
2017-10-01 | new_flow_logic/register_local_pipes.lua: remove old ABM note in header | thetaepsilon-gamedev |
2017-10-01 | new_flow_logic/flowable_node_registry.lua: integrate existing ABM registratio... | thetaepsilon-gamedev |
2017-10-01 | new_flow_logic/abms.lua: run_pump_intake(): use passed-in maxpressure instead... | thetaepsilon-gamedev |
2017-09-30 | init.lua: move non-destructive new_flow_logic code outside if-guard | thetaepsilon-gamedev |
2017-09-30 | move all current new_flow_logic code to dedicated sub-directory | thetaepsilon-gamedev |
2017-09-30 | temporarily move ABM registration out of register_flow_logic.lua to allow ref... | thetaepsilon-gamedev |
2017-09-30 | register_flow_logic.lua: expose ABM registration functions | thetaepsilon-gamedev |
2017-09-30 | register_flow_logic.lua: factor out per-node input ABM registration | thetaepsilon-gamedev |
2017-09-30 | new_flow_logic.lua: fix callback crash due to check_for_liquids_v2() being mo... | thetaepsilon-gamedev |
2017-09-30 | register_flow_logic.lua: begin refactoring abm registration to allow use by o... | thetaepsilon-gamedev |
2017-09-30 | new_flow_logic.lua: move logic functions inside pipeworks.flowlogic sub-table | thetaepsilon-gamedev |
2017-09-30 | internal refactoring of flowable node registration in preparation for enhance... | thetaepsilon-gamedev |
2017-09-30 | add TODO list extracted from new_flow_logic changelog entries | thetaepsilon-gamedev |
2017-09-30 | changelog.txt: back-entries for new flow logic work | thetaepsilon-gamedev |
2017-09-30 | Merge pull request #202 from thetaepsilon-gamedev/master | Vanessa Ezekowitz |
2017-09-27 | register_flow_logic.lua: add author notice | thetaepsilon-gamedev |
2017-09-27 | init.lua: add missing dofile for new flow logic | thetaepsilon-gamedev |
2017-09-27 | flowing_logic.lua: separate out new logic into seperate file | thetaepsilon-gamedev |
2017-09-27 | init.lua: turn off by-default new flow logic for now | thetaepsilon-gamedev |
2017-09-27 | flowing_logic.lua: add new spigot code + ABM registration | thetaepsilon-gamedev |
2017-09-27 | pipes.lua: split out new flow logic registration and make it respect feature ... | thetaepsilon-gamedev |
2017-09-27 | devices.lua: replace calls to add_node() with swap_node() to preserve node me... | thetaepsilon-gamedev |
2017-09-27 | flowing_logic.lua: fix pressure limit bug due to accessing non-existant variable | thetaepsilon-gamedev |
2017-09-27 | pipes.lua: wire up pump intake ABM and add pumps to balancing logic | thetaepsilon-gamedev |
2017-09-27 | flowing_logic.lua: add start of new pump handler code | thetaepsilon-gamedev |
2017-09-27 | flowing_logic.lua: add new version of check_for_liquids() | thetaepsilon-gamedev |
2017-09-27 | pipes.lua: place old ABM code registration behind if-guard for new flag | thetaepsilon-gamedev |
2017-09-27 | flowing_logic.lua: implement initital pressure balancing behaviour | thetaepsilon-gamedev |
2017-09-27 | initial stub patches to re-implement new_flow_logic | thetaepsilon-gamedev |
2017-09-27 | hard dep on mesecons | Vanessa Ezekowitz |
2017-09-25 | Replace old nodeupdate() with new minetest.check_for_falling() (#200) | Thomas--S |
2017-09-25 | make the filters use ghostitems (#197) | DS |
2017-09-25 | fix digiline_filter crashing when getting a string as count (#196) | DS |
2017-09-25 | Add lua controlled tube (#199) | DS |
2017-09-25 | Add digiline_conductor and mesecon_and_digiline_conductor tubes (#195) | DS |
2017-08-20 | give more possibilities to mods (#194) | DS |
2017-08-17 | filter: allow to take items out of locked chests if same owner (#193) | DS |
2017-07-20 | fix a crash (#190)0.4.16 | DS |
2017-07-03 | Adjust rate control code to work better | Vanessa Ezekowitz |
2017-06-23 | prevent crash if node being taken from has no inv | Vanessa Ezekowitz |
2017-06-19 | only return true from receive_fields() when actually needed | Vanessa Ezekowitz |
2017-06-18 | Pipeworks uses LGPL code from minetest_game, changed license accordingly. | Vanessa Ezekowitz |
2017-06-17 | Change compat-chests.lua to block top-mounted tube connections when chest is ... | ForbiddenJ |
2017-06-17 | Change compat-chests.lua to handle modern chests and be clean. (Addresses htt... | ForbiddenJ |
2017-06-08 | Change scope of local variable 'nodecolor': (#185) | Jordan Irwin |
2017-05-18 | Replace deprecated methods: (#179) | Jordan Irwin |
2017-05-18 | improve node breaker textures (#173) | DS |