Age | Commit message (Expand) | Author |
2017-12-22 | teleport_tube.lua: fix 32-bit clamping issues on some systems for %d in strin... | thetaepsilon-gamedev |
2017-12-19 | item_transport.lua: split out determination of next position in go_next() int... | thetaepsilon-gamedev |
2017-12-19 | item_transport.lua: read cycle direction at start of go_next() in preparation... | thetaepsilon-gamedev |
2017-12-19 | item_transport.lua: update return statements in go_next() to include multimod... | thetaepsilon-gamedev |
2017-12-19 | item_transport.lua: move tube limit checking before can_go() callback in go_n... | thetaepsilon-gamedev |
2017-12-18 | item_transport.lua: factor out tube overload code into separate function | thetaepsilon-gamedev |
2017-12-18 | item_transport.lua: initial support in item luaentity for multiple outputs an... | thetaepsilon-gamedev |
2017-12-18 | item_transport.lua: read extra multimode parameter from go_next callback | thetaepsilon-gamedev |
2017-11-11 | remove regular pipe inventory image | Vanessa Ezekowitz |
2017-11-11 | add craft recipe for straight-only pipe | Vanessa Ezekowitz |
2017-11-04 | pressure logic: detect vertical orientation for horizontal rotating flowables | thetaepsilon-gamedev |
2017-11-03 | added straight-only pipe | Vanessa Ezekowitz |
2017-11-03 | clean-up "loaded"/"empty" images | Vanessa Ezekowitz |
2017-11-03 | Fix bad rotation of highpoly "pipe 5" | Vanessa Ezekowitz |
2017-10-28 | fix bad UV mapping on high poly entry panel | Vanessa Ezekowitz |
2017-10-28 | flip pump models around (light faced the wrong way) | Vanessa Ezekowitz |
2017-10-27 | add models and textures for pressure gauge | Vanessa Ezekowitz |
2017-10-27 | fix bad n-gon splitting in valve handle | Vanessa Ezekowitz |
2017-10-27 | treat unknown node obstructing chest lid as solid | Vanessa Ezekowitz |
2017-10-27 | Redrew all of the not-low-poly pipe-related models | Vanessa Ezekowitz |
2017-10-26 | add low-poly mode | Vanessa Ezekowitz |
2017-10-25 | fix smooth shading on valve and flow sensor | Vanessa Ezekowitz |
2017-10-20 | refactor pressure logic toggle to act as option enum | thetaepsilon-gamedev |
2017-10-20 | init.lua: update pressure logic mode warning | thetaepsilon-gamedev |
2017-10-19 | default_settings.lua: line wrap length fixes for pressure logic toggle docume... | thetaepsilon-gamedev |
2017-10-19 | default_settings.lua: document pressure logic settings | thetaepsilon-gamedev |
2017-10-19 | changelog: add entry for pressure logic directionality workorigin/pressure_logic_directionality | thetaepsilon-gamedev |
2017-10-19 | todo: remove item for directionality code | thetaepsilon-gamedev |
2017-10-19 | devices.lua: convert spigot to single-ended horizontally rotating flowable | thetaepsilon-gamedev |
2017-10-19 | pressure logic: rewrite callbacks for horizontal rotation flowables to suppor... | thetaepsilon-gamedev |
2017-10-19 | devices.lua: convert entry panel and valve to horizontal rotation flowable class | thetaepsilon-gamedev |
2017-10-19 | devices.lua: make flow sensor use the horizontally rotating flowable class | thetaepsilon-gamedev |
2017-10-19 | pressure logic: add horizontally-rotating directional flowable helper | thetaepsilon-gamedev |
2017-10-19 | pressure logic: abms.lua: fix invocation bug for directionality callback acci... | thetaepsilon-gamedev |
2017-10-18 | devices.lua: make fountainheads directional using fixed vertical helper | thetaepsilon-gamedev |
2017-10-18 | pressure logic/flowable node registry: move pump directionality code to dedic... | thetaepsilon-gamedev |
2017-10-18 | todo: rename file for new flow logic in line with aacd5ec | thetaepsilon-gamedev |
2017-10-18 | todo: update item for pressure logic directionality code | thetaepsilon-gamedev |
2017-10-18 | pressure logic/abms.lua: implement testing of flow direction testing in get_n... | thetaepsilon-gamedev |
2017-10-18 | pressure logic/abms.lua: rename local variables and retain node data in conne... | thetaepsilon-gamedev |
2017-10-18 | pressure logic: abms.lua: get_neighbour_positions: move calculation of absolu... | thetaepsilon-gamedev |
2017-10-17 | devices.lua: implement directionfn for pump registration | thetaepsilon-gamedev |
2017-10-17 | pressure logic: flowable node registry: add directionfn to directional flowab... | thetaepsilon-gamedev |
2017-10-17 | pressure logic: abms.lua: refactor balance_pressure() to move responsiblity f... | thetaepsilon-gamedev |
2017-10-17 | pressure logic: abms.lua: move neighbour candidates calculation to separate f... | thetaepsilon-gamedev |
2017-10-17 | todo: add item for supporting other fluid types | thetaepsilon-gamedev |
2017-10-17 | rename new_flow_logic subdirectory to a less ambiguous name | thetaepsilon-gamedev |
2017-10-16 | todo: new flow logic: mark directionality code WIP | thetaepsilon-gamedev |
2017-10-16 | new flow logic: abms.lua: directional flow logic trace log points for local d... | thetaepsilon-gamedev |
2017-10-16 | devices.lua: convert pump to use new directional flow class | thetaepsilon-gamedev |