Age | Commit message (Expand) | Author |
2017-10-07 | new flow logic: flowable_node_registry_install.lua: factor out register.intak... | thetaepsilon-gamedev |
2017-10-07 | new flow logic: abms.lua: refactor flowlogic.run_output() into a processing s... | thetaepsilon-gamedev |
2017-10-07 | new flow logic: abms.lua: refactor ABM logic into new master ABM, make balanc... | thetaepsilon-gamedev |
2017-10-07 | new flow logic: abms.lua: wrap up pressure value accesses behind accessor object | thetaepsilon-gamedev |
2017-10-07 | new flow logic: start adding replacement ABM logic | thetaepsilon-gamedev |
2017-10-07 | new flow logic: flowable_node_registry_install.lua: add duplicate registratio... | thetaepsilon-gamedev |
2017-10-07 | todo: new flow logic: add item for node variant switching | thetaepsilon-gamedev |
2017-10-07 | todo: new flow logic: add directionality code and ABM ordering items | thetaepsilon-gamedev |
2017-10-07 | todo: remove old item for is_node_flowable() | thetaepsilon-gamedev |
2017-10-07 | new flow logic: abms.lua: add companion cleaner helper for neighbour output | thetaepsilon-gamedev |
2017-10-07 | new flow logic: flowable_node_registry_install.lua: add proper documentation ... | thetaepsilon-gamedev |
2017-10-07 | new flow logic: flowable_node_registry_install.lua: separate pressure thresho... | thetaepsilon-gamedev |
2017-10-07 | devices.lua: factor out usage of flowlogic helper into dedicated registry fun... | thetaepsilon-gamedev |
2017-10-04 | flowable_node_registry_install.lua: silence registration debugging by default | thetaepsilon-gamedev |
2017-10-03 | add finite water feature toggle and auto-detect code | thetaepsilon-gamedev |
2017-10-03 | move new flow logic flag to dedicated toggles table | thetaepsilon-gamedev |
2017-10-01 | new flow logic: abms.lua: rename neighbour output helper to better indicate l... | thetaepsilon-gamedev |
2017-10-01 | devices.lua: make fountains functional under new flow logic using new neighbo... | thetaepsilon-gamedev |
2017-10-01 | new flow logic: abms.lua: generalise spigot output code to support arbitary n... | thetaepsilon-gamedev |
2017-10-01 | new flow logic: abms.lua: remove intake limit coercion causing water to be va... | thetaepsilon-gamedev |
2017-10-01 | new flow logic: abms.lua: use flowable nodes registry to determine viable nei... | thetaepsilon-gamedev |
2017-10-01 | move flowable registration for flow sensor to devices.lua near node definition | thetaepsilon-gamedev |
2017-10-01 | move flowable registration for airtight entry panel to devices.lua near node ... | thetaepsilon-gamedev |
2017-10-01 | remove register_local_pipes.lua as node registration has been moved to more a... | thetaepsilon-gamedev |
2017-10-01 | move spigot behaviour registration to devices.lua | thetaepsilon-gamedev |
2017-10-01 | migrate flowable registration for valve nodes to devices.lua | thetaepsilon-gamedev |
2017-10-01 | move pump flow logic registration to devices.lua | thetaepsilon-gamedev |
2017-10-01 | devices.lua: create local variables for device node names in preparation for ... | thetaepsilon-gamedev |
2017-10-01 | move pipe node registration for new flow logic closer to their definition in ... | thetaepsilon-gamedev |
2017-10-01 | new flow logic: flowable_node_registry_install.lua: add registration tracing | thetaepsilon-gamedev |
2017-10-01 | new flow logic: node registry: add initial stub for flow directionality check | thetaepsilon-gamedev |
2017-10-01 | new flow logic: node registry: split registration functions into seperate fil... | thetaepsilon-gamedev |
2017-10-01 | new flow logic: register_local_pipes.lua: make spigots work again | thetaepsilon-gamedev |
2017-10-01 | new flow logic: flowable_node_registry.lua: add output node registration | thetaepsilon-gamedev |
2017-10-01 | new flow logic: abm_register.lua: add register_abm_output routine | thetaepsilon-gamedev |
2017-10-01 | new flow logic: abm_register.lua: update doc comments for register_abm_input() | thetaepsilon-gamedev |
2017-10-01 | new flow logic: abms.lua: start splitting apart spigot code into generalised ... | thetaepsilon-gamedev |
2017-10-01 | new flow logic: register_local_pipes.lua: fix leftover calls to abmregister | thetaepsilon-gamedev |
2017-10-01 | abms.lua: refactor and generalise run_pump_intake() to allow passing custom i... | thetaepsilon-gamedev |
2017-10-01 | new_flow_logic/register_local_pipes.lua: remove old ABM note in header | thetaepsilon-gamedev |
2017-10-01 | new_flow_logic/flowable_node_registry.lua: integrate existing ABM registratio... | thetaepsilon-gamedev |
2017-10-01 | new_flow_logic/abms.lua: run_pump_intake(): use passed-in maxpressure instead... | thetaepsilon-gamedev |
2017-09-30 | init.lua: move non-destructive new_flow_logic code outside if-guard | thetaepsilon-gamedev |
2017-09-30 | move all current new_flow_logic code to dedicated sub-directory | thetaepsilon-gamedev |
2017-09-30 | temporarily move ABM registration out of register_flow_logic.lua to allow ref... | thetaepsilon-gamedev |
2017-09-30 | register_flow_logic.lua: expose ABM registration functions | thetaepsilon-gamedev |
2017-09-30 | register_flow_logic.lua: factor out per-node input ABM registration | thetaepsilon-gamedev |
2017-09-30 | new_flow_logic.lua: fix callback crash due to check_for_liquids_v2() being mo... | thetaepsilon-gamedev |
2017-09-30 | register_flow_logic.lua: begin refactoring abm registration to allow use by o... | thetaepsilon-gamedev |
2017-09-30 | new_flow_logic.lua: move logic functions inside pipeworks.flowlogic sub-table | thetaepsilon-gamedev |