Age | Commit message (Expand) | Author |
2017-11-04 | pressure logic: detect vertical orientation for horizontal rotating flowables | thetaepsilon-gamedev |
2017-11-03 | added straight-only pipe | Vanessa Ezekowitz |
2017-11-03 | clean-up "loaded"/"empty" images | Vanessa Ezekowitz |
2017-11-03 | Fix bad rotation of highpoly "pipe 5" | Vanessa Ezekowitz |
2017-10-28 | fix bad UV mapping on high poly entry panel | Vanessa Ezekowitz |
2017-10-28 | flip pump models around (light faced the wrong way) | Vanessa Ezekowitz |
2017-10-27 | add models and textures for pressure gauge | Vanessa Ezekowitz |
2017-10-27 | fix bad n-gon splitting in valve handle | Vanessa Ezekowitz |
2017-10-27 | treat unknown node obstructing chest lid as solid | Vanessa Ezekowitz |
2017-10-27 | Redrew all of the not-low-poly pipe-related models | Vanessa Ezekowitz |
2017-10-26 | add low-poly mode | Vanessa Ezekowitz |
2017-10-25 | fix smooth shading on valve and flow sensor | Vanessa Ezekowitz |
2017-10-20 | refactor pressure logic toggle to act as option enum | thetaepsilon-gamedev |
2017-10-20 | init.lua: update pressure logic mode warning | thetaepsilon-gamedev |
2017-10-19 | default_settings.lua: line wrap length fixes for pressure logic toggle docume... | thetaepsilon-gamedev |
2017-10-19 | default_settings.lua: document pressure logic settings | thetaepsilon-gamedev |
2017-10-19 | changelog: add entry for pressure logic directionality workorigin/pressure_logic_directionality | thetaepsilon-gamedev |
2017-10-19 | todo: remove item for directionality code | thetaepsilon-gamedev |
2017-10-19 | devices.lua: convert spigot to single-ended horizontally rotating flowable | thetaepsilon-gamedev |
2017-10-19 | pressure logic: rewrite callbacks for horizontal rotation flowables to suppor... | thetaepsilon-gamedev |
2017-10-19 | devices.lua: convert entry panel and valve to horizontal rotation flowable class | thetaepsilon-gamedev |
2017-10-19 | devices.lua: make flow sensor use the horizontally rotating flowable class | thetaepsilon-gamedev |
2017-10-19 | pressure logic: add horizontally-rotating directional flowable helper | thetaepsilon-gamedev |
2017-10-19 | pressure logic: abms.lua: fix invocation bug for directionality callback acci... | thetaepsilon-gamedev |
2017-10-18 | devices.lua: make fountainheads directional using fixed vertical helper | thetaepsilon-gamedev |
2017-10-18 | pressure logic/flowable node registry: move pump directionality code to dedic... | thetaepsilon-gamedev |
2017-10-18 | todo: rename file for new flow logic in line with aacd5ec | thetaepsilon-gamedev |
2017-10-18 | todo: update item for pressure logic directionality code | thetaepsilon-gamedev |
2017-10-18 | pressure logic/abms.lua: implement testing of flow direction testing in get_n... | thetaepsilon-gamedev |
2017-10-18 | pressure logic/abms.lua: rename local variables and retain node data in conne... | thetaepsilon-gamedev |
2017-10-18 | pressure logic: abms.lua: get_neighbour_positions: move calculation of absolu... | thetaepsilon-gamedev |
2017-10-17 | devices.lua: implement directionfn for pump registration | thetaepsilon-gamedev |
2017-10-17 | pressure logic: flowable node registry: add directionfn to directional flowab... | thetaepsilon-gamedev |
2017-10-17 | pressure logic: abms.lua: refactor balance_pressure() to move responsiblity f... | thetaepsilon-gamedev |
2017-10-17 | pressure logic: abms.lua: move neighbour candidates calculation to separate f... | thetaepsilon-gamedev |
2017-10-17 | todo: add item for supporting other fluid types | thetaepsilon-gamedev |
2017-10-17 | rename new_flow_logic subdirectory to a less ambiguous name | thetaepsilon-gamedev |
2017-10-16 | todo: new flow logic: mark directionality code WIP | thetaepsilon-gamedev |
2017-10-16 | new flow logic: abms.lua: directional flow logic trace log points for local d... | thetaepsilon-gamedev |
2017-10-16 | devices.lua: convert pump to use new directional flow class | thetaepsilon-gamedev |
2017-10-16 | new flow logic: abms.lua: use directional callback function for direcional no... | thetaepsilon-gamedev |
2017-10-16 | new flow logic: flowable node registry: add directional flow type class | thetaepsilon-gamedev |
2017-10-16 | new flow logic: abm_register.lua: give core ABM a label | thetaepsilon-gamedev |
2017-10-16 | Merge pull request #206 from Hawk777/more-tube-parameters | Vanessa Ezekowitz |
2017-10-15 | Enhance params to can_remove and remove_item | Christopher Head |
2017-10-15 | new flow logic: abms.lua: hoist simple flowable neighbour calculation into if... | thetaepsilon-gamedev |
2017-10-15 | todo: new flow logic: spigot/fountainheads to place flowing water on turn-off... | thetaepsilon-gamedev |
2017-10-14 | changelog.txt: add entry for node breaker workorigin/node_breaker_changes | thetaepsilon-gamedev |
2017-10-14 | revise nodebreaker front/business end textures | Vanessa Ezekowitz |
2017-10-14 | wielder.lua: add LBM to refund mese picks for pre-transition node breakers | thetaepsilon-gamedev |